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	<updated>2026-05-06T14:04:53Z</updated>
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	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Luna_Redmore&amp;diff=1628</id>
		<title>Luna Redmore</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Luna_Redmore&amp;diff=1628"/>
		<updated>2023-02-07T22:34:12Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Session 39 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Luna Redmore&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Female&lt;br /&gt;
 | age=18&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[The Amahi]]&lt;br /&gt;
 | class=Artificer&lt;br /&gt;
 | player=Mintopia&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Mintopia/characters/62007961&lt;br /&gt;
 | first_appeared=[[Session 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fresh-faced young Artificer of [[The Amahi]] on her first adventure.&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
If you were to look up tinkerer in a dictionary, and you had the sort of dictionary with pictures, you&amp;#039;d see someone like Luna. A pencil tucked behind her right ear, an inquisitive look on her dirt-smudged face.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no place for complexities or frivolities in her appearance, with medium-length red hair tied back into a loose pony-tail to keep it out of the way. Dressed in an equally basic and practical way, she tends to wear trousers with simple coloured shirts, but she&amp;#039;s rarely seen without her brown apron with various tools poking out of the numerous pockets.&lt;br /&gt;
&lt;br /&gt;
A silver necklace around her neck has a charm that looks like a gear wheel and a similar symbol adorns a ring on the ring finger of her right hand.&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
An apprenticed tinkerer and artificer, Luna has been working and living in Blademarket for around 3 months. She was sent here by [[The Amahi]] after finishing her training and until recently was  under the tutelage of [[Tomanas Elborin]].&lt;br /&gt;
&lt;br /&gt;
After proving herself alongside a [[Multiple Sarcasms| group of adventurers]] at being able to stop fire sprites and someone attacking the guild, she finished her apprenticeship and set out to seek fortune, glory and really cool tech!&lt;br /&gt;
&lt;br /&gt;
= Sparks =&lt;br /&gt;
&lt;br /&gt;
Her faithful mechanical owl servant. Surprisingly intelligent and with a heart of garnet - he is able to help out with numerous tasks and even has a vicious streak in combat.&lt;br /&gt;
&lt;br /&gt;
= Bag of Holding =&lt;br /&gt;
&lt;br /&gt;
Acquired during the takedown of [[Massander Forchantey]]. The bag currently contains:&lt;br /&gt;
&lt;br /&gt;
* Rosewood Box (given by The Amahi to Luna, contained her commencement ring)&lt;br /&gt;
* Message from [[Dafydd]] to his Mother, [[Wintala Loramenor]]&lt;br /&gt;
* Message from [[Ilexandi]] to be delivered to Swainsboro in [[Dwardle]]. Located in the pharmacy. inTthe Quips.&lt;br /&gt;
* Balthazar, the stuffed toy bear, allegedly belonging to [[Duc Lambertine]]. Allows the party to contact [[Mephistophales Moonbeam]].&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
&lt;br /&gt;
Can&amp;#039;t believe old Tomanas sent me out to look at the well in the other workshop. Anyway, I get there and the winch is all good but there&amp;#039;s no bucket, which is weird. I heard a sound in the street - it looks like some bird-man fell from a skyline. Clearly most have got one of the shoddy skyhooks they sell to tourists. He needed a stiff drink to help steady himself, so we wandered over to the Bellows. He had a fire whiskey and I had half an ale. I hope Tomanas isn&amp;#039;t looking for me, I should have been back by now.&lt;br /&gt;
&lt;br /&gt;
== [[Session 1]] ==&lt;br /&gt;
&lt;br /&gt;
That was an exciting night. I was just talking to my new friend, Zeed, when this young person came in looking for me. He&amp;#039;d been sent by Tomanas to find me, and was also looking for an apothecary, something to do with dodgy potions - not that any of our places would do that - the Guild would shut them down, or worse!&lt;br /&gt;
&lt;br /&gt;
As we were talking, this elephant-man and a wounded human came in - apparently he&amp;#039;d been stabbed with a poison blade. We went off to find an apothecary to help heal him and as we went up the street, it looked like Potts&amp;#039;s was on fire. There were also another 2 people around - one of them looked like a Tabaxi, a cat-person. Inside were some fire-sprites setting the place ablaze. I had a small flask of the Tasha&amp;#039;s Acid on me for personal defense so I threw it at them, I think it hit one of them; and rushed back outside the burning building.&lt;br /&gt;
&lt;br /&gt;
We heard a child and the wounded man seemed to teleport up to the window and managed to rescue him. The person with the Tabaxi then came out of the building holding a cute puppy. My new friend Zeed and I ran over to the workshop to see if we could get water from the well - I know there&amp;#039;s no bucket, but it must be down there, they tend to float. I lowered Zeed down on the rope - he seemed to really want to go down there. He then attached the bucket to the rope and we started a bucket chain with the tenders and other people.&lt;br /&gt;
&lt;br /&gt;
Sergeant Moreton turned up and seemed to think I had something to do with the fire but I&amp;#039;m not sure if he was joking! Apparently we&amp;#039;re all to see the Mereton in the morning, hope we aren&amp;#039;t in trouble. Moreton said to stay in the Bellows overnight; so I ran back and just let Tomanas know what happened, and then settled in for the evening to write this journal entry. What a crazy day!&lt;br /&gt;
&lt;br /&gt;
== [[Session 2]] ==&lt;br /&gt;
We were taken to the Keep today and ended up actually seeing the Duc. He asked us to investigate these fires. The rest of the people I&amp;#039;m with keep joking about me starting the fire, just because they heard about the workshop fire a couple of months ago.&lt;br /&gt;
&lt;br /&gt;
Outside the keep there was the body of the person who tried to kill the Duc, the others investigated it, I stood back a bit, not sure about dead bodies. We then went to Rinn&amp;#039;s as the others still wanted a healing potion, after that we headed back to the Bellows but Bugo had gone. We tried to look for him. Oh, also, it looks like the Cogglesbroom are looking after that child we rescued last night. I&amp;#039;m sure they&amp;#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Ended up wandering back over to the Keep to ask if they&amp;#039;d seen Bugo but they hadn&amp;#039;t. Shadow, Hrolf and Zeed then went to Blademarket; and I went to investigate a second fire at a forge with Benji and Berwick. Looks like this one was also caused by fire sprites and not me.&lt;br /&gt;
&lt;br /&gt;
Also - for some reason because I know my way round this part of the city, they think I&amp;#039;m the leader of the group.&lt;br /&gt;
&lt;br /&gt;
== [[Session 3]] ==&lt;br /&gt;
&lt;br /&gt;
We all met back up in the Bellows and Bugo was there! I helped Shadow with attempting to cure this poison with the tincture than Rinn gave us. I think it mostly worked, but I&amp;#039;m not sure. As we were talking about what was happening, we heard a noise outside and the guildhouse, it&amp;#039;s.... I just can&amp;#039;t believe it. Something happened and the clocktower is half-ruined, the skylines are down and have damaged the building. We went inside and we were asked to check the labs and ensure everyone is out - as we went past lab 3, of course it was lab 3, we heard a fire sprite! It was attacking the model of the city. We threw water on it and ended up beating it, Benji picked it up. Why would anyone attack the guild? Especially lab 3! Don&amp;#039;t they know how dangerous it is?&lt;br /&gt;
&lt;br /&gt;
Oh forgot to mention, I think the fire sprites and the attempt on the Duke&amp;#039;s life are all related - the sign on the floor of the forge and the tattoo on the dead man were the same thing and Bugo recognised it as a sign from Frent which I think is in Sudvanne, of a group called the Citadel.&lt;br /&gt;
&lt;br /&gt;
== [[Session 4]] ==&lt;br /&gt;
&lt;br /&gt;
What a weird night, but at least I&amp;#039;m back in my own bed.&lt;br /&gt;
&lt;br /&gt;
We heard more noise above us, like fighting, so we climbed a rope onto the roof of the labs and over at the clocktower, we saw fighting. A giant 14ft high fire golem was there, and fighting him was this halfling called [[Tavin]] with a shield. He was pushed off the roof but was hanging on underneath it, so didn&amp;#039;t die - although I had some fall-arresting powder on me if there was problem. Alongside him was also this sorcerer woman called [[Fleur]]. She had amazing dark blue hair. Finally - [[Tomanas]] was fighting! He didn&amp;#039;t seem his usual elderly self and wasn&amp;#039;t even using his zimmer frame, instead it became some kind of weapon. He can really fight! Apparently these people are adventurers he used to hang around with - imagine that, Tomanas, an adventurer.&lt;br /&gt;
&lt;br /&gt;
Eventually we defeated the golem and on the way back through the guild building, found this large chest containing the same bronze circles we&amp;#039;ve found at the other fires and on the sprites - whoever is controlling them must have got them from the box. We took it over to the keep and gave it to Sgt at Arms Filligrand for safe-keeping and Hrolf stayed with it.&lt;br /&gt;
&lt;br /&gt;
The others went back to The Bellows and I returned back to the workshop to meet Tomanas there and we had hot chocolate. I sneakily used the magic sensor on him and there&amp;#039;s definitely some kind of glamour or something happening - I don&amp;#039;t think he&amp;#039;s the old man I&amp;#039;ve come to know - there&amp;#039;s something going on.&lt;br /&gt;
&lt;br /&gt;
== [[Session 5]] ==&lt;br /&gt;
&lt;br /&gt;
I met up with the others at the Rusty Bellows and we decided to head to the Meriton&amp;#039;s Keep to see if everything was OK, when we got near, we heard shouts about a fire at the Kingsgate. It was terrible - another fire, this time a farrier&amp;#039;s, but by the time we were there, it was all done with and the building a smoking ruin. We headed back to the Keep and spoke briefly to the Sgt-at-Arms and we were given gold coins to prove we were investigating on their behalf. After this, we returned to the burnt down Forge from the other night and investigating the symbols there, we uncovered a hidden secret drop with an encoded message and a lot of gold; along with some more poison similar to that we&amp;#039;ve found in the daggers.&lt;br /&gt;
&lt;br /&gt;
We left it as we found it, and went back to the workshop to see Tomanas to check in with him and see if he might know anything useful. He was very tired and claims to not know anything useful but did warn us away from anything involving The Citadel. He was able to help us identifying the initials AF and MF that were on the box. Nickel was there, but he seemed terrified at one of the people and almost ran-away.&lt;br /&gt;
&lt;br /&gt;
== [[Session 6]] ==&lt;br /&gt;
&lt;br /&gt;
A quiet night for once, but then we went to have breakfast at The Bellows with the rest of the group. Some of the group have really vivid dreams - Benji said he had visions of ash and fire. We then decided to split up and do a few things, with Zeed and I visiting [[Paddy Vren|Paddy]] in the market.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;F anm&amp;#039;s wcms sn wqfsd sbfr gnuqmcj rn sbcs fs tcm id qdca iy cmynmd, rn F&amp;#039;vd rscqsda dmtnafml ky wqfsfmlr. Zdda, nq Pufdqh, cma F vfrfsda Ocaay, sbd hmfed dxodqs wd rcw sbd nsbdq acy. Bd qdvdcjda sbcs Pufdh cma bfk wdqd kdkidqr ne Sbd Tfscadj, wbn cqd sbd Crrcrrfm&amp;#039;r Lufja. F sbfmh F kflbs bcvd gnfmda sbdk.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bd dxojcfmda sbcs sbdy cqdm&amp;#039;s onjfsftcj cma sbdy cqd qdronmrfijd enq sbd adcsb ne sbd rui-kdqfsnm, cma c qnlud kdkidq ne sbd lufja wcr schfml cavcmscld ne sbd tbcnr ne sbd efqdr sn kchd cm cssdkos nm sbd Aut. Bd cjrn rcfa sbd efqdr wdqd tcurda iy rnkdnmd sqyfml sn lds qdvdmld nm sbd lufja, rn Sbd Tfscadj cqdm&amp;#039;s qdronmrfijd enq sbd lufja.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hnfvlpvl enj sjb fvi rnpke. P&amp;#039;u lwpvl ew frrpre Ydpjzs pv npr owzs, fvi oj&amp;#039;zj lwpvl ew hnjhs wde f kjo enpvlr.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== [[Session 7]] ==&lt;br /&gt;
&lt;br /&gt;
That was an exciting evening! We had a chase, across the city and along the skywires. We thought a few more fire sprites and finally caught the person responsible for the fires, [[Massander Forchantey]]. Apparently he was doing it in revenge for guild causing his wife to leave him and join Potts, leading to her death? But we heard she&amp;#039;d been seen around the city. I recovered his bag which had some interesting stuff in and it doesn&amp;#039;t seem quite right. I&amp;#039;m going to look at it in the morning and investigate further.&lt;br /&gt;
&lt;br /&gt;
Some of the things I found in the bag I asked Bugo to take a look at as I think he might be able to help with them.&lt;br /&gt;
&lt;br /&gt;
== [[Session 8]] ==&lt;br /&gt;
&lt;br /&gt;
This was a big day, a HUGE day. I can&amp;#039;t quite believe it.&lt;br /&gt;
&lt;br /&gt;
Sorry for finishing the last journal so short, we were interrupted at the table by the rest of the group returning, but Hrolf wasn&amp;#039;t with them which was a bit odd. Anyway. I spent the night studying and learnt some interesting things. Anyway, over breakfast we heard that [[Martha Pureglee]] was having issues with her supplies due to bandits, and since apparently we solve problems now, we went to go find her to ask if we could help.&lt;br /&gt;
&lt;br /&gt;
I also wanted to pick up a garnet as I have a great idea on how to use one to make a little mechanical helper - so we called in to a small pawn shop where a weird fellow managed to find one for me and a pearl for Bugo. I borrowed the pearl and used it to help me investigate this bag I found on Massander and it turns out it&amp;#039;s a Bag of Holding; and not one of our artificer ones - an actual permanent one!&lt;br /&gt;
&lt;br /&gt;
We headed over to speak to Martha and she asked us if we could help with the bandits and arranged a ship. We also got paid some money upfront! Afterwards I went to the guild building to get permission to leave the city and incorporate our adventurer group as the [[Multiple Sarcasms]] as there&amp;#039;s many of us and we keep joking around with Shadow as he thinks fish are called Sarcasms. Anyway, Lord Morrison commissioned our group and agreed to pay us an extra 500 for sorting out the bandit issue. He also gave me a letter to take to Tomanas and a box, saying I need to ask Tomanas for permission to leave the city as I&amp;#039;m apprenticed to him.&lt;br /&gt;
&lt;br /&gt;
So the big news - the letter was suggesting Tomanas let me go adventuring, and it turns out the box was my guild ring. I&amp;#039;ve finished my apprenticeship, although Tomanas says I have much still to learn. To think, a few days ago I was working for my master, maybe aiming to be a master artificer one day, but now apparently an adventurer? Being a skilled artisan didn&amp;#039;t exactly pay off well for Massander, so this might be the right choice? And then there&amp;#039;s what Zeed has introduced me to.&lt;br /&gt;
&lt;br /&gt;
So tomorrow we set off on the journey, meanwhile I&amp;#039;m going to spend some of the night planning how this helper is going to work. Something with wings.&lt;br /&gt;
&lt;br /&gt;
== [[Session 9]] ==&lt;br /&gt;
&lt;br /&gt;
After a quick visit to the Mereton&amp;#039;s Keep and getting our adventurer group&amp;#039;s name on the wall of the office, we went to Pureglee&amp;#039;s warehouse and met Captain Becks and we boarded the ship to set sail for Dwardle. The first day was pretty uneventful, but when I was on watch in the early hours of the morning, we were attacked by some bandits. They were after something in the cabin of the ship, but we fought them off. However, the ship is now stuck across the river and probably needs some repairs.&lt;br /&gt;
&lt;br /&gt;
Oh yes, I made an owl-like thing using the Garnet I picked up a few days ago, it&amp;#039;s called Sparks and it&amp;#039;s pretty good at hitting things!&lt;br /&gt;
&lt;br /&gt;
== [[Session 10]] ==&lt;br /&gt;
&lt;br /&gt;
That was a hectic day. So we took off from the ship following the trail of the bandits across the countryside, we eventually hit a trail leading past a cave entrance and someone was guarding it. We made our way past him into the cave and there were more bandits and these crazy lizard creatures. Bugo ended up trying to climb on top of one, but it didn&amp;#039;t really work. We eventually escaped them and ended up in front of a large door in a thick wall. Those lizards were terrible.&lt;br /&gt;
&lt;br /&gt;
== [[Session 11]] ==&lt;br /&gt;
&lt;br /&gt;
So tired and achey right now. We made it through the door by putting blood on the side of it, it was painful. Inside was this crazy dwarven place with amazing Automotons and I think some kind of monster deep inside, but we shut the door on it. Definitely not going that way. On the other side we came across the bandits and eventually found Io, but they did end up destroying Sparks. It&amp;#039;ll take some work to put him back together and it might take a few days, I don&amp;#039;t even think I have enough metal to do it.&lt;br /&gt;
&lt;br /&gt;
The new armour infusion worked well, the lightning seemed to work well and certainly packed a punch.&lt;br /&gt;
&lt;br /&gt;
== [[Session 14]] ==&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t want to talk about today. I have no idea why they want me as leader, we&amp;#039;ve lost Hrolf. We&amp;#039;ve gained someone new, not sure what to think about them, but we&amp;#039;ve lost Hrolf AND we can&amp;#039;t find Hiccup. I&amp;#039;m an absolute failure - why did I think we could do this? At least we made it back to the inn and seemingly gained another bag of holding or something. I gave it to Shadow as it has something to do with him/his people.&lt;br /&gt;
&lt;br /&gt;
== [[Session 15]] ==&lt;br /&gt;
&lt;br /&gt;
Feeling a bit better today, I&amp;#039;ve not been able to remake Sparks as I need some supplies for it, but after chatting to Zeed for a while, I&amp;#039;ve decided to try adapting these leather bracers for making me a bit stealthier. The ship&amp;#039;s gone, yet another failure - no idea if we&amp;#039;ll now get paid - we killed the bandits so that&amp;#039;s something. Ran into this weird person on the road with lots of things he claimed to be magical, not sure what I make of this magic stuff.&lt;br /&gt;
&lt;br /&gt;
Anyway, we picked up what he claimed was allegedly the Duc&amp;#039;s bear which we can contact him with and he gave us. He gave us a book of magic or something to take to the Library. He magically vanished and we continued on the road to Dwardle - can see the city in the distance. It&amp;#039;ll be good to be in a guild town again.&lt;br /&gt;
&lt;br /&gt;
== [[Session 39]] ==&lt;br /&gt;
&lt;br /&gt;
I have finally found time to rest and write up what the hell has happened. In the time since I last updated this journal, we&amp;#039;ve been blamed for inciting war, falsely accused of being traitors, lost a member of the party, regained him, but with some changes, found a magical library of magic, went underwater, travelled to another plane, travelled back, met some druids, saw a druid hanged from a tree, was sent to some crazy extra dimensional hell-hole of a deity known as Diato, fought off guardians, killer crabs, lost Zeed, and then I think we created a Beholder before fleeing through a portal.&lt;br /&gt;
&lt;br /&gt;
How to even unpack all of that? With Zeed gone, I&amp;#039;ve been going through his notes and I have an idea about some of the sneaky stuff he was doing, but I&amp;#039;ve no&amp;#039;t got a clue what it all really means yet. When we made it through the portal I was sent a note that was encoded in the way that Zeed taught me. Using the key, it reads &amp;#039;&amp;#039;North burned. War imminent. Evade, Await Ember, Wings&amp;#039;&amp;#039;. I don&amp;#039;t know if this means I&amp;#039;m now the wings of the Citadel? I also seemingly am now marked with their sigil of a tower on my forearm. I&amp;#039;m currently using some disguise powder to cover it up.&lt;br /&gt;
&lt;br /&gt;
Oh, and Tomanas might be involved in the Endeavour, where ancient Amahi known as the Obscahi were doing research on something called the Evertear. The end result being the &amp;#039;&amp;#039;&amp;#039;plains&amp;#039;&amp;#039;&amp;#039; of Dwardle are now Lake Dwardle. I have so many questions for him, I just hope he has answers.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Luna_Redmore&amp;diff=1627</id>
		<title>Luna Redmore</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Luna_Redmore&amp;diff=1627"/>
		<updated>2023-02-07T22:33:52Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Session 39 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Luna Redmore&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Female&lt;br /&gt;
 | age=18&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[The Amahi]]&lt;br /&gt;
 | class=Artificer&lt;br /&gt;
 | player=Mintopia&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Mintopia/characters/62007961&lt;br /&gt;
 | first_appeared=[[Session 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fresh-faced young Artificer of [[The Amahi]] on her first adventure.&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
If you were to look up tinkerer in a dictionary, and you had the sort of dictionary with pictures, you&amp;#039;d see someone like Luna. A pencil tucked behind her right ear, an inquisitive look on her dirt-smudged face.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no place for complexities or frivolities in her appearance, with medium-length red hair tied back into a loose pony-tail to keep it out of the way. Dressed in an equally basic and practical way, she tends to wear trousers with simple coloured shirts, but she&amp;#039;s rarely seen without her brown apron with various tools poking out of the numerous pockets.&lt;br /&gt;
&lt;br /&gt;
A silver necklace around her neck has a charm that looks like a gear wheel and a similar symbol adorns a ring on the ring finger of her right hand.&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
An apprenticed tinkerer and artificer, Luna has been working and living in Blademarket for around 3 months. She was sent here by [[The Amahi]] after finishing her training and until recently was  under the tutelage of [[Tomanas Elborin]].&lt;br /&gt;
&lt;br /&gt;
After proving herself alongside a [[Multiple Sarcasms| group of adventurers]] at being able to stop fire sprites and someone attacking the guild, she finished her apprenticeship and set out to seek fortune, glory and really cool tech!&lt;br /&gt;
&lt;br /&gt;
= Sparks =&lt;br /&gt;
&lt;br /&gt;
Her faithful mechanical owl servant. Surprisingly intelligent and with a heart of garnet - he is able to help out with numerous tasks and even has a vicious streak in combat.&lt;br /&gt;
&lt;br /&gt;
= Bag of Holding =&lt;br /&gt;
&lt;br /&gt;
Acquired during the takedown of [[Massander Forchantey]]. The bag currently contains:&lt;br /&gt;
&lt;br /&gt;
* Rosewood Box (given by The Amahi to Luna, contained her commencement ring)&lt;br /&gt;
* Message from [[Dafydd]] to his Mother, [[Wintala Loramenor]]&lt;br /&gt;
* Message from [[Ilexandi]] to be delivered to Swainsboro in [[Dwardle]]. Located in the pharmacy. inTthe Quips.&lt;br /&gt;
* Balthazar, the stuffed toy bear, allegedly belonging to [[Duc Lambertine]]. Allows the party to contact [[Mephistophales Moonbeam]].&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
&lt;br /&gt;
Can&amp;#039;t believe old Tomanas sent me out to look at the well in the other workshop. Anyway, I get there and the winch is all good but there&amp;#039;s no bucket, which is weird. I heard a sound in the street - it looks like some bird-man fell from a skyline. Clearly most have got one of the shoddy skyhooks they sell to tourists. He needed a stiff drink to help steady himself, so we wandered over to the Bellows. He had a fire whiskey and I had half an ale. I hope Tomanas isn&amp;#039;t looking for me, I should have been back by now.&lt;br /&gt;
&lt;br /&gt;
== [[Session 1]] ==&lt;br /&gt;
&lt;br /&gt;
That was an exciting night. I was just talking to my new friend, Zeed, when this young person came in looking for me. He&amp;#039;d been sent by Tomanas to find me, and was also looking for an apothecary, something to do with dodgy potions - not that any of our places would do that - the Guild would shut them down, or worse!&lt;br /&gt;
&lt;br /&gt;
As we were talking, this elephant-man and a wounded human came in - apparently he&amp;#039;d been stabbed with a poison blade. We went off to find an apothecary to help heal him and as we went up the street, it looked like Potts&amp;#039;s was on fire. There were also another 2 people around - one of them looked like a Tabaxi, a cat-person. Inside were some fire-sprites setting the place ablaze. I had a small flask of the Tasha&amp;#039;s Acid on me for personal defense so I threw it at them, I think it hit one of them; and rushed back outside the burning building.&lt;br /&gt;
&lt;br /&gt;
We heard a child and the wounded man seemed to teleport up to the window and managed to rescue him. The person with the Tabaxi then came out of the building holding a cute puppy. My new friend Zeed and I ran over to the workshop to see if we could get water from the well - I know there&amp;#039;s no bucket, but it must be down there, they tend to float. I lowered Zeed down on the rope - he seemed to really want to go down there. He then attached the bucket to the rope and we started a bucket chain with the tenders and other people.&lt;br /&gt;
&lt;br /&gt;
Sergeant Moreton turned up and seemed to think I had something to do with the fire but I&amp;#039;m not sure if he was joking! Apparently we&amp;#039;re all to see the Mereton in the morning, hope we aren&amp;#039;t in trouble. Moreton said to stay in the Bellows overnight; so I ran back and just let Tomanas know what happened, and then settled in for the evening to write this journal entry. What a crazy day!&lt;br /&gt;
&lt;br /&gt;
== [[Session 2]] ==&lt;br /&gt;
We were taken to the Keep today and ended up actually seeing the Duc. He asked us to investigate these fires. The rest of the people I&amp;#039;m with keep joking about me starting the fire, just because they heard about the workshop fire a couple of months ago.&lt;br /&gt;
&lt;br /&gt;
Outside the keep there was the body of the person who tried to kill the Duc, the others investigated it, I stood back a bit, not sure about dead bodies. We then went to Rinn&amp;#039;s as the others still wanted a healing potion, after that we headed back to the Bellows but Bugo had gone. We tried to look for him. Oh, also, it looks like the Cogglesbroom are looking after that child we rescued last night. I&amp;#039;m sure they&amp;#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Ended up wandering back over to the Keep to ask if they&amp;#039;d seen Bugo but they hadn&amp;#039;t. Shadow, Hrolf and Zeed then went to Blademarket; and I went to investigate a second fire at a forge with Benji and Berwick. Looks like this one was also caused by fire sprites and not me.&lt;br /&gt;
&lt;br /&gt;
Also - for some reason because I know my way round this part of the city, they think I&amp;#039;m the leader of the group.&lt;br /&gt;
&lt;br /&gt;
== [[Session 3]] ==&lt;br /&gt;
&lt;br /&gt;
We all met back up in the Bellows and Bugo was there! I helped Shadow with attempting to cure this poison with the tincture than Rinn gave us. I think it mostly worked, but I&amp;#039;m not sure. As we were talking about what was happening, we heard a noise outside and the guildhouse, it&amp;#039;s.... I just can&amp;#039;t believe it. Something happened and the clocktower is half-ruined, the skylines are down and have damaged the building. We went inside and we were asked to check the labs and ensure everyone is out - as we went past lab 3, of course it was lab 3, we heard a fire sprite! It was attacking the model of the city. We threw water on it and ended up beating it, Benji picked it up. Why would anyone attack the guild? Especially lab 3! Don&amp;#039;t they know how dangerous it is?&lt;br /&gt;
&lt;br /&gt;
Oh forgot to mention, I think the fire sprites and the attempt on the Duke&amp;#039;s life are all related - the sign on the floor of the forge and the tattoo on the dead man were the same thing and Bugo recognised it as a sign from Frent which I think is in Sudvanne, of a group called the Citadel.&lt;br /&gt;
&lt;br /&gt;
== [[Session 4]] ==&lt;br /&gt;
&lt;br /&gt;
What a weird night, but at least I&amp;#039;m back in my own bed.&lt;br /&gt;
&lt;br /&gt;
We heard more noise above us, like fighting, so we climbed a rope onto the roof of the labs and over at the clocktower, we saw fighting. A giant 14ft high fire golem was there, and fighting him was this halfling called [[Tavin]] with a shield. He was pushed off the roof but was hanging on underneath it, so didn&amp;#039;t die - although I had some fall-arresting powder on me if there was problem. Alongside him was also this sorcerer woman called [[Fleur]]. She had amazing dark blue hair. Finally - [[Tomanas]] was fighting! He didn&amp;#039;t seem his usual elderly self and wasn&amp;#039;t even using his zimmer frame, instead it became some kind of weapon. He can really fight! Apparently these people are adventurers he used to hang around with - imagine that, Tomanas, an adventurer.&lt;br /&gt;
&lt;br /&gt;
Eventually we defeated the golem and on the way back through the guild building, found this large chest containing the same bronze circles we&amp;#039;ve found at the other fires and on the sprites - whoever is controlling them must have got them from the box. We took it over to the keep and gave it to Sgt at Arms Filligrand for safe-keeping and Hrolf stayed with it.&lt;br /&gt;
&lt;br /&gt;
The others went back to The Bellows and I returned back to the workshop to meet Tomanas there and we had hot chocolate. I sneakily used the magic sensor on him and there&amp;#039;s definitely some kind of glamour or something happening - I don&amp;#039;t think he&amp;#039;s the old man I&amp;#039;ve come to know - there&amp;#039;s something going on.&lt;br /&gt;
&lt;br /&gt;
== [[Session 5]] ==&lt;br /&gt;
&lt;br /&gt;
I met up with the others at the Rusty Bellows and we decided to head to the Meriton&amp;#039;s Keep to see if everything was OK, when we got near, we heard shouts about a fire at the Kingsgate. It was terrible - another fire, this time a farrier&amp;#039;s, but by the time we were there, it was all done with and the building a smoking ruin. We headed back to the Keep and spoke briefly to the Sgt-at-Arms and we were given gold coins to prove we were investigating on their behalf. After this, we returned to the burnt down Forge from the other night and investigating the symbols there, we uncovered a hidden secret drop with an encoded message and a lot of gold; along with some more poison similar to that we&amp;#039;ve found in the daggers.&lt;br /&gt;
&lt;br /&gt;
We left it as we found it, and went back to the workshop to see Tomanas to check in with him and see if he might know anything useful. He was very tired and claims to not know anything useful but did warn us away from anything involving The Citadel. He was able to help us identifying the initials AF and MF that were on the box. Nickel was there, but he seemed terrified at one of the people and almost ran-away.&lt;br /&gt;
&lt;br /&gt;
== [[Session 6]] ==&lt;br /&gt;
&lt;br /&gt;
A quiet night for once, but then we went to have breakfast at The Bellows with the rest of the group. Some of the group have really vivid dreams - Benji said he had visions of ash and fire. We then decided to split up and do a few things, with Zeed and I visiting [[Paddy Vren|Paddy]] in the market.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;F anm&amp;#039;s wcms sn wqfsd sbfr gnuqmcj rn sbcs fs tcm id qdca iy cmynmd, rn F&amp;#039;vd rscqsda dmtnafml ky wqfsfmlr. Zdda, nq Pufdqh, cma F vfrfsda Ocaay, sbd hmfed dxodqs wd rcw sbd nsbdq acy. Bd qdvdcjda sbcs Pufdh cma bfk wdqd kdkidqr ne Sbd Tfscadj, wbn cqd sbd Crrcrrfm&amp;#039;r Lufja. F sbfmh F kflbs bcvd gnfmda sbdk.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bd dxojcfmda sbcs sbdy cqdm&amp;#039;s onjfsftcj cma sbdy cqd qdronmrfijd enq sbd adcsb ne sbd rui-kdqfsnm, cma c qnlud kdkidq ne sbd lufja wcr schfml cavcmscld ne sbd tbcnr ne sbd efqdr sn kchd cm cssdkos nm sbd Aut. Bd cjrn rcfa sbd efqdr wdqd tcurda iy rnkdnmd sqyfml sn lds qdvdmld nm sbd lufja, rn Sbd Tfscadj cqdm&amp;#039;s qdronmrfijd enq sbd lufja.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hnfvlpvl enj sjb fvi rnpke. P&amp;#039;u lwpvl ew frrpre Ydpjzs pv npr owzs, fvi oj&amp;#039;zj lwpvl ew hnjhs wde f kjo enpvlr.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== [[Session 7]] ==&lt;br /&gt;
&lt;br /&gt;
That was an exciting evening! We had a chase, across the city and along the skywires. We thought a few more fire sprites and finally caught the person responsible for the fires, [[Massander Forchantey]]. Apparently he was doing it in revenge for guild causing his wife to leave him and join Potts, leading to her death? But we heard she&amp;#039;d been seen around the city. I recovered his bag which had some interesting stuff in and it doesn&amp;#039;t seem quite right. I&amp;#039;m going to look at it in the morning and investigate further.&lt;br /&gt;
&lt;br /&gt;
Some of the things I found in the bag I asked Bugo to take a look at as I think he might be able to help with them.&lt;br /&gt;
&lt;br /&gt;
== [[Session 8]] ==&lt;br /&gt;
&lt;br /&gt;
This was a big day, a HUGE day. I can&amp;#039;t quite believe it.&lt;br /&gt;
&lt;br /&gt;
Sorry for finishing the last journal so short, we were interrupted at the table by the rest of the group returning, but Hrolf wasn&amp;#039;t with them which was a bit odd. Anyway. I spent the night studying and learnt some interesting things. Anyway, over breakfast we heard that [[Martha Pureglee]] was having issues with her supplies due to bandits, and since apparently we solve problems now, we went to go find her to ask if we could help.&lt;br /&gt;
&lt;br /&gt;
I also wanted to pick up a garnet as I have a great idea on how to use one to make a little mechanical helper - so we called in to a small pawn shop where a weird fellow managed to find one for me and a pearl for Bugo. I borrowed the pearl and used it to help me investigate this bag I found on Massander and it turns out it&amp;#039;s a Bag of Holding; and not one of our artificer ones - an actual permanent one!&lt;br /&gt;
&lt;br /&gt;
We headed over to speak to Martha and she asked us if we could help with the bandits and arranged a ship. We also got paid some money upfront! Afterwards I went to the guild building to get permission to leave the city and incorporate our adventurer group as the [[Multiple Sarcasms]] as there&amp;#039;s many of us and we keep joking around with Shadow as he thinks fish are called Sarcasms. Anyway, Lord Morrison commissioned our group and agreed to pay us an extra 500 for sorting out the bandit issue. He also gave me a letter to take to Tomanas and a box, saying I need to ask Tomanas for permission to leave the city as I&amp;#039;m apprenticed to him.&lt;br /&gt;
&lt;br /&gt;
So the big news - the letter was suggesting Tomanas let me go adventuring, and it turns out the box was my guild ring. I&amp;#039;ve finished my apprenticeship, although Tomanas says I have much still to learn. To think, a few days ago I was working for my master, maybe aiming to be a master artificer one day, but now apparently an adventurer? Being a skilled artisan didn&amp;#039;t exactly pay off well for Massander, so this might be the right choice? And then there&amp;#039;s what Zeed has introduced me to.&lt;br /&gt;
&lt;br /&gt;
So tomorrow we set off on the journey, meanwhile I&amp;#039;m going to spend some of the night planning how this helper is going to work. Something with wings.&lt;br /&gt;
&lt;br /&gt;
== [[Session 9]] ==&lt;br /&gt;
&lt;br /&gt;
After a quick visit to the Mereton&amp;#039;s Keep and getting our adventurer group&amp;#039;s name on the wall of the office, we went to Pureglee&amp;#039;s warehouse and met Captain Becks and we boarded the ship to set sail for Dwardle. The first day was pretty uneventful, but when I was on watch in the early hours of the morning, we were attacked by some bandits. They were after something in the cabin of the ship, but we fought them off. However, the ship is now stuck across the river and probably needs some repairs.&lt;br /&gt;
&lt;br /&gt;
Oh yes, I made an owl-like thing using the Garnet I picked up a few days ago, it&amp;#039;s called Sparks and it&amp;#039;s pretty good at hitting things!&lt;br /&gt;
&lt;br /&gt;
== [[Session 10]] ==&lt;br /&gt;
&lt;br /&gt;
That was a hectic day. So we took off from the ship following the trail of the bandits across the countryside, we eventually hit a trail leading past a cave entrance and someone was guarding it. We made our way past him into the cave and there were more bandits and these crazy lizard creatures. Bugo ended up trying to climb on top of one, but it didn&amp;#039;t really work. We eventually escaped them and ended up in front of a large door in a thick wall. Those lizards were terrible.&lt;br /&gt;
&lt;br /&gt;
== [[Session 11]] ==&lt;br /&gt;
&lt;br /&gt;
So tired and achey right now. We made it through the door by putting blood on the side of it, it was painful. Inside was this crazy dwarven place with amazing Automotons and I think some kind of monster deep inside, but we shut the door on it. Definitely not going that way. On the other side we came across the bandits and eventually found Io, but they did end up destroying Sparks. It&amp;#039;ll take some work to put him back together and it might take a few days, I don&amp;#039;t even think I have enough metal to do it.&lt;br /&gt;
&lt;br /&gt;
The new armour infusion worked well, the lightning seemed to work well and certainly packed a punch.&lt;br /&gt;
&lt;br /&gt;
== [[Session 14]] ==&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t want to talk about today. I have no idea why they want me as leader, we&amp;#039;ve lost Hrolf. We&amp;#039;ve gained someone new, not sure what to think about them, but we&amp;#039;ve lost Hrolf AND we can&amp;#039;t find Hiccup. I&amp;#039;m an absolute failure - why did I think we could do this? At least we made it back to the inn and seemingly gained another bag of holding or something. I gave it to Shadow as it has something to do with him/his people.&lt;br /&gt;
&lt;br /&gt;
== [[Session 15]] ==&lt;br /&gt;
&lt;br /&gt;
Feeling a bit better today, I&amp;#039;ve not been able to remake Sparks as I need some supplies for it, but after chatting to Zeed for a while, I&amp;#039;ve decided to try adapting these leather bracers for making me a bit stealthier. The ship&amp;#039;s gone, yet another failure - no idea if we&amp;#039;ll now get paid - we killed the bandits so that&amp;#039;s something. Ran into this weird person on the road with lots of things he claimed to be magical, not sure what I make of this magic stuff.&lt;br /&gt;
&lt;br /&gt;
Anyway, we picked up what he claimed was allegedly the Duc&amp;#039;s bear which we can contact him with and he gave us. He gave us a book of magic or something to take to the Library. He magically vanished and we continued on the road to Dwardle - can see the city in the distance. It&amp;#039;ll be good to be in a guild town again.&lt;br /&gt;
&lt;br /&gt;
== [[Session 39]] ==&lt;br /&gt;
&lt;br /&gt;
I have finally found time to rest and write up what the hell has happened. In the time since I last updated this journal, we&amp;#039;ve been blamed for inciting war, falsely accused of being traitors, lost a member of the party, regained him, but with some changes, found a magical library of magic, went underwater, travelled to another plane, travelled back, met some druids, saw a druid hanged from a tree, was sent to some crazy extra dimensional hell-hole of a deity known as Diato, fought off guardians, killer crabs, lost Zeed, and then I think we created a Beholder before fleeing through a portal.&lt;br /&gt;
&lt;br /&gt;
How to even unpack all of that? With Zeed gone, I&amp;#039;ve been going through his notes and I have an idea about some of the sneaky stuff he was doing, but I&amp;#039;ve no&amp;#039;t got a clue what it all really means yet. When we made it through the portal I was sent a note that was encoded in the way that Zeed taught me. Using the key, it reads &amp;#039;North burned. War imminent. Evade, Await Ember, Wings&amp;#039;&amp;#039;. I don&amp;#039;t know if this means I&amp;#039;m now the wings of the Citadel? I also seemingly am now marked with their sigil of a tower on my forearm. I&amp;#039;m currently using some disguise powder to cover it up.&lt;br /&gt;
&lt;br /&gt;
Oh, and Tomanas might be involved in the Endeavour, where ancient Amahi known as the Obscahi were doing research on something called the Evertear. The end result being the &amp;#039;&amp;#039;&amp;#039;plains&amp;#039;&amp;#039;&amp;#039; of Dwardle are now Lake Dwardle. I have so many questions for him, I just hope he has answers.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Luna_Redmore&amp;diff=1626</id>
		<title>Luna Redmore</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Luna_Redmore&amp;diff=1626"/>
		<updated>2023-02-07T22:33:17Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Session 15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Luna Redmore&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Female&lt;br /&gt;
 | age=18&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[The Amahi]]&lt;br /&gt;
 | class=Artificer&lt;br /&gt;
 | player=Mintopia&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Mintopia/characters/62007961&lt;br /&gt;
 | first_appeared=[[Session 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fresh-faced young Artificer of [[The Amahi]] on her first adventure.&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
If you were to look up tinkerer in a dictionary, and you had the sort of dictionary with pictures, you&amp;#039;d see someone like Luna. A pencil tucked behind her right ear, an inquisitive look on her dirt-smudged face.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no place for complexities or frivolities in her appearance, with medium-length red hair tied back into a loose pony-tail to keep it out of the way. Dressed in an equally basic and practical way, she tends to wear trousers with simple coloured shirts, but she&amp;#039;s rarely seen without her brown apron with various tools poking out of the numerous pockets.&lt;br /&gt;
&lt;br /&gt;
A silver necklace around her neck has a charm that looks like a gear wheel and a similar symbol adorns a ring on the ring finger of her right hand.&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
An apprenticed tinkerer and artificer, Luna has been working and living in Blademarket for around 3 months. She was sent here by [[The Amahi]] after finishing her training and until recently was  under the tutelage of [[Tomanas Elborin]].&lt;br /&gt;
&lt;br /&gt;
After proving herself alongside a [[Multiple Sarcasms| group of adventurers]] at being able to stop fire sprites and someone attacking the guild, she finished her apprenticeship and set out to seek fortune, glory and really cool tech!&lt;br /&gt;
&lt;br /&gt;
= Sparks =&lt;br /&gt;
&lt;br /&gt;
Her faithful mechanical owl servant. Surprisingly intelligent and with a heart of garnet - he is able to help out with numerous tasks and even has a vicious streak in combat.&lt;br /&gt;
&lt;br /&gt;
= Bag of Holding =&lt;br /&gt;
&lt;br /&gt;
Acquired during the takedown of [[Massander Forchantey]]. The bag currently contains:&lt;br /&gt;
&lt;br /&gt;
* Rosewood Box (given by The Amahi to Luna, contained her commencement ring)&lt;br /&gt;
* Message from [[Dafydd]] to his Mother, [[Wintala Loramenor]]&lt;br /&gt;
* Message from [[Ilexandi]] to be delivered to Swainsboro in [[Dwardle]]. Located in the pharmacy. inTthe Quips.&lt;br /&gt;
* Balthazar, the stuffed toy bear, allegedly belonging to [[Duc Lambertine]]. Allows the party to contact [[Mephistophales Moonbeam]].&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
&lt;br /&gt;
Can&amp;#039;t believe old Tomanas sent me out to look at the well in the other workshop. Anyway, I get there and the winch is all good but there&amp;#039;s no bucket, which is weird. I heard a sound in the street - it looks like some bird-man fell from a skyline. Clearly most have got one of the shoddy skyhooks they sell to tourists. He needed a stiff drink to help steady himself, so we wandered over to the Bellows. He had a fire whiskey and I had half an ale. I hope Tomanas isn&amp;#039;t looking for me, I should have been back by now.&lt;br /&gt;
&lt;br /&gt;
== [[Session 1]] ==&lt;br /&gt;
&lt;br /&gt;
That was an exciting night. I was just talking to my new friend, Zeed, when this young person came in looking for me. He&amp;#039;d been sent by Tomanas to find me, and was also looking for an apothecary, something to do with dodgy potions - not that any of our places would do that - the Guild would shut them down, or worse!&lt;br /&gt;
&lt;br /&gt;
As we were talking, this elephant-man and a wounded human came in - apparently he&amp;#039;d been stabbed with a poison blade. We went off to find an apothecary to help heal him and as we went up the street, it looked like Potts&amp;#039;s was on fire. There were also another 2 people around - one of them looked like a Tabaxi, a cat-person. Inside were some fire-sprites setting the place ablaze. I had a small flask of the Tasha&amp;#039;s Acid on me for personal defense so I threw it at them, I think it hit one of them; and rushed back outside the burning building.&lt;br /&gt;
&lt;br /&gt;
We heard a child and the wounded man seemed to teleport up to the window and managed to rescue him. The person with the Tabaxi then came out of the building holding a cute puppy. My new friend Zeed and I ran over to the workshop to see if we could get water from the well - I know there&amp;#039;s no bucket, but it must be down there, they tend to float. I lowered Zeed down on the rope - he seemed to really want to go down there. He then attached the bucket to the rope and we started a bucket chain with the tenders and other people.&lt;br /&gt;
&lt;br /&gt;
Sergeant Moreton turned up and seemed to think I had something to do with the fire but I&amp;#039;m not sure if he was joking! Apparently we&amp;#039;re all to see the Mereton in the morning, hope we aren&amp;#039;t in trouble. Moreton said to stay in the Bellows overnight; so I ran back and just let Tomanas know what happened, and then settled in for the evening to write this journal entry. What a crazy day!&lt;br /&gt;
&lt;br /&gt;
== [[Session 2]] ==&lt;br /&gt;
We were taken to the Keep today and ended up actually seeing the Duc. He asked us to investigate these fires. The rest of the people I&amp;#039;m with keep joking about me starting the fire, just because they heard about the workshop fire a couple of months ago.&lt;br /&gt;
&lt;br /&gt;
Outside the keep there was the body of the person who tried to kill the Duc, the others investigated it, I stood back a bit, not sure about dead bodies. We then went to Rinn&amp;#039;s as the others still wanted a healing potion, after that we headed back to the Bellows but Bugo had gone. We tried to look for him. Oh, also, it looks like the Cogglesbroom are looking after that child we rescued last night. I&amp;#039;m sure they&amp;#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Ended up wandering back over to the Keep to ask if they&amp;#039;d seen Bugo but they hadn&amp;#039;t. Shadow, Hrolf and Zeed then went to Blademarket; and I went to investigate a second fire at a forge with Benji and Berwick. Looks like this one was also caused by fire sprites and not me.&lt;br /&gt;
&lt;br /&gt;
Also - for some reason because I know my way round this part of the city, they think I&amp;#039;m the leader of the group.&lt;br /&gt;
&lt;br /&gt;
== [[Session 3]] ==&lt;br /&gt;
&lt;br /&gt;
We all met back up in the Bellows and Bugo was there! I helped Shadow with attempting to cure this poison with the tincture than Rinn gave us. I think it mostly worked, but I&amp;#039;m not sure. As we were talking about what was happening, we heard a noise outside and the guildhouse, it&amp;#039;s.... I just can&amp;#039;t believe it. Something happened and the clocktower is half-ruined, the skylines are down and have damaged the building. We went inside and we were asked to check the labs and ensure everyone is out - as we went past lab 3, of course it was lab 3, we heard a fire sprite! It was attacking the model of the city. We threw water on it and ended up beating it, Benji picked it up. Why would anyone attack the guild? Especially lab 3! Don&amp;#039;t they know how dangerous it is?&lt;br /&gt;
&lt;br /&gt;
Oh forgot to mention, I think the fire sprites and the attempt on the Duke&amp;#039;s life are all related - the sign on the floor of the forge and the tattoo on the dead man were the same thing and Bugo recognised it as a sign from Frent which I think is in Sudvanne, of a group called the Citadel.&lt;br /&gt;
&lt;br /&gt;
== [[Session 4]] ==&lt;br /&gt;
&lt;br /&gt;
What a weird night, but at least I&amp;#039;m back in my own bed.&lt;br /&gt;
&lt;br /&gt;
We heard more noise above us, like fighting, so we climbed a rope onto the roof of the labs and over at the clocktower, we saw fighting. A giant 14ft high fire golem was there, and fighting him was this halfling called [[Tavin]] with a shield. He was pushed off the roof but was hanging on underneath it, so didn&amp;#039;t die - although I had some fall-arresting powder on me if there was problem. Alongside him was also this sorcerer woman called [[Fleur]]. She had amazing dark blue hair. Finally - [[Tomanas]] was fighting! He didn&amp;#039;t seem his usual elderly self and wasn&amp;#039;t even using his zimmer frame, instead it became some kind of weapon. He can really fight! Apparently these people are adventurers he used to hang around with - imagine that, Tomanas, an adventurer.&lt;br /&gt;
&lt;br /&gt;
Eventually we defeated the golem and on the way back through the guild building, found this large chest containing the same bronze circles we&amp;#039;ve found at the other fires and on the sprites - whoever is controlling them must have got them from the box. We took it over to the keep and gave it to Sgt at Arms Filligrand for safe-keeping and Hrolf stayed with it.&lt;br /&gt;
&lt;br /&gt;
The others went back to The Bellows and I returned back to the workshop to meet Tomanas there and we had hot chocolate. I sneakily used the magic sensor on him and there&amp;#039;s definitely some kind of glamour or something happening - I don&amp;#039;t think he&amp;#039;s the old man I&amp;#039;ve come to know - there&amp;#039;s something going on.&lt;br /&gt;
&lt;br /&gt;
== [[Session 5]] ==&lt;br /&gt;
&lt;br /&gt;
I met up with the others at the Rusty Bellows and we decided to head to the Meriton&amp;#039;s Keep to see if everything was OK, when we got near, we heard shouts about a fire at the Kingsgate. It was terrible - another fire, this time a farrier&amp;#039;s, but by the time we were there, it was all done with and the building a smoking ruin. We headed back to the Keep and spoke briefly to the Sgt-at-Arms and we were given gold coins to prove we were investigating on their behalf. After this, we returned to the burnt down Forge from the other night and investigating the symbols there, we uncovered a hidden secret drop with an encoded message and a lot of gold; along with some more poison similar to that we&amp;#039;ve found in the daggers.&lt;br /&gt;
&lt;br /&gt;
We left it as we found it, and went back to the workshop to see Tomanas to check in with him and see if he might know anything useful. He was very tired and claims to not know anything useful but did warn us away from anything involving The Citadel. He was able to help us identifying the initials AF and MF that were on the box. Nickel was there, but he seemed terrified at one of the people and almost ran-away.&lt;br /&gt;
&lt;br /&gt;
== [[Session 6]] ==&lt;br /&gt;
&lt;br /&gt;
A quiet night for once, but then we went to have breakfast at The Bellows with the rest of the group. Some of the group have really vivid dreams - Benji said he had visions of ash and fire. We then decided to split up and do a few things, with Zeed and I visiting [[Paddy Vren|Paddy]] in the market.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;F anm&amp;#039;s wcms sn wqfsd sbfr gnuqmcj rn sbcs fs tcm id qdca iy cmynmd, rn F&amp;#039;vd rscqsda dmtnafml ky wqfsfmlr. Zdda, nq Pufdqh, cma F vfrfsda Ocaay, sbd hmfed dxodqs wd rcw sbd nsbdq acy. Bd qdvdcjda sbcs Pufdh cma bfk wdqd kdkidqr ne Sbd Tfscadj, wbn cqd sbd Crrcrrfm&amp;#039;r Lufja. F sbfmh F kflbs bcvd gnfmda sbdk.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bd dxojcfmda sbcs sbdy cqdm&amp;#039;s onjfsftcj cma sbdy cqd qdronmrfijd enq sbd adcsb ne sbd rui-kdqfsnm, cma c qnlud kdkidq ne sbd lufja wcr schfml cavcmscld ne sbd tbcnr ne sbd efqdr sn kchd cm cssdkos nm sbd Aut. Bd cjrn rcfa sbd efqdr wdqd tcurda iy rnkdnmd sqyfml sn lds qdvdmld nm sbd lufja, rn Sbd Tfscadj cqdm&amp;#039;s qdronmrfijd enq sbd lufja.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hnfvlpvl enj sjb fvi rnpke. P&amp;#039;u lwpvl ew frrpre Ydpjzs pv npr owzs, fvi oj&amp;#039;zj lwpvl ew hnjhs wde f kjo enpvlr.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== [[Session 7]] ==&lt;br /&gt;
&lt;br /&gt;
That was an exciting evening! We had a chase, across the city and along the skywires. We thought a few more fire sprites and finally caught the person responsible for the fires, [[Massander Forchantey]]. Apparently he was doing it in revenge for guild causing his wife to leave him and join Potts, leading to her death? But we heard she&amp;#039;d been seen around the city. I recovered his bag which had some interesting stuff in and it doesn&amp;#039;t seem quite right. I&amp;#039;m going to look at it in the morning and investigate further.&lt;br /&gt;
&lt;br /&gt;
Some of the things I found in the bag I asked Bugo to take a look at as I think he might be able to help with them.&lt;br /&gt;
&lt;br /&gt;
== [[Session 8]] ==&lt;br /&gt;
&lt;br /&gt;
This was a big day, a HUGE day. I can&amp;#039;t quite believe it.&lt;br /&gt;
&lt;br /&gt;
Sorry for finishing the last journal so short, we were interrupted at the table by the rest of the group returning, but Hrolf wasn&amp;#039;t with them which was a bit odd. Anyway. I spent the night studying and learnt some interesting things. Anyway, over breakfast we heard that [[Martha Pureglee]] was having issues with her supplies due to bandits, and since apparently we solve problems now, we went to go find her to ask if we could help.&lt;br /&gt;
&lt;br /&gt;
I also wanted to pick up a garnet as I have a great idea on how to use one to make a little mechanical helper - so we called in to a small pawn shop where a weird fellow managed to find one for me and a pearl for Bugo. I borrowed the pearl and used it to help me investigate this bag I found on Massander and it turns out it&amp;#039;s a Bag of Holding; and not one of our artificer ones - an actual permanent one!&lt;br /&gt;
&lt;br /&gt;
We headed over to speak to Martha and she asked us if we could help with the bandits and arranged a ship. We also got paid some money upfront! Afterwards I went to the guild building to get permission to leave the city and incorporate our adventurer group as the [[Multiple Sarcasms]] as there&amp;#039;s many of us and we keep joking around with Shadow as he thinks fish are called Sarcasms. Anyway, Lord Morrison commissioned our group and agreed to pay us an extra 500 for sorting out the bandit issue. He also gave me a letter to take to Tomanas and a box, saying I need to ask Tomanas for permission to leave the city as I&amp;#039;m apprenticed to him.&lt;br /&gt;
&lt;br /&gt;
So the big news - the letter was suggesting Tomanas let me go adventuring, and it turns out the box was my guild ring. I&amp;#039;ve finished my apprenticeship, although Tomanas says I have much still to learn. To think, a few days ago I was working for my master, maybe aiming to be a master artificer one day, but now apparently an adventurer? Being a skilled artisan didn&amp;#039;t exactly pay off well for Massander, so this might be the right choice? And then there&amp;#039;s what Zeed has introduced me to.&lt;br /&gt;
&lt;br /&gt;
So tomorrow we set off on the journey, meanwhile I&amp;#039;m going to spend some of the night planning how this helper is going to work. Something with wings.&lt;br /&gt;
&lt;br /&gt;
== [[Session 9]] ==&lt;br /&gt;
&lt;br /&gt;
After a quick visit to the Mereton&amp;#039;s Keep and getting our adventurer group&amp;#039;s name on the wall of the office, we went to Pureglee&amp;#039;s warehouse and met Captain Becks and we boarded the ship to set sail for Dwardle. The first day was pretty uneventful, but when I was on watch in the early hours of the morning, we were attacked by some bandits. They were after something in the cabin of the ship, but we fought them off. However, the ship is now stuck across the river and probably needs some repairs.&lt;br /&gt;
&lt;br /&gt;
Oh yes, I made an owl-like thing using the Garnet I picked up a few days ago, it&amp;#039;s called Sparks and it&amp;#039;s pretty good at hitting things!&lt;br /&gt;
&lt;br /&gt;
== [[Session 10]] ==&lt;br /&gt;
&lt;br /&gt;
That was a hectic day. So we took off from the ship following the trail of the bandits across the countryside, we eventually hit a trail leading past a cave entrance and someone was guarding it. We made our way past him into the cave and there were more bandits and these crazy lizard creatures. Bugo ended up trying to climb on top of one, but it didn&amp;#039;t really work. We eventually escaped them and ended up in front of a large door in a thick wall. Those lizards were terrible.&lt;br /&gt;
&lt;br /&gt;
== [[Session 11]] ==&lt;br /&gt;
&lt;br /&gt;
So tired and achey right now. We made it through the door by putting blood on the side of it, it was painful. Inside was this crazy dwarven place with amazing Automotons and I think some kind of monster deep inside, but we shut the door on it. Definitely not going that way. On the other side we came across the bandits and eventually found Io, but they did end up destroying Sparks. It&amp;#039;ll take some work to put him back together and it might take a few days, I don&amp;#039;t even think I have enough metal to do it.&lt;br /&gt;
&lt;br /&gt;
The new armour infusion worked well, the lightning seemed to work well and certainly packed a punch.&lt;br /&gt;
&lt;br /&gt;
== [[Session 14]] ==&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t want to talk about today. I have no idea why they want me as leader, we&amp;#039;ve lost Hrolf. We&amp;#039;ve gained someone new, not sure what to think about them, but we&amp;#039;ve lost Hrolf AND we can&amp;#039;t find Hiccup. I&amp;#039;m an absolute failure - why did I think we could do this? At least we made it back to the inn and seemingly gained another bag of holding or something. I gave it to Shadow as it has something to do with him/his people.&lt;br /&gt;
&lt;br /&gt;
== [[Session 15]] ==&lt;br /&gt;
&lt;br /&gt;
Feeling a bit better today, I&amp;#039;ve not been able to remake Sparks as I need some supplies for it, but after chatting to Zeed for a while, I&amp;#039;ve decided to try adapting these leather bracers for making me a bit stealthier. The ship&amp;#039;s gone, yet another failure - no idea if we&amp;#039;ll now get paid - we killed the bandits so that&amp;#039;s something. Ran into this weird person on the road with lots of things he claimed to be magical, not sure what I make of this magic stuff.&lt;br /&gt;
&lt;br /&gt;
Anyway, we picked up what he claimed was allegedly the Duc&amp;#039;s bear which we can contact him with and he gave us. He gave us a book of magic or something to take to the Library. He magically vanished and we continued on the road to Dwardle - can see the city in the distance. It&amp;#039;ll be good to be in a guild town again.&lt;br /&gt;
&lt;br /&gt;
== [[Session 39]] ==&lt;br /&gt;
&lt;br /&gt;
I have finally found time to rest and write up what the hell has happened. In the time since I last updated this journal, we&amp;#039;ve been blamed for inciting war, falsely accused of being traitors, lost a member of the party, regained him, but with some changes, found a magical library of magic, went underwater, travelled to another plane, travelled back, met some druids, saw a druid hanged from a tree, was sent to some crazy extra dimensional hell-hole of a deity known as Diato, fought off guardians, killer crabs, lost Zeed, and then I think we created a Beholder before fleeing through a portal.&lt;br /&gt;
&lt;br /&gt;
How to even unpack all of that? With Zeed gone, I&amp;#039;ve been going through his notes and I have an idea about some of the sneaky stuff he was doing, but I&amp;#039;ve not got a clue what it all really means yet. When we made it through the portal I was sent a note that was encoded in the way that Zeed taught me. Using the key, it reads &amp;#039;North burned. War imminent. Evade, Await Ember, Wings&amp;#039;. I don&amp;#039;t know if this means I&amp;#039;m now the wings of the Citadel? I also seemingly am now marked with their sigil of a tower on my forearm. I&amp;#039;m currently using some disguise powder to cover it up.&lt;br /&gt;
&lt;br /&gt;
Oh, and Tomanas might be involved in the Endeavour, where ancient Amahi known as the Obscahi were doing research on something called the Evertear. The end result being the &amp;#039;plains&amp;#039;&amp;#039; of Dwardle are now Lake Dwardle. I have so many questions for him, I just hope he has answers.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Luna_Redmore&amp;diff=1625</id>
		<title>Luna Redmore</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Luna_Redmore&amp;diff=1625"/>
		<updated>2023-02-07T22:32:54Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Luna Redmore&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Female&lt;br /&gt;
 | age=18&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[The Amahi]]&lt;br /&gt;
 | class=Artificer&lt;br /&gt;
 | player=Mintopia&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Mintopia/characters/62007961&lt;br /&gt;
 | first_appeared=[[Session 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fresh-faced young Artificer of [[The Amahi]] on her first adventure.&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
If you were to look up tinkerer in a dictionary, and you had the sort of dictionary with pictures, you&amp;#039;d see someone like Luna. A pencil tucked behind her right ear, an inquisitive look on her dirt-smudged face.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s no place for complexities or frivolities in her appearance, with medium-length red hair tied back into a loose pony-tail to keep it out of the way. Dressed in an equally basic and practical way, she tends to wear trousers with simple coloured shirts, but she&amp;#039;s rarely seen without her brown apron with various tools poking out of the numerous pockets.&lt;br /&gt;
&lt;br /&gt;
A silver necklace around her neck has a charm that looks like a gear wheel and a similar symbol adorns a ring on the ring finger of her right hand.&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
An apprenticed tinkerer and artificer, Luna has been working and living in Blademarket for around 3 months. She was sent here by [[The Amahi]] after finishing her training and until recently was  under the tutelage of [[Tomanas Elborin]].&lt;br /&gt;
&lt;br /&gt;
After proving herself alongside a [[Multiple Sarcasms| group of adventurers]] at being able to stop fire sprites and someone attacking the guild, she finished her apprenticeship and set out to seek fortune, glory and really cool tech!&lt;br /&gt;
&lt;br /&gt;
= Sparks =&lt;br /&gt;
&lt;br /&gt;
Her faithful mechanical owl servant. Surprisingly intelligent and with a heart of garnet - he is able to help out with numerous tasks and even has a vicious streak in combat.&lt;br /&gt;
&lt;br /&gt;
= Bag of Holding =&lt;br /&gt;
&lt;br /&gt;
Acquired during the takedown of [[Massander Forchantey]]. The bag currently contains:&lt;br /&gt;
&lt;br /&gt;
* Rosewood Box (given by The Amahi to Luna, contained her commencement ring)&lt;br /&gt;
* Message from [[Dafydd]] to his Mother, [[Wintala Loramenor]]&lt;br /&gt;
* Message from [[Ilexandi]] to be delivered to Swainsboro in [[Dwardle]]. Located in the pharmacy. inTthe Quips.&lt;br /&gt;
* Balthazar, the stuffed toy bear, allegedly belonging to [[Duc Lambertine]]. Allows the party to contact [[Mephistophales Moonbeam]].&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
== Session 0 ==&lt;br /&gt;
&lt;br /&gt;
Can&amp;#039;t believe old Tomanas sent me out to look at the well in the other workshop. Anyway, I get there and the winch is all good but there&amp;#039;s no bucket, which is weird. I heard a sound in the street - it looks like some bird-man fell from a skyline. Clearly most have got one of the shoddy skyhooks they sell to tourists. He needed a stiff drink to help steady himself, so we wandered over to the Bellows. He had a fire whiskey and I had half an ale. I hope Tomanas isn&amp;#039;t looking for me, I should have been back by now.&lt;br /&gt;
&lt;br /&gt;
== [[Session 1]] ==&lt;br /&gt;
&lt;br /&gt;
That was an exciting night. I was just talking to my new friend, Zeed, when this young person came in looking for me. He&amp;#039;d been sent by Tomanas to find me, and was also looking for an apothecary, something to do with dodgy potions - not that any of our places would do that - the Guild would shut them down, or worse!&lt;br /&gt;
&lt;br /&gt;
As we were talking, this elephant-man and a wounded human came in - apparently he&amp;#039;d been stabbed with a poison blade. We went off to find an apothecary to help heal him and as we went up the street, it looked like Potts&amp;#039;s was on fire. There were also another 2 people around - one of them looked like a Tabaxi, a cat-person. Inside were some fire-sprites setting the place ablaze. I had a small flask of the Tasha&amp;#039;s Acid on me for personal defense so I threw it at them, I think it hit one of them; and rushed back outside the burning building.&lt;br /&gt;
&lt;br /&gt;
We heard a child and the wounded man seemed to teleport up to the window and managed to rescue him. The person with the Tabaxi then came out of the building holding a cute puppy. My new friend Zeed and I ran over to the workshop to see if we could get water from the well - I know there&amp;#039;s no bucket, but it must be down there, they tend to float. I lowered Zeed down on the rope - he seemed to really want to go down there. He then attached the bucket to the rope and we started a bucket chain with the tenders and other people.&lt;br /&gt;
&lt;br /&gt;
Sergeant Moreton turned up and seemed to think I had something to do with the fire but I&amp;#039;m not sure if he was joking! Apparently we&amp;#039;re all to see the Mereton in the morning, hope we aren&amp;#039;t in trouble. Moreton said to stay in the Bellows overnight; so I ran back and just let Tomanas know what happened, and then settled in for the evening to write this journal entry. What a crazy day!&lt;br /&gt;
&lt;br /&gt;
== [[Session 2]] ==&lt;br /&gt;
We were taken to the Keep today and ended up actually seeing the Duc. He asked us to investigate these fires. The rest of the people I&amp;#039;m with keep joking about me starting the fire, just because they heard about the workshop fire a couple of months ago.&lt;br /&gt;
&lt;br /&gt;
Outside the keep there was the body of the person who tried to kill the Duc, the others investigated it, I stood back a bit, not sure about dead bodies. We then went to Rinn&amp;#039;s as the others still wanted a healing potion, after that we headed back to the Bellows but Bugo had gone. We tried to look for him. Oh, also, it looks like the Cogglesbroom are looking after that child we rescued last night. I&amp;#039;m sure they&amp;#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
Ended up wandering back over to the Keep to ask if they&amp;#039;d seen Bugo but they hadn&amp;#039;t. Shadow, Hrolf and Zeed then went to Blademarket; and I went to investigate a second fire at a forge with Benji and Berwick. Looks like this one was also caused by fire sprites and not me.&lt;br /&gt;
&lt;br /&gt;
Also - for some reason because I know my way round this part of the city, they think I&amp;#039;m the leader of the group.&lt;br /&gt;
&lt;br /&gt;
== [[Session 3]] ==&lt;br /&gt;
&lt;br /&gt;
We all met back up in the Bellows and Bugo was there! I helped Shadow with attempting to cure this poison with the tincture than Rinn gave us. I think it mostly worked, but I&amp;#039;m not sure. As we were talking about what was happening, we heard a noise outside and the guildhouse, it&amp;#039;s.... I just can&amp;#039;t believe it. Something happened and the clocktower is half-ruined, the skylines are down and have damaged the building. We went inside and we were asked to check the labs and ensure everyone is out - as we went past lab 3, of course it was lab 3, we heard a fire sprite! It was attacking the model of the city. We threw water on it and ended up beating it, Benji picked it up. Why would anyone attack the guild? Especially lab 3! Don&amp;#039;t they know how dangerous it is?&lt;br /&gt;
&lt;br /&gt;
Oh forgot to mention, I think the fire sprites and the attempt on the Duke&amp;#039;s life are all related - the sign on the floor of the forge and the tattoo on the dead man were the same thing and Bugo recognised it as a sign from Frent which I think is in Sudvanne, of a group called the Citadel.&lt;br /&gt;
&lt;br /&gt;
== [[Session 4]] ==&lt;br /&gt;
&lt;br /&gt;
What a weird night, but at least I&amp;#039;m back in my own bed.&lt;br /&gt;
&lt;br /&gt;
We heard more noise above us, like fighting, so we climbed a rope onto the roof of the labs and over at the clocktower, we saw fighting. A giant 14ft high fire golem was there, and fighting him was this halfling called [[Tavin]] with a shield. He was pushed off the roof but was hanging on underneath it, so didn&amp;#039;t die - although I had some fall-arresting powder on me if there was problem. Alongside him was also this sorcerer woman called [[Fleur]]. She had amazing dark blue hair. Finally - [[Tomanas]] was fighting! He didn&amp;#039;t seem his usual elderly self and wasn&amp;#039;t even using his zimmer frame, instead it became some kind of weapon. He can really fight! Apparently these people are adventurers he used to hang around with - imagine that, Tomanas, an adventurer.&lt;br /&gt;
&lt;br /&gt;
Eventually we defeated the golem and on the way back through the guild building, found this large chest containing the same bronze circles we&amp;#039;ve found at the other fires and on the sprites - whoever is controlling them must have got them from the box. We took it over to the keep and gave it to Sgt at Arms Filligrand for safe-keeping and Hrolf stayed with it.&lt;br /&gt;
&lt;br /&gt;
The others went back to The Bellows and I returned back to the workshop to meet Tomanas there and we had hot chocolate. I sneakily used the magic sensor on him and there&amp;#039;s definitely some kind of glamour or something happening - I don&amp;#039;t think he&amp;#039;s the old man I&amp;#039;ve come to know - there&amp;#039;s something going on.&lt;br /&gt;
&lt;br /&gt;
== [[Session 5]] ==&lt;br /&gt;
&lt;br /&gt;
I met up with the others at the Rusty Bellows and we decided to head to the Meriton&amp;#039;s Keep to see if everything was OK, when we got near, we heard shouts about a fire at the Kingsgate. It was terrible - another fire, this time a farrier&amp;#039;s, but by the time we were there, it was all done with and the building a smoking ruin. We headed back to the Keep and spoke briefly to the Sgt-at-Arms and we were given gold coins to prove we were investigating on their behalf. After this, we returned to the burnt down Forge from the other night and investigating the symbols there, we uncovered a hidden secret drop with an encoded message and a lot of gold; along with some more poison similar to that we&amp;#039;ve found in the daggers.&lt;br /&gt;
&lt;br /&gt;
We left it as we found it, and went back to the workshop to see Tomanas to check in with him and see if he might know anything useful. He was very tired and claims to not know anything useful but did warn us away from anything involving The Citadel. He was able to help us identifying the initials AF and MF that were on the box. Nickel was there, but he seemed terrified at one of the people and almost ran-away.&lt;br /&gt;
&lt;br /&gt;
== [[Session 6]] ==&lt;br /&gt;
&lt;br /&gt;
A quiet night for once, but then we went to have breakfast at The Bellows with the rest of the group. Some of the group have really vivid dreams - Benji said he had visions of ash and fire. We then decided to split up and do a few things, with Zeed and I visiting [[Paddy Vren|Paddy]] in the market.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;F anm&amp;#039;s wcms sn wqfsd sbfr gnuqmcj rn sbcs fs tcm id qdca iy cmynmd, rn F&amp;#039;vd rscqsda dmtnafml ky wqfsfmlr. Zdda, nq Pufdqh, cma F vfrfsda Ocaay, sbd hmfed dxodqs wd rcw sbd nsbdq acy. Bd qdvdcjda sbcs Pufdh cma bfk wdqd kdkidqr ne Sbd Tfscadj, wbn cqd sbd Crrcrrfm&amp;#039;r Lufja. F sbfmh F kflbs bcvd gnfmda sbdk.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bd dxojcfmda sbcs sbdy cqdm&amp;#039;s onjfsftcj cma sbdy cqd qdronmrfijd enq sbd adcsb ne sbd rui-kdqfsnm, cma c qnlud kdkidq ne sbd lufja wcr schfml cavcmscld ne sbd tbcnr ne sbd efqdr sn kchd cm cssdkos nm sbd Aut. Bd cjrn rcfa sbd efqdr wdqd tcurda iy rnkdnmd sqyfml sn lds qdvdmld nm sbd lufja, rn Sbd Tfscadj cqdm&amp;#039;s qdronmrfijd enq sbd lufja.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hnfvlpvl enj sjb fvi rnpke. P&amp;#039;u lwpvl ew frrpre Ydpjzs pv npr owzs, fvi oj&amp;#039;zj lwpvl ew hnjhs wde f kjo enpvlr.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== [[Session 7]] ==&lt;br /&gt;
&lt;br /&gt;
That was an exciting evening! We had a chase, across the city and along the skywires. We thought a few more fire sprites and finally caught the person responsible for the fires, [[Massander Forchantey]]. Apparently he was doing it in revenge for guild causing his wife to leave him and join Potts, leading to her death? But we heard she&amp;#039;d been seen around the city. I recovered his bag which had some interesting stuff in and it doesn&amp;#039;t seem quite right. I&amp;#039;m going to look at it in the morning and investigate further.&lt;br /&gt;
&lt;br /&gt;
Some of the things I found in the bag I asked Bugo to take a look at as I think he might be able to help with them.&lt;br /&gt;
&lt;br /&gt;
== [[Session 8]] ==&lt;br /&gt;
&lt;br /&gt;
This was a big day, a HUGE day. I can&amp;#039;t quite believe it.&lt;br /&gt;
&lt;br /&gt;
Sorry for finishing the last journal so short, we were interrupted at the table by the rest of the group returning, but Hrolf wasn&amp;#039;t with them which was a bit odd. Anyway. I spent the night studying and learnt some interesting things. Anyway, over breakfast we heard that [[Martha Pureglee]] was having issues with her supplies due to bandits, and since apparently we solve problems now, we went to go find her to ask if we could help.&lt;br /&gt;
&lt;br /&gt;
I also wanted to pick up a garnet as I have a great idea on how to use one to make a little mechanical helper - so we called in to a small pawn shop where a weird fellow managed to find one for me and a pearl for Bugo. I borrowed the pearl and used it to help me investigate this bag I found on Massander and it turns out it&amp;#039;s a Bag of Holding; and not one of our artificer ones - an actual permanent one!&lt;br /&gt;
&lt;br /&gt;
We headed over to speak to Martha and she asked us if we could help with the bandits and arranged a ship. We also got paid some money upfront! Afterwards I went to the guild building to get permission to leave the city and incorporate our adventurer group as the [[Multiple Sarcasms]] as there&amp;#039;s many of us and we keep joking around with Shadow as he thinks fish are called Sarcasms. Anyway, Lord Morrison commissioned our group and agreed to pay us an extra 500 for sorting out the bandit issue. He also gave me a letter to take to Tomanas and a box, saying I need to ask Tomanas for permission to leave the city as I&amp;#039;m apprenticed to him.&lt;br /&gt;
&lt;br /&gt;
So the big news - the letter was suggesting Tomanas let me go adventuring, and it turns out the box was my guild ring. I&amp;#039;ve finished my apprenticeship, although Tomanas says I have much still to learn. To think, a few days ago I was working for my master, maybe aiming to be a master artificer one day, but now apparently an adventurer? Being a skilled artisan didn&amp;#039;t exactly pay off well for Massander, so this might be the right choice? And then there&amp;#039;s what Zeed has introduced me to.&lt;br /&gt;
&lt;br /&gt;
So tomorrow we set off on the journey, meanwhile I&amp;#039;m going to spend some of the night planning how this helper is going to work. Something with wings.&lt;br /&gt;
&lt;br /&gt;
== [[Session 9]] ==&lt;br /&gt;
&lt;br /&gt;
After a quick visit to the Mereton&amp;#039;s Keep and getting our adventurer group&amp;#039;s name on the wall of the office, we went to Pureglee&amp;#039;s warehouse and met Captain Becks and we boarded the ship to set sail for Dwardle. The first day was pretty uneventful, but when I was on watch in the early hours of the morning, we were attacked by some bandits. They were after something in the cabin of the ship, but we fought them off. However, the ship is now stuck across the river and probably needs some repairs.&lt;br /&gt;
&lt;br /&gt;
Oh yes, I made an owl-like thing using the Garnet I picked up a few days ago, it&amp;#039;s called Sparks and it&amp;#039;s pretty good at hitting things!&lt;br /&gt;
&lt;br /&gt;
== [[Session 10]] ==&lt;br /&gt;
&lt;br /&gt;
That was a hectic day. So we took off from the ship following the trail of the bandits across the countryside, we eventually hit a trail leading past a cave entrance and someone was guarding it. We made our way past him into the cave and there were more bandits and these crazy lizard creatures. Bugo ended up trying to climb on top of one, but it didn&amp;#039;t really work. We eventually escaped them and ended up in front of a large door in a thick wall. Those lizards were terrible.&lt;br /&gt;
&lt;br /&gt;
== [[Session 11]] ==&lt;br /&gt;
&lt;br /&gt;
So tired and achey right now. We made it through the door by putting blood on the side of it, it was painful. Inside was this crazy dwarven place with amazing Automotons and I think some kind of monster deep inside, but we shut the door on it. Definitely not going that way. On the other side we came across the bandits and eventually found Io, but they did end up destroying Sparks. It&amp;#039;ll take some work to put him back together and it might take a few days, I don&amp;#039;t even think I have enough metal to do it.&lt;br /&gt;
&lt;br /&gt;
The new armour infusion worked well, the lightning seemed to work well and certainly packed a punch.&lt;br /&gt;
&lt;br /&gt;
== [[Session 14]] ==&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t want to talk about today. I have no idea why they want me as leader, we&amp;#039;ve lost Hrolf. We&amp;#039;ve gained someone new, not sure what to think about them, but we&amp;#039;ve lost Hrolf AND we can&amp;#039;t find Hiccup. I&amp;#039;m an absolute failure - why did I think we could do this? At least we made it back to the inn and seemingly gained another bag of holding or something. I gave it to Shadow as it has something to do with him/his people.&lt;br /&gt;
&lt;br /&gt;
== [[Session 15]] ==&lt;br /&gt;
&lt;br /&gt;
Feeling a bit better today, I&amp;#039;ve not been able to remake Sparks as I need some supplies for it, but after chatting to Zeed for a while, I&amp;#039;ve decided to try adapting these leather bracers for making me a bit stealthier. The ship&amp;#039;s gone, yet another failure - no idea if we&amp;#039;ll now get paid - we killed the bandits so that&amp;#039;s something. Ran into this weird person on the road with lots of things he claimed to be magical, not sure what I make of this magic stuff.&lt;br /&gt;
&lt;br /&gt;
Anyway, we picked up what he claimed was allegedly the Duc&amp;#039;s bear which we can contact him with and he gave us. He gave us a book of magic or something to take to the Library. He magically vanished and we continued on the road to Dwardle - can see the city in the distance. It&amp;#039;ll be good to be in a guild town again.&lt;br /&gt;
&lt;br /&gt;
== [[Session 39]]&lt;br /&gt;
&lt;br /&gt;
I have finally found time to rest and write up what the hell has happened. In the time since I last updated this journal, we&amp;#039;ve been blamed for inciting war, falsely accused of being traitors, lost a member of the party, regained him, but with some changes, found a magical library of magic, went underwater, travelled to another plane, travelled back, met some druids, saw a druid hanged from a tree, was sent to some crazy extra dimensional hell-hole of a deity known as Diato, fought off guardians, killer crabs, lost Zeed, and then I think we created a Beholder before fleeing through a portal.&lt;br /&gt;
&lt;br /&gt;
How to even unpack all of that? With Zeed gone, I&amp;#039;ve been going through his notes and I have an idea about some of the sneaky stuff he was doing, but I&amp;#039;ve not got a clue what it all really means yet. When we made it through the portal I was sent a note that was encoded in the way that Zeed taught me. Using the key, it reads &amp;#039;North burned. War imminent. Evade, Await Ember, Wings&amp;#039;. I don&amp;#039;t know if this means I&amp;#039;m now the wings of the Citadel? I also seemingly am now marked with their sigil of a tower on my forearm. I&amp;#039;m currently using some disguise powder to cover it up.&lt;br /&gt;
&lt;br /&gt;
Oh, and Tomanas might be involved in the Endeavour, where ancient Amahi known as the Obscahi were doing research on something called the Evertear. The end result being the &amp;#039;plains&amp;#039;&amp;#039; of Dwardle are now Lake Dwardle. I have so many questions for him, I just hope he has answers.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1624</id>
		<title>Session 39</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1624"/>
		<updated>2023-02-07T22:19:27Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session Infobox&lt;br /&gt;
  | title = Session 39&lt;br /&gt;
  | session = 39&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 07 February 2022&lt;br /&gt;
  | preceded by = [[Session 38]]&lt;br /&gt;
  | followed by = [[Session 40]]&lt;br /&gt;
  | moon phase = Crescent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
== The Gate ==&lt;br /&gt;
&lt;br /&gt;
With the guardian entangled in the crab tendons, the magic teleportation circle is gaining in power. However, some motes of energy surround the guardian and the party, harvesting and feeding off the arcane magical energy. With every feeding they become larger and start growing eye stalks - becoming spectators. It&amp;#039;s decided to try and use the crab tendons as conduits for the energy, to channel it to the teleportation circle. Raziel connects it up and Luna re-purposes the skyline wire to connect to the guardian.&lt;br /&gt;
&lt;br /&gt;
The arcane energy begins to flow as one of the spectators absorbs more magical energy and most of an errant fireball. They turn into a Beholder and start laughing maniacally through telepathy. The circle finally activates and the group start to rush through, until it&amp;#039;s just Luna and Berwick who catch a last glimpse of the Beholder cackling away as they step through the portal.&lt;br /&gt;
&lt;br /&gt;
The party pass through rock, and stone, and earth, see visions of a circle of small stones surrounding the skeleton of a dragon and a red dust over grass, before eventually emerging into a night-time meadow, under peaceful stars and a crescent moon - but without the druids.&lt;br /&gt;
&lt;br /&gt;
== The Unknown and the Familiar ==&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the peace, the party rest up for the night. In the early hours of the morning, Luna is awakened by a scrap of paper bearing an encoded message. The message then burns up, but not before she suddenly notices a symbole of a tower appearing on her forearm.&lt;br /&gt;
&lt;br /&gt;
In the late morning, the party make their way to the only signs of civilisation - a tower near the coast. On the way they notice a pirate ship loading up on supplies and head down to investigate - as they may be able to provide passage. The Captain is none other than [[Roberta Becks]], who is not exactly pleased to see them, but some smooth negotiations from Luna soon sees them on-board for the week-long journey to [[Corallyn]].&lt;br /&gt;
&lt;br /&gt;
Settling down, the party take advantage of some new spells from Bugo and send messages to [[Amartine Pau]] to find out what&amp;#039;s been happening with the druids. In their absense, Benji&amp;#039;s father has been appointed leader of the druids and is leading them to war. In less than a month, the border towns and villages will be under attack. &lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
*[[Diato&amp;#039;s House of Fun]]&lt;br /&gt;
*[[Crystallen Ocean]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Campaign_2&amp;diff=1623</id>
		<title>Campaign 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Campaign_2&amp;diff=1623"/>
		<updated>2023-02-07T22:18:04Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Arc Four - Sessions 28-39 - Terror in the Dark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Players and Player Characters =&lt;br /&gt;
Campaign two had many players [Too Many? -Aer] involved in some capacity as members of the adventuring group known as [[Multiple Sarcasms]].&lt;br /&gt;
&lt;br /&gt;
*[[Hrolf Amarok]], played by Gunmens was a member of the party from Session 0 up to Session 14.&lt;br /&gt;
*[[Raziel]], played by Riot, joined the party in Session 14.&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 2]]&lt;br /&gt;
&lt;br /&gt;
= Sessions =&lt;br /&gt;
&lt;br /&gt;
A list of all sessions will appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session zeroes&amp;quot; were done where the players rolled stats and started the campaign in groups of 2 in the week beginning 15th November 2021.&lt;br /&gt;
&lt;br /&gt;
* Session 0a - [[Bugo]] and [[Benjimaru]]&lt;br /&gt;
&lt;br /&gt;
* Session 0b - [[Luna Redmore]] and [[Quierk|Zeed]]&lt;br /&gt;
&lt;br /&gt;
* Session 0c - [[Hrolf Amarok]] and [[Shadow of a star]]&lt;br /&gt;
&lt;br /&gt;
* Session 0d - [[Io]] and [[Berwick Andersmith]]&lt;br /&gt;
&lt;br /&gt;
== Session List ==&lt;br /&gt;
===Arc One - Sessions 0-8 - Creation of an Adventuring party ===&lt;br /&gt;
&lt;br /&gt;
In which the various people that will be known as [[Multiple Sarcasms]] meet in [[Blademarket]], find problems relating to war, and elementals, and druids. Possibly an adulterous marriage that went wrong, and missing children.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 1 |Is it Tuesday yet?]]&amp;quot;&lt;br /&gt;
| November 23, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 2 |The search for Bugo]]&amp;quot;&lt;br /&gt;
| November 30, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3 |The Adventure Continues]]&amp;quot;&lt;br /&gt;
| December 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 2 &lt;br /&gt;
| &amp;quot;[[Session 4 |We didn&amp;#039;t start the fire]]&amp;quot;&lt;br /&gt;
| December 14, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 5 |It was always burning...]]&amp;quot;&lt;br /&gt;
| December 21, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 6 |A new year..]]&amp;quot;&lt;br /&gt;
| January 4, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 7 |Half a group]]&amp;quot;&lt;br /&gt;
| January 11, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 8 |The evening after the chase before]]&amp;quot;&lt;br /&gt;
| January 18, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Two - Sessions 9-16 - Nothing, Nothing, like messing around on boats! ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|3&lt;br /&gt;
| &amp;quot;[[Session 9 |Set sail for adventure!]]&amp;quot;&lt;br /&gt;
| January 25, 2022&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|&amp;quot;[[Session 10|No! Not that Kind of adventure!]]&lt;br /&gt;
| February 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|&amp;quot;[[Session 11|The doors of the Wessinir]]&amp;quot;&lt;br /&gt;
| February 8, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|3&lt;br /&gt;
| &amp;quot;[[Session 12 |The one without a Title]]&amp;quot;&lt;br /&gt;
| February 15, 2022&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 13|World building Q&amp;amp;A]]&amp;quot;&lt;br /&gt;
| February 22, 2022&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 14|Old wars and farewells]]&amp;quot;&lt;br /&gt;
| March 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 15|New beginnings]]&amp;quot;&lt;br /&gt;
| March 8, 2022&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;quot;[[Session 16|Visitors to a new town]]&amp;quot;&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Three - Sessions 17-27 - What lies beneath the surface of the worlds ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|4&lt;br /&gt;
| &amp;quot;[[Session 17 |Geopolitical endeavours in a complex and fiery town, and it wasn&amp;#039;t Luna]]&amp;quot;&lt;br /&gt;
| March 22, 2022&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 18|Questions in the fiery light of day]]&amp;quot;&lt;br /&gt;
| March 29, 2022&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 19|A whale of a time...]]&amp;quot;&lt;br /&gt;
| April 5, 2022&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 20|Cliffs and Taverns]]&amp;quot;&lt;br /&gt;
| April 12, 2022&lt;br /&gt;
|-&lt;br /&gt;
|20.5&lt;br /&gt;
|5&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;quot;The Hiatus of Holidays&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| April 26-May 4th, 2022&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 21|Books and Untruths]]&amp;quot;&lt;br /&gt;
| May 10, 2022&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 22|when cows fall]]&amp;quot;&lt;br /&gt;
| May 17, 2022&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 23|The Waters beneath]]&amp;quot;&lt;br /&gt;
| May 24, 2022&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 24|Beyond the planes]]&amp;quot;&lt;br /&gt;
| May 31, 2022&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 25|The Scorched Orcs]]&amp;quot;&lt;br /&gt;
| June 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 26|Inside the Scorched Garrison]]&amp;quot;&lt;br /&gt;
| June 16, 2022&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 27|The rise and fall]]&amp;quot;&lt;br /&gt;
| June 21, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arc Four - Sessions 28-39 - Terror in the Dark ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 28|A long awaited party]]&amp;quot;&lt;br /&gt;
| August 30, 2022&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 29|???]]&amp;quot;&lt;br /&gt;
| September 6, 2022&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 30|???]]&amp;quot;&lt;br /&gt;
| September 13, 2022&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 31|???]]&amp;quot;&lt;br /&gt;
| September 20, 2022&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 32|Hiatus, Crafting War.]]&amp;quot;&lt;br /&gt;
| September 27, 2022&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 33|Into the forest]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 34|Guardians]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 35|Caves in the Dark]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 36|Shiny]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 37|Fallen Wings]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 38|The best laid plans...]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 39|Escaping from the Eye of the Storm]]&amp;quot;&lt;br /&gt;
| February 7, 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Campaign_2&amp;diff=1622</id>
		<title>Campaign 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Campaign_2&amp;diff=1622"/>
		<updated>2023-02-07T22:17:46Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Arc Four - Sessions 28-39 - Terror in the Dark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Players and Player Characters =&lt;br /&gt;
Campaign two had many players [Too Many? -Aer] involved in some capacity as members of the adventuring group known as [[Multiple Sarcasms]].&lt;br /&gt;
&lt;br /&gt;
*[[Hrolf Amarok]], played by Gunmens was a member of the party from Session 0 up to Session 14.&lt;br /&gt;
*[[Raziel]], played by Riot, joined the party in Session 14.&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 2]]&lt;br /&gt;
&lt;br /&gt;
= Sessions =&lt;br /&gt;
&lt;br /&gt;
A list of all sessions will appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session zeroes&amp;quot; were done where the players rolled stats and started the campaign in groups of 2 in the week beginning 15th November 2021.&lt;br /&gt;
&lt;br /&gt;
* Session 0a - [[Bugo]] and [[Benjimaru]]&lt;br /&gt;
&lt;br /&gt;
* Session 0b - [[Luna Redmore]] and [[Quierk|Zeed]]&lt;br /&gt;
&lt;br /&gt;
* Session 0c - [[Hrolf Amarok]] and [[Shadow of a star]]&lt;br /&gt;
&lt;br /&gt;
* Session 0d - [[Io]] and [[Berwick Andersmith]]&lt;br /&gt;
&lt;br /&gt;
== Session List ==&lt;br /&gt;
===Arc One - Sessions 0-8 - Creation of an Adventuring party ===&lt;br /&gt;
&lt;br /&gt;
In which the various people that will be known as [[Multiple Sarcasms]] meet in [[Blademarket]], find problems relating to war, and elementals, and druids. Possibly an adulterous marriage that went wrong, and missing children.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 1 |Is it Tuesday yet?]]&amp;quot;&lt;br /&gt;
| November 23, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 2 |The search for Bugo]]&amp;quot;&lt;br /&gt;
| November 30, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3 |The Adventure Continues]]&amp;quot;&lt;br /&gt;
| December 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 2 &lt;br /&gt;
| &amp;quot;[[Session 4 |We didn&amp;#039;t start the fire]]&amp;quot;&lt;br /&gt;
| December 14, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 5 |It was always burning...]]&amp;quot;&lt;br /&gt;
| December 21, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 6 |A new year..]]&amp;quot;&lt;br /&gt;
| January 4, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 7 |Half a group]]&amp;quot;&lt;br /&gt;
| January 11, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 8 |The evening after the chase before]]&amp;quot;&lt;br /&gt;
| January 18, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Two - Sessions 9-16 - Nothing, Nothing, like messing around on boats! ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|3&lt;br /&gt;
| &amp;quot;[[Session 9 |Set sail for adventure!]]&amp;quot;&lt;br /&gt;
| January 25, 2022&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|&amp;quot;[[Session 10|No! Not that Kind of adventure!]]&lt;br /&gt;
| February 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|&amp;quot;[[Session 11|The doors of the Wessinir]]&amp;quot;&lt;br /&gt;
| February 8, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|3&lt;br /&gt;
| &amp;quot;[[Session 12 |The one without a Title]]&amp;quot;&lt;br /&gt;
| February 15, 2022&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 13|World building Q&amp;amp;A]]&amp;quot;&lt;br /&gt;
| February 22, 2022&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 14|Old wars and farewells]]&amp;quot;&lt;br /&gt;
| March 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 15|New beginnings]]&amp;quot;&lt;br /&gt;
| March 8, 2022&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;quot;[[Session 16|Visitors to a new town]]&amp;quot;&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Three - Sessions 17-27 - What lies beneath the surface of the worlds ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|4&lt;br /&gt;
| &amp;quot;[[Session 17 |Geopolitical endeavours in a complex and fiery town, and it wasn&amp;#039;t Luna]]&amp;quot;&lt;br /&gt;
| March 22, 2022&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 18|Questions in the fiery light of day]]&amp;quot;&lt;br /&gt;
| March 29, 2022&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 19|A whale of a time...]]&amp;quot;&lt;br /&gt;
| April 5, 2022&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 20|Cliffs and Taverns]]&amp;quot;&lt;br /&gt;
| April 12, 2022&lt;br /&gt;
|-&lt;br /&gt;
|20.5&lt;br /&gt;
|5&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;quot;The Hiatus of Holidays&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| April 26-May 4th, 2022&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 21|Books and Untruths]]&amp;quot;&lt;br /&gt;
| May 10, 2022&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 22|when cows fall]]&amp;quot;&lt;br /&gt;
| May 17, 2022&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 23|The Waters beneath]]&amp;quot;&lt;br /&gt;
| May 24, 2022&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 24|Beyond the planes]]&amp;quot;&lt;br /&gt;
| May 31, 2022&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 25|The Scorched Orcs]]&amp;quot;&lt;br /&gt;
| June 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 26|Inside the Scorched Garrison]]&amp;quot;&lt;br /&gt;
| June 16, 2022&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 27|The rise and fall]]&amp;quot;&lt;br /&gt;
| June 21, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arc Four - Sessions 28-39 - Terror in the Dark ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 28|A long awaited party]]&amp;quot;&lt;br /&gt;
| August 30, 2022&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 29|???]]&amp;quot;&lt;br /&gt;
| September 6, 2022&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 30|???]]&amp;quot;&lt;br /&gt;
| September 13, 2022&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 31|???]]&amp;quot;&lt;br /&gt;
| September 20, 2022&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 32|Hiatus, Crafting War.]]&amp;quot;&lt;br /&gt;
| September 27, 2022&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 33|Into the forest]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 34|Guardians]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 35| Caves in the Dark]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 36| Shiny]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 37| Fallen Wings]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-2&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 38| The best laid plans...]]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 39| Escaping from the Eye of the Storm]]&amp;quot;&lt;br /&gt;
| February 7, 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Campaign_2&amp;diff=1621</id>
		<title>Campaign 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Campaign_2&amp;diff=1621"/>
		<updated>2023-02-07T22:15:32Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Arc Four - Sessions 28-Present - ??? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Players and Player Characters =&lt;br /&gt;
Campaign two had many players [Too Many? -Aer] involved in some capacity as members of the adventuring group known as [[Multiple Sarcasms]].&lt;br /&gt;
&lt;br /&gt;
*[[Hrolf Amarok]], played by Gunmens was a member of the party from Session 0 up to Session 14.&lt;br /&gt;
*[[Raziel]], played by Riot, joined the party in Session 14.&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 2]]&lt;br /&gt;
&lt;br /&gt;
= Sessions =&lt;br /&gt;
&lt;br /&gt;
A list of all sessions will appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session zeroes&amp;quot; were done where the players rolled stats and started the campaign in groups of 2 in the week beginning 15th November 2021.&lt;br /&gt;
&lt;br /&gt;
* Session 0a - [[Bugo]] and [[Benjimaru]]&lt;br /&gt;
&lt;br /&gt;
* Session 0b - [[Luna Redmore]] and [[Quierk|Zeed]]&lt;br /&gt;
&lt;br /&gt;
* Session 0c - [[Hrolf Amarok]] and [[Shadow of a star]]&lt;br /&gt;
&lt;br /&gt;
* Session 0d - [[Io]] and [[Berwick Andersmith]]&lt;br /&gt;
&lt;br /&gt;
== Session List ==&lt;br /&gt;
===Arc One - Sessions 0-8 - Creation of an Adventuring party ===&lt;br /&gt;
&lt;br /&gt;
In which the various people that will be known as [[Multiple Sarcasms]] meet in [[Blademarket]], find problems relating to war, and elementals, and druids. Possibly an adulterous marriage that went wrong, and missing children.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 1 |Is it Tuesday yet?]]&amp;quot;&lt;br /&gt;
| November 23, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 2 |The search for Bugo]]&amp;quot;&lt;br /&gt;
| November 30, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3 |The Adventure Continues]]&amp;quot;&lt;br /&gt;
| December 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 2 &lt;br /&gt;
| &amp;quot;[[Session 4 |We didn&amp;#039;t start the fire]]&amp;quot;&lt;br /&gt;
| December 14, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 5 |It was always burning...]]&amp;quot;&lt;br /&gt;
| December 21, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 6 |A new year..]]&amp;quot;&lt;br /&gt;
| January 4, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 7 |Half a group]]&amp;quot;&lt;br /&gt;
| January 11, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 8 |The evening after the chase before]]&amp;quot;&lt;br /&gt;
| January 18, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Two - Sessions 9-16 - Nothing, Nothing, like messing around on boats! ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|3&lt;br /&gt;
| &amp;quot;[[Session 9 |Set sail for adventure!]]&amp;quot;&lt;br /&gt;
| January 25, 2022&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|&amp;quot;[[Session 10|No! Not that Kind of adventure!]]&lt;br /&gt;
| February 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|&amp;quot;[[Session 11|The doors of the Wessinir]]&amp;quot;&lt;br /&gt;
| February 8, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|3&lt;br /&gt;
| &amp;quot;[[Session 12 |The one without a Title]]&amp;quot;&lt;br /&gt;
| February 15, 2022&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 13|World building Q&amp;amp;A]]&amp;quot;&lt;br /&gt;
| February 22, 2022&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 14|Old wars and farewells]]&amp;quot;&lt;br /&gt;
| March 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 15|New beginnings]]&amp;quot;&lt;br /&gt;
| March 8, 2022&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;quot;[[Session 16|Visitors to a new town]]&amp;quot;&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Three - Sessions 17-27 - What lies beneath the surface of the worlds ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|4&lt;br /&gt;
| &amp;quot;[[Session 17 |Geopolitical endeavours in a complex and fiery town, and it wasn&amp;#039;t Luna]]&amp;quot;&lt;br /&gt;
| March 22, 2022&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 18|Questions in the fiery light of day]]&amp;quot;&lt;br /&gt;
| March 29, 2022&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 19|A whale of a time...]]&amp;quot;&lt;br /&gt;
| April 5, 2022&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 20|Cliffs and Taverns]]&amp;quot;&lt;br /&gt;
| April 12, 2022&lt;br /&gt;
|-&lt;br /&gt;
|20.5&lt;br /&gt;
|5&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;quot;The Hiatus of Holidays&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| April 26-May 4th, 2022&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 21|Books and Untruths]]&amp;quot;&lt;br /&gt;
| May 10, 2022&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 22|when cows fall]]&amp;quot;&lt;br /&gt;
| May 17, 2022&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 23|The Waters beneath]]&amp;quot;&lt;br /&gt;
| May 24, 2022&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 24|Beyond the planes]]&amp;quot;&lt;br /&gt;
| May 31, 2022&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 25|The Scorched Orcs]]&amp;quot;&lt;br /&gt;
| June 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 26|Inside the Scorched Garrison]]&amp;quot;&lt;br /&gt;
| June 16, 2022&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 27|The rise and fall]]&amp;quot;&lt;br /&gt;
| June 21, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arc Four - Sessions 28-39 - Terror in the Dark ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 28|A long awaited party]]&amp;quot;&lt;br /&gt;
| August 30, 2022&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 29|???]]&amp;quot;&lt;br /&gt;
| September 6, 2022&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 30|???]]&amp;quot;&lt;br /&gt;
| September 13, 2022&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 31|???]]&amp;quot;&lt;br /&gt;
| September 20, 2022&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 32|Hiatus, Crafting War.]]&amp;quot;&lt;br /&gt;
| September 27, 2022&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 33|Into the forest]]&amp;quot;&lt;br /&gt;
| September 6, 2022&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 34| Escaping from the Eye of the Storm.]]&amp;quot;&lt;br /&gt;
| February 7, 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1619</id>
		<title>Session 39</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1619"/>
		<updated>2023-02-07T22:14:17Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: Mintopia moved page Session 34 to Session 39&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session Infobox&lt;br /&gt;
  | title = Session 39&lt;br /&gt;
  | session = 39&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 07 February 2022&lt;br /&gt;
  | preceded by = [[Session 38]]&lt;br /&gt;
  | followed by = [[Session 40]]&lt;br /&gt;
  | moon phase = Crescent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
== The Gate ==&lt;br /&gt;
&lt;br /&gt;
With the guardian entangles in the crab tendons, the magic teleportation circle is gaining in power. However, some motes of energy surround the guardian and the party, harvesting and feeding off the arcane magical energy. With every feeding they become larger and start growing eye stalks - becoming spectators. It&amp;#039;s decided to try and use the crab tendons as conduits for the energy, to channel it to the teleportation circle. Raziel connects it up and Luna re-purposes the skyline wire to connect to the guardian.&lt;br /&gt;
&lt;br /&gt;
The arcane energy begins to flow as one of the spectators absorbs more magical energy and most of an errant fireball. They turn into a Beholder and start laughing maniacally through telepathy. The circle finally activates and the group start to rush through, until it&amp;#039;s just Luna and Berwick who catch a last glimpse of the Beholder cackling away as they step through the portal.&lt;br /&gt;
&lt;br /&gt;
The party pass through rock, and stone, and earth, see visions of a circle of small stones surrounding the skeleton of a dragon and a red dust over grass, before eventually emerging into a night-time meadow, under peaceful stars and a crescent moon - but without the druids.&lt;br /&gt;
&lt;br /&gt;
== The Unknown and the Familiar ==&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the peace, the party rest up for the night. In the early hours of the morning, Luna is awakened by a scrap of paper bearing an encoded message. The message then burns up, but not before she suddenly notices a symbole of a tower appearing on her forearm.&lt;br /&gt;
&lt;br /&gt;
In the late morning, the party make their way to the only signs of civilisation - a tower near the coast. On the way they notice a pirate ship loading up on supplies and head down to investigate - as they may be able to provide passage. The Captain is none other than [[Roberta Becks]], who is not exactly pleased to see them, but some smooth negotiations from Luna soon sees them on-board for the week-long journey to [[Corallyn]].&lt;br /&gt;
&lt;br /&gt;
Settling down, the party take advantage of some new spells from Bugo and send messages to [[Amartine Pau]] to find out what&amp;#039;s been happening with the druids. In their absense, Benji&amp;#039;s father has been appointed leader of the druids and is leading them to war. In less than a month, the border towns and villages will be under attack. &lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
*[[Diato&amp;#039;s House of Fun]]&lt;br /&gt;
*[[Crystallen Ocean]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1618</id>
		<title>Session 39</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1618"/>
		<updated>2023-02-07T22:14:07Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session Infobox&lt;br /&gt;
  | title = Session 39&lt;br /&gt;
  | session = 39&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 07 February 2022&lt;br /&gt;
  | preceded by = [[Session 38]]&lt;br /&gt;
  | followed by = [[Session 40]]&lt;br /&gt;
  | moon phase = Crescent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
== The Gate ==&lt;br /&gt;
&lt;br /&gt;
With the guardian entangles in the crab tendons, the magic teleportation circle is gaining in power. However, some motes of energy surround the guardian and the party, harvesting and feeding off the arcane magical energy. With every feeding they become larger and start growing eye stalks - becoming spectators. It&amp;#039;s decided to try and use the crab tendons as conduits for the energy, to channel it to the teleportation circle. Raziel connects it up and Luna re-purposes the skyline wire to connect to the guardian.&lt;br /&gt;
&lt;br /&gt;
The arcane energy begins to flow as one of the spectators absorbs more magical energy and most of an errant fireball. They turn into a Beholder and start laughing maniacally through telepathy. The circle finally activates and the group start to rush through, until it&amp;#039;s just Luna and Berwick who catch a last glimpse of the Beholder cackling away as they step through the portal.&lt;br /&gt;
&lt;br /&gt;
The party pass through rock, and stone, and earth, see visions of a circle of small stones surrounding the skeleton of a dragon and a red dust over grass, before eventually emerging into a night-time meadow, under peaceful stars and a crescent moon - but without the druids.&lt;br /&gt;
&lt;br /&gt;
== The Unknown and the Familiar ==&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the peace, the party rest up for the night. In the early hours of the morning, Luna is awakened by a scrap of paper bearing an encoded message. The message then burns up, but not before she suddenly notices a symbole of a tower appearing on her forearm.&lt;br /&gt;
&lt;br /&gt;
In the late morning, the party make their way to the only signs of civilisation - a tower near the coast. On the way they notice a pirate ship loading up on supplies and head down to investigate - as they may be able to provide passage. The Captain is none other than [[Roberta Becks]], who is not exactly pleased to see them, but some smooth negotiations from Luna soon sees them on-board for the week-long journey to [[Corallyn]].&lt;br /&gt;
&lt;br /&gt;
Settling down, the party take advantage of some new spells from Bugo and send messages to [[Amartine Pau]] to find out what&amp;#039;s been happening with the druids. In their absense, Benji&amp;#039;s father has been appointed leader of the druids and is leading them to war. In less than a month, the border towns and villages will be under attack. &lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
*[[Diato&amp;#039;s House of Fun]]&lt;br /&gt;
*[[Crystallen Ocean]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Campaign_2&amp;diff=1617</id>
		<title>Campaign 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Campaign_2&amp;diff=1617"/>
		<updated>2023-02-07T22:12:50Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Arc Four - Sessions 28-Present - ??? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Players and Player Characters =&lt;br /&gt;
Campaign two had many players [Too Many? -Aer] involved in some capacity as members of the adventuring group known as [[Multiple Sarcasms]].&lt;br /&gt;
&lt;br /&gt;
*[[Hrolf Amarok]], played by Gunmens was a member of the party from Session 0 up to Session 14.&lt;br /&gt;
*[[Raziel]], played by Riot, joined the party in Session 14.&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 2]]&lt;br /&gt;
&lt;br /&gt;
= Sessions =&lt;br /&gt;
&lt;br /&gt;
A list of all sessions will appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session zeroes&amp;quot; were done where the players rolled stats and started the campaign in groups of 2 in the week beginning 15th November 2021.&lt;br /&gt;
&lt;br /&gt;
* Session 0a - [[Bugo]] and [[Benjimaru]]&lt;br /&gt;
&lt;br /&gt;
* Session 0b - [[Luna Redmore]] and [[Quierk|Zeed]]&lt;br /&gt;
&lt;br /&gt;
* Session 0c - [[Hrolf Amarok]] and [[Shadow of a star]]&lt;br /&gt;
&lt;br /&gt;
* Session 0d - [[Io]] and [[Berwick Andersmith]]&lt;br /&gt;
&lt;br /&gt;
== Session List ==&lt;br /&gt;
===Arc One - Sessions 0-8 - Creation of an Adventuring party ===&lt;br /&gt;
&lt;br /&gt;
In which the various people that will be known as [[Multiple Sarcasms]] meet in [[Blademarket]], find problems relating to war, and elementals, and druids. Possibly an adulterous marriage that went wrong, and missing children.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 1 |Is it Tuesday yet?]]&amp;quot;&lt;br /&gt;
| November 23, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 2 |The search for Bugo]]&amp;quot;&lt;br /&gt;
| November 30, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3 |The Adventure Continues]]&amp;quot;&lt;br /&gt;
| December 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 2 &lt;br /&gt;
| &amp;quot;[[Session 4 |We didn&amp;#039;t start the fire]]&amp;quot;&lt;br /&gt;
| December 14, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 5 |It was always burning...]]&amp;quot;&lt;br /&gt;
| December 21, 2021&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 6 |A new year..]]&amp;quot;&lt;br /&gt;
| January 4, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 7 |Half a group]]&amp;quot;&lt;br /&gt;
| January 11, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 8 |The evening after the chase before]]&amp;quot;&lt;br /&gt;
| January 18, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Two - Sessions 9-16 - Nothing, Nothing, like messing around on boats! ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|3&lt;br /&gt;
| &amp;quot;[[Session 9 |Set sail for adventure!]]&amp;quot;&lt;br /&gt;
| January 25, 2022&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|&amp;quot;[[Session 10|No! Not that Kind of adventure!]]&lt;br /&gt;
| February 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|&amp;quot;[[Session 11|The doors of the Wessinir]]&amp;quot;&lt;br /&gt;
| February 8, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|3&lt;br /&gt;
| &amp;quot;[[Session 12 |The one without a Title]]&amp;quot;&lt;br /&gt;
| February 15, 2022&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 13|World building Q&amp;amp;A]]&amp;quot;&lt;br /&gt;
| February 22, 2022&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 14|Old wars and farewells]]&amp;quot;&lt;br /&gt;
| March 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 15|New beginnings]]&amp;quot;&lt;br /&gt;
| March 8, 2022&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|4 &lt;br /&gt;
|&amp;quot;[[Session 16|Visitors to a new town]]&amp;quot;&lt;br /&gt;
| March 15, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Three - Sessions 17-27 - What lies beneath the surface of the worlds ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|4&lt;br /&gt;
| &amp;quot;[[Session 17 |Geopolitical endeavours in a complex and fiery town, and it wasn&amp;#039;t Luna]]&amp;quot;&lt;br /&gt;
| March 22, 2022&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 18|Questions in the fiery light of day]]&amp;quot;&lt;br /&gt;
| March 29, 2022&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|4&lt;br /&gt;
|&amp;quot;[[Session 19|A whale of a time...]]&amp;quot;&lt;br /&gt;
| April 5, 2022&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 20|Cliffs and Taverns]]&amp;quot;&lt;br /&gt;
| April 12, 2022&lt;br /&gt;
|-&lt;br /&gt;
|20.5&lt;br /&gt;
|5&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;&amp;quot;The Hiatus of Holidays&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| April 26-May 4th, 2022&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 21|Books and Untruths]]&amp;quot;&lt;br /&gt;
| May 10, 2022&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 22|when cows fall]]&amp;quot;&lt;br /&gt;
| May 17, 2022&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 23|The Waters beneath]]&amp;quot;&lt;br /&gt;
| May 24, 2022&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 24|Beyond the planes]]&amp;quot;&lt;br /&gt;
| May 31, 2022&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 25|The Scorched Orcs]]&amp;quot;&lt;br /&gt;
| June 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 26|Inside the Scorched Garrison]]&amp;quot;&lt;br /&gt;
| June 16, 2022&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|5&lt;br /&gt;
|&amp;quot;[[Session 27|The rise and fall]]&amp;quot;&lt;br /&gt;
| June 21, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arc Four - Sessions 28-Present - ??? ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 28|A long awaited party]]&amp;quot;&lt;br /&gt;
| August 30, 2022&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 29|???]]&amp;quot;&lt;br /&gt;
| September 6, 2022&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 30|???]]&amp;quot;&lt;br /&gt;
| September 13, 2022&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 31|???]]&amp;quot;&lt;br /&gt;
| September 20, 2022&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 32|Hiatus, Crafting War.]]&amp;quot;&lt;br /&gt;
| September 27, 2022&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 33|Into the forest]]&amp;quot;&lt;br /&gt;
| September 6, 2022&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|6&lt;br /&gt;
|&amp;quot;[[Session 34| Escaping from the Eye of the Storm.]]&amp;quot;&lt;br /&gt;
| February 7, 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1616</id>
		<title>Session 39</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1616"/>
		<updated>2023-02-07T22:12:28Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: Mintopia moved page Session ?? to Session 34 without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session Infobox&lt;br /&gt;
  | title = Session 34&lt;br /&gt;
  | session = 34&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 07 February 2022&lt;br /&gt;
  | preceded by = [[Session 33]]&lt;br /&gt;
  | followed by = [[Session 35]]&lt;br /&gt;
  | moon phase = Crescent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
== The Gate ==&lt;br /&gt;
&lt;br /&gt;
With the guardian entangles in the crab tendons, the magic teleportation circle is gaining in power. However, some motes of energy surround the guardian and the party, harvesting and feeding off the arcane magical energy. With every feeding they become larger and start growing eye stalks - becoming spectators. It&amp;#039;s decided to try and use the crab tendons as conduits for the energy, to channel it to the teleportation circle. Raziel connects it up and Luna re-purposes the skyline wire to connect to the guardian.&lt;br /&gt;
&lt;br /&gt;
The arcane energy begins to flow as one of the spectators absorbs more magical energy and most of an errant fireball. They turn into a Beholder and start laughing maniacally through telepathy. The circle finally activates and the group start to rush through, until it&amp;#039;s just Luna and Berwick who catch a last glimpse of the Beholder cackling away as they step through the portal.&lt;br /&gt;
&lt;br /&gt;
The party pass through rock, and stone, and earth, see visions of a circle of small stones surrounding the skeleton of a dragon and a red dust over grass, before eventually emerging into a night-time meadow, under peaceful stars and a crescent moon - but without the druids.&lt;br /&gt;
&lt;br /&gt;
== The Unknown and the Familiar ==&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the peace, the party rest up for the night. In the early hours of the morning, Luna is awakened by a scrap of paper bearing an encoded message. The message then burns up, but not before she suddenly notices a symbole of a tower appearing on her forearm.&lt;br /&gt;
&lt;br /&gt;
In the late morning, the party make their way to the only signs of civilisation - a tower near the coast. On the way they notice a pirate ship loading up on supplies and head down to investigate - as they may be able to provide passage. The Captain is none other than [[Roberta Becks]], who is not exactly pleased to see them, but some smooth negotiations from Luna soon sees them on-board for the week-long journey to [[Corallyn]].&lt;br /&gt;
&lt;br /&gt;
Settling down, the party take advantage of some new spells from Bugo and send messages to [[Amartine Pau]] to find out what&amp;#039;s been happening with the druids. In their absense, Benji&amp;#039;s father has been appointed leader of the druids and is leading them to war. In less than a month, the border towns and villages will be under attack. &lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
*[[Diato&amp;#039;s House of Fun]]&lt;br /&gt;
*[[Crystallen Ocean]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1615</id>
		<title>Session 39</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1615"/>
		<updated>2023-02-07T22:11:57Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session Infobox&lt;br /&gt;
  | title = Session 34&lt;br /&gt;
  | session = 34&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 07 February 2022&lt;br /&gt;
  | preceded by = [[Session 33]]&lt;br /&gt;
  | followed by = [[Session 35]]&lt;br /&gt;
  | moon phase = Crescent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
== The Gate ==&lt;br /&gt;
&lt;br /&gt;
With the guardian entangles in the crab tendons, the magic teleportation circle is gaining in power. However, some motes of energy surround the guardian and the party, harvesting and feeding off the arcane magical energy. With every feeding they become larger and start growing eye stalks - becoming spectators. It&amp;#039;s decided to try and use the crab tendons as conduits for the energy, to channel it to the teleportation circle. Raziel connects it up and Luna re-purposes the skyline wire to connect to the guardian.&lt;br /&gt;
&lt;br /&gt;
The arcane energy begins to flow as one of the spectators absorbs more magical energy and most of an errant fireball. They turn into a Beholder and start laughing maniacally through telepathy. The circle finally activates and the group start to rush through, until it&amp;#039;s just Luna and Berwick who catch a last glimpse of the Beholder cackling away as they step through the portal.&lt;br /&gt;
&lt;br /&gt;
The party pass through rock, and stone, and earth, see visions of a circle of small stones surrounding the skeleton of a dragon and a red dust over grass, before eventually emerging into a night-time meadow, under peaceful stars and a crescent moon - but without the druids.&lt;br /&gt;
&lt;br /&gt;
== The Unknown and the Familiar ==&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the peace, the party rest up for the night. In the early hours of the morning, Luna is awakened by a scrap of paper bearing an encoded message. The message then burns up, but not before she suddenly notices a symbole of a tower appearing on her forearm.&lt;br /&gt;
&lt;br /&gt;
In the late morning, the party make their way to the only signs of civilisation - a tower near the coast. On the way they notice a pirate ship loading up on supplies and head down to investigate - as they may be able to provide passage. The Captain is none other than [[Roberta Becks]], who is not exactly pleased to see them, but some smooth negotiations from Luna soon sees them on-board for the week-long journey to [[Corallyn]].&lt;br /&gt;
&lt;br /&gt;
Settling down, the party take advantage of some new spells from Bugo and send messages to [[Amartine Pau]] to find out what&amp;#039;s been happening with the druids. In their absense, Benji&amp;#039;s father has been appointed leader of the druids and is leading them to war. In less than a month, the border towns and villages will be under attack. &lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
*[[Diato&amp;#039;s House of Fun]]&lt;br /&gt;
*[[Crystallen Ocean]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1614</id>
		<title>Session 39</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_39&amp;diff=1614"/>
		<updated>2023-02-07T22:00:56Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Session Infobox&lt;br /&gt;
  | title = Session 34&lt;br /&gt;
  | session = 34&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 07 February 2022&lt;br /&gt;
  | preceded by = [[Session 33]]&lt;br /&gt;
  | followed by = [[Session 35]]&lt;br /&gt;
  | moon phase = Crescent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
with the guardian being prone the small orbs closed in and consume magic until one of them grows into a Beholder.&lt;br /&gt;
managing to escape from the happy fun murder tower the group find themselves in an unknown destination. &lt;br /&gt;
&lt;br /&gt;
eventually the group ran n to their old acquaintance Roberta Becks.&lt;br /&gt;
&lt;br /&gt;
the druids go to war.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
*[[Diato&amp;#039;s House of Fun]]&lt;br /&gt;
*[[Crystallen Ocean]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Fungeon_Core_5&amp;diff=1609</id>
		<title>Fungeon Core 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Fungeon_Core_5&amp;diff=1609"/>
		<updated>2022-10-04T18:23:59Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: Mintopia moved page Fungeon core 5 to Fungeon Core 5 without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Fungeon Core 5&lt;br /&gt;
 | race=Dungeon Core&lt;br /&gt;
 | gender=Unknown&lt;br /&gt;
 | age=Unknown&lt;br /&gt;
 | affiliations=* [[Diato]]&lt;br /&gt;
 | first_appeared=[[Campaign 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The A.I. like dungeon core that wants to kill Shadow as he is a Tabaxi.&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]][[Category: Non-Player Characters]][[Category: Stub]][[Category: Campaign 2]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Fungeon_Core_5&amp;diff=1608</id>
		<title>Fungeon Core 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Fungeon_Core_5&amp;diff=1608"/>
		<updated>2022-10-04T18:23:45Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Fungeon Core 5&lt;br /&gt;
 | race=Dungeon Core&lt;br /&gt;
 | gender=Unknown&lt;br /&gt;
 | age=Unknown&lt;br /&gt;
 | affiliations=* [[Diato]]&lt;br /&gt;
 | first_appeared=[[Campaign 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The A.I. like dungeon core that wants to kill Shadow as he is a Tabaxi.&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]][[Category: Non-Player Characters]][[Category: Stub]][[Category: Campaign 2]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Fungeon_Core_5&amp;diff=1607</id>
		<title>Fungeon Core 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Fungeon_Core_5&amp;diff=1607"/>
		<updated>2022-10-04T18:23:11Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Fungeon Core 5&lt;br /&gt;
 | race=Dungeon Core&lt;br /&gt;
 | gender=Unknown&lt;br /&gt;
 | age=Unknown&lt;br /&gt;
 | affiliations=* [[Diato]]&lt;br /&gt;
 | first_appeared=[[Campaign 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The A.I. like dungeon core that wants to kill shadow as he is a tabaxi&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_3x02&amp;diff=1590</id>
		<title>Session 3x02</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_3x02&amp;diff=1590"/>
		<updated>2022-06-27T22:28:32Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s a beautiful day in Daggerhaunt, and you are a group of adventurers.&lt;br /&gt;
&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 2&lt;br /&gt;
  | session = 2&lt;br /&gt;
  | campaign = [[Campaign 3 | 3]]&lt;br /&gt;
  | date = 28 June 2022&lt;br /&gt;
  | followed by = [[Session 3x03 | Session 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Raff Padavona]]&lt;br /&gt;
* [[Saga Valdisdotter]]&lt;br /&gt;
* [[Ballar Sylvan]]&lt;br /&gt;
* [[Kharn Banesblight]]&lt;br /&gt;
* [[Obaeryx Clyrafax]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Daggerhaunt]]&lt;br /&gt;
** [[Daggerhaunt#The Princely Sum | The Princely Sum]]&lt;br /&gt;
** [[Daggerhaunt#The Griffon&amp;#039;s Arsenal | The Griffon&amp;#039;s Arsenal]]&lt;br /&gt;
** [[Daggerhaunt#Greenhill Master Carpenters | Greenhill Master Carpenters]]&lt;br /&gt;
** [[Daggerhaunt#Forchantey Merchant Traders | Forchantey Merchant Traders]]&lt;br /&gt;
** [[Daggerhaunt#The Broken Net | The Broken Net]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1589</id>
		<title>Daggerhaunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1589"/>
		<updated>2022-06-27T22:24:28Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Daggerhaunt&amp;#039;&amp;#039;&amp;#039; is a freehold settlement of nautical adventurers with a mercurial sense of ownership and a privateering spirit. Other Spirits may be available in the several taverns of the town.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;Oh, yeah, we have dragon whiskey here. Bought a fair share of that bitch&amp;#039;s stash a few years back. Her sister comes back on occasion, too, and graces our poor little tavern with a tall tale or two.&amp;quot;&lt;br /&gt;
 | sign = Martha Tarquist&lt;br /&gt;
 | source = Daggerhaunt&amp;#039;s finest drinking establishments.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The history of Daggerhaunt is a nightly topic of conversation in the many drinking dens of the nautical persuasion in the harbour of the town. Walking a mere twenty yards and you will have not only heard three different stories of how the town was founded, and who by; but you will also be a coin purse lighter and happier for it, if you know what&amp;#039;s good for you. The oral tradition of the retelling changes some key details depending on the quality of the drinks provided, but usually goes like this:&lt;br /&gt;
&lt;br /&gt;
A seafaring captain was wrecked in the cove after a long voyage to the south; He declared he had seen Loxadon walking amongst the land, and bartered with them for ivory. He had drank wine with queens and kings, living a life of largesse, but was forced to flee when an unfortunate misunderstanding at the court in [[Ilwd Bywd]]...&lt;br /&gt;
&lt;br /&gt;
==The Dagger haunt==&lt;br /&gt;
&lt;br /&gt;
The name of the town may come from the practice of Dagger &amp;quot;haunts&amp;quot;, a process that is designed to negotiate parleys and settlements between sailors. A dagger was used to settle this old legal procedure, with a single mark, or haunt, made in wood being symbolic of a complaint made in the presence of an observer of the town. According to the &amp;quot;Rules of the Common Mariner&amp;quot;, an agreement must be made between the two parties to satisfy this code, or a punishment would be meted out. An unfinished parley often would end with the mutual banishment of both parties from the town until the Haunt was concluded and sealed by the King of the Delta;s judment or Quadross. The record of the daggerhaunts are stored somewhere in the town, and sealed with the oath of the Rules:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;In the presence of our common mariners here, we, the undersigned add our marks to this parley, and enjoin in peace and prosperity. Let these Haunts entrust this contract to the Rules and curséd be the first to break their oath.&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Those foolish enough to break the agreement are banished and persona non grata. The last to this was an associate of [[The Ardence]] known to the world as Ser Traintel. His body was never recovered - believed to be slain by the King of the Delta himself. The legend of The Calmorian Way and Dagger haunts grows year on year.&lt;br /&gt;
&lt;br /&gt;
==Daggerhaunt in culture==&lt;br /&gt;
&lt;br /&gt;
The town is often described in literature and is commonly known as the pirate&amp;#039;s town, garnering both a romantic and general terrified response in the population. Educated people will remember learning poetry from the town at school. The &amp;#039;&amp;#039;Trio of Ghasts&amp;#039;&amp;#039; is one of these noted poems written several hundred years ago by a privateer and adventurer who lived (and subsequently died in interesting circumstances) in Daggerhaunt. Rumoured to be a daughter of a viscous pirate and a consort of the &amp;#039;&amp;#039;&amp;#039;Godtouched&amp;#039;&amp;#039;&amp;#039;, the author&amp;#039;s name has faded from collective memory.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = - I -&lt;br /&gt;
&lt;br /&gt;
The mist on water; &lt;br /&gt;
&lt;br /&gt;
Eyes sharp and bleak.&lt;br /&gt;
 &lt;br /&gt;
Lessons that were never taught her - &lt;br /&gt;
&lt;br /&gt;
Ships not changing tack.&lt;br /&gt;
&lt;br /&gt;
Tall, deadly, silent: murderous eyes; &lt;br /&gt;
&lt;br /&gt;
Vicious monster on the open seas.&lt;br /&gt;
&lt;br /&gt;
Valiant sailors&amp;#039; last and final sighs &lt;br /&gt;
&lt;br /&gt;
paying the ferrymans final fees.&lt;br /&gt;
 | sign = unknown mariner&lt;br /&gt;
 | source = A collection of examinable poetry for the young inquiring mind&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Much of the poem continues in the same vein, describing an unfortunate mariner who finds themselves targeted through a fast descending mist and attacked and scuttled by three apparently dead pirates. In legend, the ship commands many names: &amp;#039;&amp;#039;The Morbid Ark&amp;#039;&amp;#039;, &amp;#039;&amp;#039; The Surruption&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Ghostveil&amp;#039;&amp;#039;. Many, if not all of these are folkloric, enterprising pirate contemporaries may use these names to strike fear into the hearts of the general population. The ghasts of the poem may be nothing more than a persona adopted by a mundane (albeit vicious) pirate group. In any case, zombie, undead, or just piratical, the general belief is to run from the mists on the seas.&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a town built into and sprawlling around a cove of spectacularly crystal clear waters. The harbour sits at the base of two cliff-sides, the harbourmasters&amp;#039;s office and the local drinking dens are clustered around the water&amp;#039;s edge, with the residential buildings nestled behind the town centre and clinging to the low hillside that extends west towards a wooden stockade. The Governor&amp;#039;s House (aka the seat of the Mereton) stands proudly on the northern clifftop, accessible from a winding network of very narrow passageways that wind up the cliff-side between shops and houses that overhang the pavements. Opposite to the Mereton&amp;#039;s cliff is a strange sight - a cobbled together Observatory with a telescope standing proudly and looking to the west.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;The lanes of Daggerhaunt aree densely packed and wind up the natural cove&amp;#039;s cliffsides. The citizens pack as many dwellings into the bedrock and lanes as possible. The stench of the place is quite something.&amp;quot;&lt;br /&gt;
 | sign = Tay&lt;br /&gt;
 | source = A memoir of dragons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt&amp;#039;s streets blend the waterways into the cliffside, aided by the nautical public houses such as the Princely Sum on the water&amp;#039;s edge. The Saddlery and stables are often overworked and the stablehands are often grossly underpaid: passing trade often sells thier horses to the town prior to embarking on longer voyages, allowing the town to do a fair trade in second hand nags. The stable-hands are notoriously hard bargainers and much more interested in coin than otherwise expected; and the walls in the alleyways have ears, eyes and often daggers. This allows the enterprising trickster or miscreants to experience the aspects of free trade that make the town a hot bed of capitalism - exploiting the careless adventurer. Mop-haired as a countryside lad can be, and with dreams of one day going to the big city of Abbatchtka, Jhet (a stableboy) is often seen walking around town, horse-holding for the richer traveler and running errands for the highest bidder. This is a dangerous job, and Jhet&amp;#039;s continued survival seems to be related to his uncanny ability to stay neutral.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a nautical paradise, with multiple taverns proffering booze and work to the many sailors that pass through the port. Its nestled position in the Frayll allows it to be a relatively safe harbour for all, with traders and privateers sharing the quayside, an arrangement that often ends with booze-fueled arguments spilling out of the taverns and onto the streets.&lt;br /&gt;
&lt;br /&gt;
There are many dive bars and hostelries, with the well known establishments all fronting onto Waterside. At the corner of Waterside Ave and the Longest Walk is the infamous tavern known as &amp;#039;&amp;#039;&amp;#039;The Princely Sum&amp;#039;&amp;#039;&amp;#039;. Run by the rose-cheeked [[Martha Tarquist]], the &amp;quot;Some&amp;quot; often ends up more than the patron could soberly expect to pay, and the bouncer - a half giant known as &amp;quot;[[Quiet]]&amp;quot; - is employed to improve the clientele on occasion with educational visits to the waterside. The Princely Sum is tolerated by the Mereton of the town, who is quietly understood to have an arrangement of sorts with the landlady; and captains and traders often frequent the tavern trying to entice the patrons to offers of work and pay. Sometimes they are successful, and oftentimes rumours swirl around the place as only tales of unfathomable riches can.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Broken Net&amp;#039;&amp;#039;&amp;#039; is a tavern of repute. Ill or not, its reputable. Many rumours or tall tales are heard of here, with some indeed being true. Some folk talk of the &amp;quot;King of the Delta&amp;quot;, a title often heard of in hushed tones, and believed to be the true power in Daggerhaunt.&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;It&amp;#039;s more that I am a go between: You understand me, I understand them. And they need me to find you. For a moderate fee, of course.&amp;quot;&lt;br /&gt;
 | sign = [[Raiffe]]&lt;br /&gt;
 | source = Overheard in the Sum.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The shops of the town are varied. Expensive magical items are relatively rare; often the freelancers and privateers will be contracted by Abbatchtkan noble patrons. The middlemen for the nobility are often identified on the quayside by their foppish fashion and over the top hats and demeanour. One such gentleman is called [[Raiffe]]. He acts on behalf of Ser Berthon of [[Lamoren]], and antiquities dealer from the elf-human city to the east who covets historical magical artefacts. Raiffe seems to love his work as a subcontractor of adventurers, living off the shared fame and fortune without the fuss of stabbing things and getting his beautiful leather boots dirty: his turquoise cravat flutters in the wind, his cigarillo twirling purple smoke as the ships call into the port. Taking note of new arrivals is his business, and one that he does very, &amp;#039;&amp;#039;very&amp;#039;&amp;#039; well.&lt;br /&gt;
&lt;br /&gt;
== The Griffon&amp;#039;s Arsenal ==&lt;br /&gt;
&lt;br /&gt;
Located in the main market area of the town, on the North side of a small square is a squat shop on the ground floor of a 2 story building. A sign outside has a painted Griffon and the window displays faded armour and deadly looking spears and halberds.&lt;br /&gt;
&lt;br /&gt;
Inside you&amp;#039;ll find the proprietor, [[Flintfinder]]. A, 8 foot tallk, 70 year-old goliath who has run the shop since returning from the wars in his mid-20s. He normally wears short-sleeved shirts to better show off the large tribal tattoos down both arms. Life has taken its toll and Flintfinder is weary, tired but friendly to all visitors and is always willing to make a fair and equitable deal for passers by.&lt;br /&gt;
&lt;br /&gt;
== Forchantey Merchant Traders ==&lt;br /&gt;
&lt;br /&gt;
Handed down from father to Son, this general trading supply is ran by [[Stefan Forchantey]], the third in the family to run the business and the first to expand it to its current 2-story warehouse in the center of the trade district of Daggerhaunt. Perishables, textiles and anything that anyone could need is imported and exported through their warehouse and Stefan has contacts everywhere. Working for him are a number of strong workhands, always shifting boxes, loading carts and unloading the latest goods.&lt;br /&gt;
&lt;br /&gt;
Stefan has always preferred to be hands-on with deliveries and shipping, frequently accompanying deliveries himself, and he expects nothing less of his employees. Former guardsman, fighters and warriors - no one messes with the Forchantey shipments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
The Township is governed, officially, by three separate civic organisations: Politically by the Mereton of the town, appointed by the empire of Abbatchtka and the Glass Palace&amp;#039;s representative in the town. Folklorically, the &amp;#039;&amp;#039;&amp;#039;King of the Delta&amp;#039;&amp;#039;&amp;#039; is the most important person in the town, and previously was the official governor - until the Glass Palace appointed a mereton after the events of [[Campaign 1]]. Following the reduction in the King&amp;#039;s power, a third overt faction has developed, and the leadership of the local corps of the [[Calmorian Way]] has become more prominent in the wheels of government - especially the local &amp;#039;&amp;#039;&amp;#039;Waymaster&amp;#039;&amp;#039;&amp;#039; (Way-mistress!) [[Maman Verity|&amp;quot;Maman&amp;quot; Verity]].&lt;br /&gt;
&lt;br /&gt;
The Mereton of the town is realistically the least important to the day to day running of the twon. He is responsible for taxation and official business conducted by the Empire, and is tolerated as a useful stooge by the more notorious sectors of the freetown. He lives in the Governor&amp;#039;s House on the northern clifftop and overlooking the bay. This old Abbatchtka army fort stands proudly on the outcropping of rock, and seige weapons - trebuchets and catapults - are allegedly ready to reply invaders to the town. This old fort was developed into the Governor&amp;#039;s house, and is known to most as &amp;#039;&amp;#039;&amp;#039;Fort Mabel&amp;#039;&amp;#039;&amp;#039;. It is used as a grain store and counting house, and stands as the last officially guarded area of Daggerhaunt by the standing garrison. Led by a realistic officer who understands that the town permits the guards to exist as long as they don&amp;#039;t ask questions and tolerate the actions of the privateers of the town: after all, the bouncer of the waterfront, Quiet, is much more dangerous than one of the Brass Hats.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;King of the Delta&amp;#039;&amp;#039;&amp;#039; is a nomme du guerre of the Calmorian Way and used by a thief called Alsander Maplewood during the events of the Third War of Ascension. It is an honorific title used in Daggerhaunt and the nearby islands. The King is the last judge and appeal for those that contravene &amp;quot;The Rules of the Common Mariner&amp;quot;. It is a very democratic system: the King is One Man, and he has One Vote. During the events of the third war, the role was taken up by a lieutenant of Alsander, a half giant dragonborn behemoth of hulking muscle and scales that embodied fear. This king was a loyalist who was keeping the mystique alive during the disappearance and incarceration of the real king by [[The Ardence]]. The King&amp;#039;s court, as much as it can be described as such, is convened on a shipwrecked skyship on the southern side of the cove. The wreck is known to all as &amp;quot;The Royal&amp;quot;, and remains the only open and discussed location of the Calmorian Way outside Tor Valnari.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Maman&amp;quot; Verity&amp;#039;&amp;#039;&amp;#039; is a powerful figure in the town: she is a power broker, negotiator, and peacemaker for most, if not all, factions that bearth in Daggerhaunt. In order for business to be conducted on the land, Mamn&amp;#039;s implicit consent must be obtained and if not her displeasure is voiced in an obnoxious and final way. &lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;Maman? She is the Dame of Daggerhaunt! She is the life of the place: consider her your mother and show her respect. Her moods are like the seas, beautiful, powerful and dangerous. Show her respect, boyos, and fall in love again!&amp;quot;&lt;br /&gt;
 | sign = Captain William Defrayne&lt;br /&gt;
 | source = Overheard in the Princely Sum, prior to Defrayne&amp;#039;s disappearance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The neutral observatory is perched on the southern cliffside. A hodgepodge building of pebbledashed shells and glazing, the telescope faces out to the ocean, with a clockwork turning system that acts as a gyroscope. Ladders lean against the outside, with flowerbeds encircling the building. A clock adorns the northern side of the tower, a focal point of the town. It also carries one of the leading lights for entrance into Daggerhaunt&amp;#039;s harbour, leading vessels past the rocky shoals in relative safety. The Obvservatory is run by the retired sailor [[Phineas Sulk]]. This happy chap lost his left arm in his seafaring days, and the observatory reflects the adaptations he has made to assist his daily life. He wears a gentleman&amp;#039;s dandy fashion. The Observatory has multiple basements, accessed by trapdoors on the telescope floor. Secret passages lead further below. A square, three doored room is contained within, with the walls covered in scratched. This is a room where parleys are reached by two antagonists and a neutral officer (often Maman herself). &lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
* The [[Calmorian Way]]&lt;br /&gt;
* The Unified and Exceptional People&amp;#039;s Front&lt;br /&gt;
* The Ardence&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
&lt;br /&gt;
* King of the Delta&lt;br /&gt;
* The Mereton of Daggerhaunt&lt;br /&gt;
* Wayfarer __ ___&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1588</id>
		<title>Daggerhaunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1588"/>
		<updated>2022-06-27T22:23:35Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Markets and Merchants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Daggerhaunt&amp;#039;&amp;#039;&amp;#039; is a freehold settlement of nautical adventurers with a mercurial sense of ownership and a privateering spirit. Other Spirits may be available in the several taverns of the town.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;Oh, yeah, we have dragon whiskey here. Bought a fair share of that bitch&amp;#039;s stash a few years back. Her sister comes back on occasion, too, and graces our poor little tavern with a tall tale or two.&amp;quot;&lt;br /&gt;
 | sign = Martha Tarquist&lt;br /&gt;
 | source = Daggerhaunt&amp;#039;s finest drinking establishments.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The history of Daggerhaunt is a nightly topic of conversation in the many drinking dens of the nautical persuasion in the harbour of the town. Walking a mere twenty yards and you will have not only heard three different stories of how the town was founded, and who by; but you will also be a coin purse lighter and happier for it, if you know what&amp;#039;s good for you. The oral tradition of the retelling changes some key details depending on the quality of the drinks provided, but usually goes like this:&lt;br /&gt;
&lt;br /&gt;
A seafaring captain was wrecked in the cove after a long voyage to the south; He declared he had seen Loxadon walking amongst the land, and bartered with them for ivory. He had drank wine with queens and kings, living a life of largesse, but was forced to flee when an unfortunate misunderstanding at the court in [[Ilwd Bywd]]...&lt;br /&gt;
&lt;br /&gt;
==The Dagger haunt==&lt;br /&gt;
&lt;br /&gt;
The name of the town may come from the practice of Dagger &amp;quot;haunts&amp;quot;, a process that is designed to negotiate parleys and settlements between sailors. A dagger was used to settle this old legal procedure, with a single mark, or haunt, made in wood being symbolic of a complaint made in the presence of an observer of the town. According to the &amp;quot;Rules of the Common Mariner&amp;quot;, an agreement must be made between the two parties to satisfy this code, or a punishment would be meted out. An unfinished parley often would end with the mutual banishment of both parties from the town until the Haunt was concluded and sealed by the King of the Delta;s judment or Quadross. The record of the daggerhaunts are stored somewhere in the town, and sealed with the oath of the Rules:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;In the presence of our common mariners here, we, the undersigned add our marks to this parley, and enjoin in peace and prosperity. Let these Haunts entrust this contract to the Rules and curséd be the first to break their oath.&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Those foolish enough to break the agreement are banished and persona non grata. The last to this was an associate of [[The Ardence]] known to the world as Ser Traintel. His body was never recovered - believed to be slain by the King of the Delta himself. The legend of The Calmorian Way and Dagger haunts grows year on year.&lt;br /&gt;
&lt;br /&gt;
==Daggerhaunt in culture==&lt;br /&gt;
&lt;br /&gt;
The town is often described in literature and is commonly known as the pirate&amp;#039;s town, garnering both a romantic and general terrified response in the population. Educated people will remember learning poetry from the town at school. The &amp;#039;&amp;#039;Trio of Ghasts&amp;#039;&amp;#039; is one of these noted poems written several hundred years ago by a privateer and adventurer who lived (and subsequently died in interesting circumstances) in Daggerhaunt. Rumoured to be a daughter of a viscous pirate and a consort of the &amp;#039;&amp;#039;&amp;#039;Godtouched&amp;#039;&amp;#039;&amp;#039;, the author&amp;#039;s name has faded from collective memory.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = - I -&lt;br /&gt;
&lt;br /&gt;
The mist on water; &lt;br /&gt;
&lt;br /&gt;
Eyes sharp and bleak.&lt;br /&gt;
 &lt;br /&gt;
Lessons that were never taught her - &lt;br /&gt;
&lt;br /&gt;
Ships not changing tack.&lt;br /&gt;
&lt;br /&gt;
Tall, deadly, silent: murderous eyes; &lt;br /&gt;
&lt;br /&gt;
Vicious monster on the open seas.&lt;br /&gt;
&lt;br /&gt;
Valiant sailors&amp;#039; last and final sighs &lt;br /&gt;
&lt;br /&gt;
paying the ferrymans final fees.&lt;br /&gt;
 | sign = unknown mariner&lt;br /&gt;
 | source = A collection of examinable poetry for the young inquiring mind&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Much of the poem continues in the same vein, describing an unfortunate mariner who finds themselves targeted through a fast descending mist and attacked and scuttled by three apparently dead pirates. In legend, the ship commands many names: &amp;#039;&amp;#039;The Morbid Ark&amp;#039;&amp;#039;, &amp;#039;&amp;#039; The Surruption&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Ghostveil&amp;#039;&amp;#039;. Many, if not all of these are folkloric, enterprising pirate contemporaries may use these names to strike fear into the hearts of the general population. The ghasts of the poem may be nothing more than a persona adopted by a mundane (albeit vicious) pirate group. In any case, zombie, undead, or just piratical, the general belief is to run from the mists on the seas.&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a town built into and sprawlling around a cove of spectacularly crystal clear waters. The harbour sits at the base of two cliff-sides, the harbourmasters&amp;#039;s office and the local drinking dens are clustered around the water&amp;#039;s edge, with the residential buildings nestled behind the town centre and clinging to the low hillside that extends west towards a wooden stockade. The Governor&amp;#039;s House (aka the seat of the Mereton) stands proudly on the northern clifftop, accessible from a winding network of very narrow passageways that wind up the cliff-side between shops and houses that overhang the pavements. Opposite to the Mereton&amp;#039;s cliff is a strange sight - a cobbled together Observatory with a telescope standing proudly and looking to the west.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;The lanes of Daggerhaunt aree densely packed and wind up the natural cove&amp;#039;s cliffsides. The citizens pack as many dwellings into the bedrock and lanes as possible. The stench of the place is quite something.&amp;quot;&lt;br /&gt;
 | sign = Tay&lt;br /&gt;
 | source = A memoir of dragons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt&amp;#039;s streets blend the waterways into the cliffside, aided by the nautical public houses such as the Princely Sum on the water&amp;#039;s edge. The Saddlery and stables are often overworked and the stablehands are often grossly underpaid: passing trade often sells thier horses to the town prior to embarking on longer voyages, allowing the town to do a fair trade in second hand nags. The stable-hands are notoriously hard bargainers and much more interested in coin than otherwise expected; and the walls in the alleyways have ears, eyes and often daggers. This allows the enterprising trickster or miscreants to experience the aspects of free trade that make the town a hot bed of capitalism - exploiting the careless adventurer. Mop-haired as a countryside lad can be, and with dreams of one day going to the big city of Abbatchtka, Jhet (a stableboy) is often seen walking around town, horse-holding for the richer traveler and running errands for the highest bidder. This is a dangerous job, and Jhet&amp;#039;s continued survival seems to be related to his uncanny ability to stay neutral.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a nautical paradise, with multiple taverns proffering booze and work to the many sailors that pass through the port. Its nestled position in the Frayll allows it to be a relatively safe harbour for all, with traders and privateers sharing the quayside, an arrangement that often ends with booze-fueled arguments spilling out of the taverns and onto the streets.&lt;br /&gt;
&lt;br /&gt;
There are many dive bars and hostelries, with the well known establishments all fronting onto Waterside. At the corner of Waterside Ave and the Longest Walk is the infamous tavern known as &amp;#039;&amp;#039;&amp;#039;The Princely Sum&amp;#039;&amp;#039;&amp;#039;. Run by the rose-cheeked [[Martha Tarquist]], the &amp;quot;Some&amp;quot; often ends up more than the patron could soberly expect to pay, and the bouncer - a half giant known as &amp;quot;[[Quiet]]&amp;quot; - is employed to improve the clientele on occasion with educational visits to the waterside. The Princely Sum is tolerated by the Mereton of the town, who is quietly understood to have an arrangement of sorts with the landlady; and captains and traders often frequent the tavern trying to entice the patrons to offers of work and pay. Sometimes they are successful, and oftentimes rumours swirl around the place as only tales of unfathomable riches can.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Broken Net&amp;#039;&amp;#039;&amp;#039; is a tavern of repute. Ill or not, its reputable. Many rumours or tall tales are heard of here, with some indeed being true. Some folk talk of the &amp;quot;King of the Delta&amp;quot;, a title often heard of in hushed tones, and believed to be the true power in Daggerhaunt.&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;It&amp;#039;s more that I am a go between: You understand me, I understand them. And they need me to find you. For a moderate fee, of course.&amp;quot;&lt;br /&gt;
 | sign = [[Raiffe]]&lt;br /&gt;
 | source = Overheard in the Sum.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The shops of the town are varied. Expensive magical items are relatively rare; often the freelancers and privateers will be contracted by Abbatchtkan noble patrons. The middlemen for the nobility are often identified on the quayside by their foppish fashion and over the top hats and demeanour. One such gentleman is called [[Raiffe]]. He acts on behalf of Ser Berthon of [[Lamoren]], and antiquities dealer from the elf-human city to the east who covets historical magical artefacts. Raiffe seems to love his work as a subcontractor of adventurers, living off the shared fame and fortune without the fuss of stabbing things and getting his beautiful leather boots dirty: his turquoise cravat flutters in the wind, his cigarillo twirling purple smoke as the ships call into the port. Taking note of new arrivals is his business, and one that he does very, &amp;#039;&amp;#039;very&amp;#039;&amp;#039; well.&lt;br /&gt;
&lt;br /&gt;
== The Griffon&amp;#039;s Arsenal ==&lt;br /&gt;
&lt;br /&gt;
Located in the main market area of the town, on the North side of a small square is a squat shop on the ground floor of a 2 story building. A sign outside has a painted Griffon and the window displays faded armour and deadly looking spears and halberds.&lt;br /&gt;
&lt;br /&gt;
Inside you&amp;#039;ll find the proprietor, Flintfinder. A, 8 foot tallk, 70 year-old goliath who has run the shop since returning from the wars in his mid-20s. He normally wears short-sleeved shirts to better show off the large tribal tattoos down both arms. Life has taken its toll and Flintfinder is weary, tired but friendly to all visitors and is always willing to make a fair and equitable deal for passers by.&lt;br /&gt;
&lt;br /&gt;
== Forchantey Merchant Traders ==&lt;br /&gt;
&lt;br /&gt;
Handed down from father to Son, this general trading supply is ran by [[Stefan Forchantey]], the third in the family to run the business and the first to expand it to its current 2-story warehouse in the center of the trade district of Daggerhaunt. Perishables, textiles and anything that anyone could need is imported and exported through their warehouse and Stefan has contacts everywhere. Working for him are a number of strong workhands, always shifting boxes, loading carts and unloading the latest goods.&lt;br /&gt;
&lt;br /&gt;
Stefan has always preferred to be hands-on with deliveries and shipping, frequently accompanying deliveries himself, and he expects nothing less of his employees. Former guardsman, fighters and warriors - no one messes with the Forchantey shipments.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
The Township is governed, officially, by three separate civic organisations: Politically by the Mereton of the town, appointed by the empire of Abbatchtka and the Glass Palace&amp;#039;s representative in the town. Folklorically, the &amp;#039;&amp;#039;&amp;#039;King of the Delta&amp;#039;&amp;#039;&amp;#039; is the most important person in the town, and previously was the official governor - until the Glass Palace appointed a mereton after the events of [[Campaign 1]]. Following the reduction in the King&amp;#039;s power, a third overt faction has developed, and the leadership of the local corps of the [[Calmorian Way]] has become more prominent in the wheels of government - especially the local &amp;#039;&amp;#039;&amp;#039;Waymaster&amp;#039;&amp;#039;&amp;#039; (Way-mistress!) [[Maman Verity|&amp;quot;Maman&amp;quot; Verity]].&lt;br /&gt;
&lt;br /&gt;
The Mereton of the town is realistically the least important to the day to day running of the twon. He is responsible for taxation and official business conducted by the Empire, and is tolerated as a useful stooge by the more notorious sectors of the freetown. He lives in the Governor&amp;#039;s House on the northern clifftop and overlooking the bay. This old Abbatchtka army fort stands proudly on the outcropping of rock, and seige weapons - trebuchets and catapults - are allegedly ready to reply invaders to the town. This old fort was developed into the Governor&amp;#039;s house, and is known to most as &amp;#039;&amp;#039;&amp;#039;Fort Mabel&amp;#039;&amp;#039;&amp;#039;. It is used as a grain store and counting house, and stands as the last officially guarded area of Daggerhaunt by the standing garrison. Led by a realistic officer who understands that the town permits the guards to exist as long as they don&amp;#039;t ask questions and tolerate the actions of the privateers of the town: after all, the bouncer of the waterfront, Quiet, is much more dangerous than one of the Brass Hats.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;King of the Delta&amp;#039;&amp;#039;&amp;#039; is a nomme du guerre of the Calmorian Way and used by a thief called Alsander Maplewood during the events of the Third War of Ascension. It is an honorific title used in Daggerhaunt and the nearby islands. The King is the last judge and appeal for those that contravene &amp;quot;The Rules of the Common Mariner&amp;quot;. It is a very democratic system: the King is One Man, and he has One Vote. During the events of the third war, the role was taken up by a lieutenant of Alsander, a half giant dragonborn behemoth of hulking muscle and scales that embodied fear. This king was a loyalist who was keeping the mystique alive during the disappearance and incarceration of the real king by [[The Ardence]]. The King&amp;#039;s court, as much as it can be described as such, is convened on a shipwrecked skyship on the southern side of the cove. The wreck is known to all as &amp;quot;The Royal&amp;quot;, and remains the only open and discussed location of the Calmorian Way outside Tor Valnari.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Maman&amp;quot; Verity&amp;#039;&amp;#039;&amp;#039; is a powerful figure in the town: she is a power broker, negotiator, and peacemaker for most, if not all, factions that bearth in Daggerhaunt. In order for business to be conducted on the land, Mamn&amp;#039;s implicit consent must be obtained and if not her displeasure is voiced in an obnoxious and final way. &lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;Maman? She is the Dame of Daggerhaunt! She is the life of the place: consider her your mother and show her respect. Her moods are like the seas, beautiful, powerful and dangerous. Show her respect, boyos, and fall in love again!&amp;quot;&lt;br /&gt;
 | sign = Captain William Defrayne&lt;br /&gt;
 | source = Overheard in the Princely Sum, prior to Defrayne&amp;#039;s disappearance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The neutral observatory is perched on the southern cliffside. A hodgepodge building of pebbledashed shells and glazing, the telescope faces out to the ocean, with a clockwork turning system that acts as a gyroscope. Ladders lean against the outside, with flowerbeds encircling the building. A clock adorns the northern side of the tower, a focal point of the town. It also carries one of the leading lights for entrance into Daggerhaunt&amp;#039;s harbour, leading vessels past the rocky shoals in relative safety. The Obvservatory is run by the retired sailor [[Phineas Sulk]]. This happy chap lost his left arm in his seafaring days, and the observatory reflects the adaptations he has made to assist his daily life. He wears a gentleman&amp;#039;s dandy fashion. The Observatory has multiple basements, accessed by trapdoors on the telescope floor. Secret passages lead further below. A square, three doored room is contained within, with the walls covered in scratched. This is a room where parleys are reached by two antagonists and a neutral officer (often Maman herself). &lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
* The [[Calmorian Way]]&lt;br /&gt;
* The Unified and Exceptional People&amp;#039;s Front&lt;br /&gt;
* The Ardence&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
&lt;br /&gt;
* King of the Delta&lt;br /&gt;
* The Mereton of Daggerhaunt&lt;br /&gt;
* Wayfarer __ ___&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1587</id>
		<title>Daggerhaunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1587"/>
		<updated>2022-06-27T22:19:11Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Markets and Merchants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Daggerhaunt&amp;#039;&amp;#039;&amp;#039; is a freehold settlement of nautical adventurers with a mercurial sense of ownership and a privateering spirit. Other Spirits may be available in the several taverns of the town.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;Oh, yeah, we have dragon whiskey here. Bought a fair share of that bitch&amp;#039;s stash a few years back. Her sister comes back on occasion, too, and graces our poor little tavern with a tall tale or two.&amp;quot;&lt;br /&gt;
 | sign = Martha Tarquist&lt;br /&gt;
 | source = Daggerhaunt&amp;#039;s finest drinking establishments.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The history of Daggerhaunt is a nightly topic of conversation in the many drinking dens of the nautical persuasion in the harbour of the town. Walking a mere twenty yards and you will have not only heard three different stories of how the town was founded, and who by; but you will also be a coin purse lighter and happier for it, if you know what&amp;#039;s good for you. The oral tradition of the retelling changes some key details depending on the quality of the drinks provided, but usually goes like this:&lt;br /&gt;
&lt;br /&gt;
A seafaring captain was wrecked in the cove after a long voyage to the south; He declared he had seen Loxadon walking amongst the land, and bartered with them for ivory. He had drank wine with queens and kings, living a life of largesse, but was forced to flee when an unfortunate misunderstanding at the court in [[Ilwd Bywd]]...&lt;br /&gt;
&lt;br /&gt;
==The Dagger haunt==&lt;br /&gt;
&lt;br /&gt;
The name of the town may come from the practice of Dagger &amp;quot;haunts&amp;quot;, a process that is designed to negotiate parleys and settlements between sailors. A dagger was used to settle this old legal procedure, with a single mark, or haunt, made in wood being symbolic of a complaint made in the presence of an observer of the town. According to the &amp;quot;Rules of the Common Mariner&amp;quot;, an agreement must be made between the two parties to satisfy this code, or a punishment would be meted out. An unfinished parley often would end with the mutual banishment of both parties from the town until the Haunt was concluded and sealed by the King of the Delta;s judment or Quadross. The record of the daggerhaunts are stored somewhere in the town, and sealed with the oath of the Rules:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;In the presence of our common mariners here, we, the undersigned add our marks to this parley, and enjoin in peace and prosperity. Let these Haunts entrust this contract to the Rules and curséd be the first to break their oath.&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Those foolish enough to break the agreement are banished and persona non grata. The last to this was an associate of [[The Ardence]] known to the world as Ser Traintel. His body was never recovered - believed to be slain by the King of the Delta himself. The legend of The Calmorian Way and Dagger haunts grows year on year.&lt;br /&gt;
&lt;br /&gt;
==Daggerhaunt in culture==&lt;br /&gt;
&lt;br /&gt;
The town is often described in literature and is commonly known as the pirate&amp;#039;s town, garnering both a romantic and general terrified response in the population. Educated people will remember learning poetry from the town at school. The &amp;#039;&amp;#039;Trio of Ghasts&amp;#039;&amp;#039; is one of these noted poems written several hundred years ago by a privateer and adventurer who lived (and subsequently died in interesting circumstances) in Daggerhaunt. Rumoured to be a daughter of a viscous pirate and a consort of the &amp;#039;&amp;#039;&amp;#039;Godtouched&amp;#039;&amp;#039;&amp;#039;, the author&amp;#039;s name has faded from collective memory.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = - I -&lt;br /&gt;
&lt;br /&gt;
The mist on water; &lt;br /&gt;
&lt;br /&gt;
Eyes sharp and bleak.&lt;br /&gt;
 &lt;br /&gt;
Lessons that were never taught her - &lt;br /&gt;
&lt;br /&gt;
Ships not changing tack.&lt;br /&gt;
&lt;br /&gt;
Tall, deadly, silent: murderous eyes; &lt;br /&gt;
&lt;br /&gt;
Vicious monster on the open seas.&lt;br /&gt;
&lt;br /&gt;
Valiant sailors&amp;#039; last and final sighs &lt;br /&gt;
&lt;br /&gt;
paying the ferrymans final fees.&lt;br /&gt;
 | sign = unknown mariner&lt;br /&gt;
 | source = A collection of examinable poetry for the young inquiring mind&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Much of the poem continues in the same vein, describing an unfortunate mariner who finds themselves targeted through a fast descending mist and attacked and scuttled by three apparently dead pirates. In legend, the ship commands many names: &amp;#039;&amp;#039;The Morbid Ark&amp;#039;&amp;#039;, &amp;#039;&amp;#039; The Surruption&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Ghostveil&amp;#039;&amp;#039;. Many, if not all of these are folkloric, enterprising pirate contemporaries may use these names to strike fear into the hearts of the general population. The ghasts of the poem may be nothing more than a persona adopted by a mundane (albeit vicious) pirate group. In any case, zombie, undead, or just piratical, the general belief is to run from the mists on the seas.&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a town built into and sprawlling around a cove of spectacularly crystal clear waters. The harbour sits at the base of two cliff-sides, the harbourmasters&amp;#039;s office and the local drinking dens are clustered around the water&amp;#039;s edge, with the residential buildings nestled behind the town centre and clinging to the low hillside that extends west towards a wooden stockade. The Governor&amp;#039;s House (aka the seat of the Mereton) stands proudly on the northern clifftop, accessible from a winding network of very narrow passageways that wind up the cliff-side between shops and houses that overhang the pavements. Opposite to the Mereton&amp;#039;s cliff is a strange sight - a cobbled together Observatory with a telescope standing proudly and looking to the west.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;The lanes of Daggerhaunt aree densely packed and wind up the natural cove&amp;#039;s cliffsides. The citizens pack as many dwellings into the bedrock and lanes as possible. The stench of the place is quite something.&amp;quot;&lt;br /&gt;
 | sign = Tay&lt;br /&gt;
 | source = A memoir of dragons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt&amp;#039;s streets blend the waterways into the cliffside, aided by the nautical public houses such as the Princely Sum on the water&amp;#039;s edge. The Saddlery and stables are often overworked and the stablehands are often grossly underpaid: passing trade often sells thier horses to the town prior to embarking on longer voyages, allowing the town to do a fair trade in second hand nags. The stable-hands are notoriously hard bargainers and much more interested in coin than otherwise expected; and the walls in the alleyways have ears, eyes and often daggers. This allows the enterprising trickster or miscreants to experience the aspects of free trade that make the town a hot bed of capitalism - exploiting the careless adventurer. Mop-haired as a countryside lad can be, and with dreams of one day going to the big city of Abbatchtka, Jhet (a stableboy) is often seen walking around town, horse-holding for the richer traveler and running errands for the highest bidder. This is a dangerous job, and Jhet&amp;#039;s continued survival seems to be related to his uncanny ability to stay neutral.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a nautical paradise, with multiple taverns proffering booze and work to the many sailors that pass through the port. Its nestled position in the Frayll allows it to be a relatively safe harbour for all, with traders and privateers sharing the quayside, an arrangement that often ends with booze-fueled arguments spilling out of the taverns and onto the streets.&lt;br /&gt;
&lt;br /&gt;
There are many dive bars and hostelries, with the well known establishments all fronting onto Waterside. At the corner of Waterside Ave and the Longest Walk is the infamous tavern known as &amp;#039;&amp;#039;&amp;#039;The Princely Sum&amp;#039;&amp;#039;&amp;#039;. Run by the rose-cheeked [[Martha Tarquist]], the &amp;quot;Some&amp;quot; often ends up more than the patron could soberly expect to pay, and the bouncer - a half giant known as &amp;quot;[[Quiet]]&amp;quot; - is employed to improve the clientele on occasion with educational visits to the waterside. The Princely Sum is tolerated by the Mereton of the town, who is quietly understood to have an arrangement of sorts with the landlady; and captains and traders often frequent the tavern trying to entice the patrons to offers of work and pay. Sometimes they are successful, and oftentimes rumours swirl around the place as only tales of unfathomable riches can.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Broken Net&amp;#039;&amp;#039;&amp;#039; is a tavern of repute. Ill or not, its reputable. Many rumours or tall tales are heard of here, with some indeed being true. Some folk talk of the &amp;quot;King of the Delta&amp;quot;, a title often heard of in hushed tones, and believed to be the true power in Daggerhaunt.&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;It&amp;#039;s more that I am a go between: You understand me, I understand them. And they need me to find you. For a moderate fee, of course.&amp;quot;&lt;br /&gt;
 | sign = [[Raiffe]]&lt;br /&gt;
 | source = Overheard in the Sum.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The shops of the town are varied. Expensive magical items are relatively rare; often the freelancers and privateers will be contracted by Abbatchtkan noble patrons. The middlemen for the nobility are often identified on the quayside by their foppish fashion and over the top hats and demeanour. One such gentleman is called [[Raiffe]]. He acts on behalf of Ser Berthon of [[Lamoren]], and antiquities dealer from the elf-human city to the east who covets historical magical artefacts. Raiffe seems to love his work as a subcontractor of adventurers, living off the shared fame and fortune without the fuss of stabbing things and getting his beautiful leather boots dirty: his turquoise cravat flutters in the wind, his cigarillo twirling purple smoke as the ships call into the port. Taking note of new arrivals is his business, and one that he does very, &amp;#039;&amp;#039;very&amp;#039;&amp;#039; well.&lt;br /&gt;
&lt;br /&gt;
== The Griffon&amp;#039;s Arsenal ==&lt;br /&gt;
&lt;br /&gt;
Located in the main market area of the town, on the North side of a small square is a squat shop on the ground floor of a 2 story building. A sign outside has a painted Griffon and the window displays faded armour and deadly looking spears and halberds.&lt;br /&gt;
&lt;br /&gt;
Inside you&amp;#039;ll find the proprietor, Flintfinder. A, 8 foot tallk, 70 year-old goliath who has run the shop since returning from the wars in his mid-20s. He normally wears short-sleeved shirts to better show off the large tribal tattoos down both arms. Life has taken its toll and Flintfinder is weary, tired but friendly to all visitors and is always willing to make a fair and equitable deal for passers by.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
The Township is governed, officially, by three separate civic organisations: Politically by the Mereton of the town, appointed by the empire of Abbatchtka and the Glass Palace&amp;#039;s representative in the town. Folklorically, the &amp;#039;&amp;#039;&amp;#039;King of the Delta&amp;#039;&amp;#039;&amp;#039; is the most important person in the town, and previously was the official governor - until the Glass Palace appointed a mereton after the events of [[Campaign 1]]. Following the reduction in the King&amp;#039;s power, a third overt faction has developed, and the leadership of the local corps of the [[Calmorian Way]] has become more prominent in the wheels of government - especially the local &amp;#039;&amp;#039;&amp;#039;Waymaster&amp;#039;&amp;#039;&amp;#039; (Way-mistress!) [[Maman Verity|&amp;quot;Maman&amp;quot; Verity]].&lt;br /&gt;
&lt;br /&gt;
The Mereton of the town is realistically the least important to the day to day running of the twon. He is responsible for taxation and official business conducted by the Empire, and is tolerated as a useful stooge by the more notorious sectors of the freetown. He lives in the Governor&amp;#039;s House on the northern clifftop and overlooking the bay. This old Abbatchtka army fort stands proudly on the outcropping of rock, and seige weapons - trebuchets and catapults - are allegedly ready to reply invaders to the town. This old fort was developed into the Governor&amp;#039;s house, and is known to most as &amp;#039;&amp;#039;&amp;#039;Fort Mabel&amp;#039;&amp;#039;&amp;#039;. It is used as a grain store and counting house, and stands as the last officially guarded area of Daggerhaunt by the standing garrison. Led by a realistic officer who understands that the town permits the guards to exist as long as they don&amp;#039;t ask questions and tolerate the actions of the privateers of the town: after all, the bouncer of the waterfront, Quiet, is much more dangerous than one of the Brass Hats.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;King of the Delta&amp;#039;&amp;#039;&amp;#039; is a nomme du guerre of the Calmorian Way and used by a thief called Alsander Maplewood during the events of the Third War of Ascension. It is an honorific title used in Daggerhaunt and the nearby islands. The King is the last judge and appeal for those that contravene &amp;quot;The Rules of the Common Mariner&amp;quot;. It is a very democratic system: the King is One Man, and he has One Vote. During the events of the third war, the role was taken up by a lieutenant of Alsander, a half giant dragonborn behemoth of hulking muscle and scales that embodied fear. This king was a loyalist who was keeping the mystique alive during the disappearance and incarceration of the real king by [[The Ardence]]. The King&amp;#039;s court, as much as it can be described as such, is convened on a shipwrecked skyship on the southern side of the cove. The wreck is known to all as &amp;quot;The Royal&amp;quot;, and remains the only open and discussed location of the Calmorian Way outside Tor Valnari.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Maman&amp;quot; Verity&amp;#039;&amp;#039;&amp;#039; is a powerful figure in the town: she is a power broker, negotiator, and peacemaker for most, if not all, factions that bearth in Daggerhaunt. In order for business to be conducted on the land, Mamn&amp;#039;s implicit consent must be obtained and if not her displeasure is voiced in an obnoxious and final way. &lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;Maman? She is the Dame of Daggerhaunt! She is the life of the place: consider her your mother and show her respect. Her moods are like the seas, beautiful, powerful and dangerous. Show her respect, boyos, and fall in love again!&amp;quot;&lt;br /&gt;
 | sign = Captain William Defrayne&lt;br /&gt;
 | source = Overheard in the Princely Sum, prior to Defrayne&amp;#039;s disappearance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The neutral observatory is perched on the southern cliffside. A hodgepodge building of pebbledashed shells and glazing, the telescope faces out to the ocean, with a clockwork turning system that acts as a gyroscope. Ladders lean against the outside, with flowerbeds encircling the building. A clock adorns the northern side of the tower, a focal point of the town. It also carries one of the leading lights for entrance into Daggerhaunt&amp;#039;s harbour, leading vessels past the rocky shoals in relative safety. The Obvservatory is run by the retired sailor [[Phineas Sulk]]. This happy chap lost his left arm in his seafaring days, and the observatory reflects the adaptations he has made to assist his daily life. He wears a gentleman&amp;#039;s dandy fashion. The Observatory has multiple basements, accessed by trapdoors on the telescope floor. Secret passages lead further below. A square, three doored room is contained within, with the walls covered in scratched. This is a room where parleys are reached by two antagonists and a neutral officer (often Maman herself). &lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&lt;br /&gt;
* The [[Calmorian Way]]&lt;br /&gt;
* The Unified and Exceptional People&amp;#039;s Front&lt;br /&gt;
* The Ardence&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
&lt;br /&gt;
* King of the Delta&lt;br /&gt;
* The Mereton of Daggerhaunt&lt;br /&gt;
* Wayfarer __ ___&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_27&amp;diff=1584</id>
		<title>Session 27</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_27&amp;diff=1584"/>
		<updated>2022-06-21T21:57:29Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 27&lt;br /&gt;
  | session = 27&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 21 June 2022&lt;br /&gt;
  | preceded by = [[Session 26]]&lt;br /&gt;
  | followed by = [[Session 28]]&lt;br /&gt;
  | moon phase = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
== The Rise and Fall of the Scorched Garrison ==&lt;br /&gt;
&lt;br /&gt;
Having fled from the encroaching magma, the party encounter what appears to be a gelatinuous lava cube. It strikes out with its pseudopods but after much fighting and attacks, Benji conjures a small shower of rain that ends up killing the creature. As part of the fight, a thorn whip hits the device at the edge of the bridge and seems to trigger some clockwork.&lt;br /&gt;
&lt;br /&gt;
Some of the party cross the glass bridge, slipping and sliding on the water that remains, crashing into the wall at the far-side.&lt;br /&gt;
&lt;br /&gt;
With more time on their side, Luna and Benji examine the mechanism at the side of the glass bridge and realise that it has a button and it might control something related to the lava. Benji pushes the button and the garrison seems to tilt the opposite direction and the rooms they came from, filled with magma start to drain, and the other side starts to fill up. As the far side fills up, the creature attacking goblins scampers away, leaving the party alone. Benji pushes the button again and a grinding noise is heard from the mechanism and the garrison starts to shake.&lt;br /&gt;
&lt;br /&gt;
With the garrison seemingly about to crash around them, the group reunite and flee with Almane and Stumble. Passing through rooms that are on fire and ruined by magma, they begin to escape, but it does not all go to plan, and when running through the last room and stepping from stone to stone across lava, Stumble stumbles and his foot is plunged into the lava, he&amp;#039;s hauled out but is badly wounded by this. Eventually however they reach the portal - now flickering and sparking, as the place crashes around them.&lt;br /&gt;
&lt;br /&gt;
In the distance they see a large tower with one of the lava giants stood next to it, seemingly talking to some feminine fire element. She hits the giant in the head, and Luna thinks she gets a glimpse of some figure in dark robes on the giants shoulder, before they disappear.&lt;br /&gt;
&lt;br /&gt;
The party jump through the portal and arrive safely, if not fully intact, back in [[Kosmon]].&lt;br /&gt;
&lt;br /&gt;
== Quis custodiet ipsos custodes? ==&lt;br /&gt;
&lt;br /&gt;
Synopsis of conversation with the Associate, the scrying, the war, etc.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Quierk|Zeed]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Kosmon]]&lt;br /&gt;
* The Plane of Ash&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_27&amp;diff=1583</id>
		<title>Session 27</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_27&amp;diff=1583"/>
		<updated>2022-06-21T21:53:25Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 27&lt;br /&gt;
  | session = 27&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 21 June 2022&lt;br /&gt;
  | preceded by = [[Session 26]]&lt;br /&gt;
  | followed by = [[Session 28]]&lt;br /&gt;
  | moon phase = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
== The Garrison of Ash and Magma ==&lt;br /&gt;
&lt;br /&gt;
Having fled from the encroaching magma, the party encounter what appears to be a gelatinuous lava cube. It strikes out with its pseudopods but after much fighting and attacks, Benji conjures a small shower of rain that ends up killing the creature. As part of the fight, a thorn whip hits the device at the edge of the bridge and seems to trigger some clockwork.&lt;br /&gt;
&lt;br /&gt;
Some of the party cross the glass bridge, slipping and sliding on the water that remains, crashing into the wall at the far-side.&lt;br /&gt;
&lt;br /&gt;
With more time on their side, Luna and Benji examine the mechanism at the side of the glass bridge and realise that it has a button and it might control something related to the lava. Benji pushes the button and the garrison seems to tilt the opposite direction and the rooms they came from, filled with magma start to drain, and the other side starts to fill up. As the far side fills up, the creature attacking goblins scampers away, leaving the party alone. Benji pushes the button again and a grinding noise is heard from the mechanism and the garrison starts to shake.&lt;br /&gt;
&lt;br /&gt;
With the garrison seemingly about to crash around them, the group reunite and flee with Almane and Stumble. Passing through rooms that are on fire and ruined by magma, they begin to escape, but it does not all go to plan, and when running through the last room and stepping from stone to stone across lava, Stumble stumbles and his foot is plunged into the lava, he&amp;#039;s hauled out but is badly wounded by this. Eventually however they reach the portal - now flickering and sparking, as the place crashes around them.&lt;br /&gt;
&lt;br /&gt;
In the distance they see a large tower with one of the lava giants stood next to it, seemingly talking to some feminine fire element. She hits the giant in the head, and Luna thinks she gets a glimpse of some figure in dark robes on the giants shoulder, before they disappear.&lt;br /&gt;
&lt;br /&gt;
The party jump through the portal and arrive safely, if not fully intact, back in [[Kosmon]].&lt;br /&gt;
&lt;br /&gt;
== Quis custodiet ipsos custodes? ==&lt;br /&gt;
&lt;br /&gt;
Synopsis of conversation with the Associate, the scrying, the war, etc.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Quierk|Zeed]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Kosmon]]&lt;br /&gt;
* The Plane of Ash&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_27&amp;diff=1582</id>
		<title>Session 27</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_27&amp;diff=1582"/>
		<updated>2022-06-21T21:53:06Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 27&lt;br /&gt;
  | session = 27&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 21 June 2022&lt;br /&gt;
  | preceded by = [[Session 26]]&lt;br /&gt;
  | followed by = [[Session 28]]&lt;br /&gt;
  | moon phase = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
== The Garrison of Ash and Magma ==&lt;br /&gt;
&lt;br /&gt;
Having fled from the encroaching magma, the party encounter what appears to be a gelatinuous lava cube. It strikes out with its pseudopods but after much fighting and attacks, Benji conjures a small shower of rain that ends up killing the creature. As part of the fight, a thorn whip hits the device at the edge of the bridge and seems to trigger some clockwork.&lt;br /&gt;
&lt;br /&gt;
Some of the party cross the glass bridge, slipping and sliding on the water that remains, crashing into the wall at the far-side.&lt;br /&gt;
&lt;br /&gt;
With more time on their side, Luna and Benji examine the mechanism at the side of the glass bridge and realise that it has a button and it might control something related to the lava. Benji pushes the button and the garrison seems to tilt the opposite direction and the rooms they came from, filled with magma start to drain, and the other side starts to fill up. As the far side fills up, the creature attacking goblins scampers away, leaving the party alone. Benji pushes the button again and a grinding noise is heard from the mechanism and the garrison starts to shake.&lt;br /&gt;
&lt;br /&gt;
With the garrison seemingly about to crash around them, the group reunite and flee with Almane and Stumble. Passing through rooms that are on fire and ruined by magma, they begin to escape, but it does not all go to plan, and when running through the last room and stepping from stone to stone across lava, Stumble stumbles and his foot is plunged into the lava, he&amp;#039;s hauled out but is badly wounded by this. Eventually however they reach the portal - now flickering and sparking, as the place crashes around them.&lt;br /&gt;
&lt;br /&gt;
In the distance they see a large tower with one of the lava giants stood next to it, seemingly talking to some feminine fire element. She hits the giant in the head, and Luna thinks she gets a glimpse of some figure in dark robes on the giants shoulder, before they disappear.&lt;br /&gt;
&lt;br /&gt;
The party jump through the portal and arrive safely, if not fully intact, back in [[Kosmon]].&lt;br /&gt;
&lt;br /&gt;
== Quis custodiet ipsos custodes? ==&lt;br /&gt;
&lt;br /&gt;
Synopsis of conversation with the Associate, the scrying, the war, etc.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Io]]&lt;br /&gt;
* [[Quierk|Zeed]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Kosmon]]&lt;br /&gt;
* The Plane of Ash&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_27&amp;diff=1581</id>
		<title>Session 27</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_27&amp;diff=1581"/>
		<updated>2022-06-21T21:49:17Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 27&lt;br /&gt;
  | session = 27&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 21 June 2022&lt;br /&gt;
  | preceded by = [[Session 26]]&lt;br /&gt;
  | followed by = [[Session 28]]&lt;br /&gt;
  | moon phase = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
== The Garrison of Ash and Magma ==&lt;br /&gt;
&lt;br /&gt;
Having fled from the encroaching magma, the party encounter what appears to be a gelatinuous lava cube. It strikes out with its pseudopods but after much fighting and attacks, Benji conjures a small shower of rain that ends up killing the creature. As part of the fight, a thorn whip hits the device at the edge of the bridge and seems to trigger some clockwork.&lt;br /&gt;
&lt;br /&gt;
Some of the party cross the glass bridge, slipping and sliding on the water that remains, crashing into the wall at the far-side.&lt;br /&gt;
&lt;br /&gt;
With more time on their side, Luna and Benji examine the mechanism at the side of the glass bridge and realise that it has a button and it might control something related to the lava. Luna pushes the button and the garrison seems to tilt the opposite direction and the rooms they came from, filled with magma start to drain, and the other side starts to fill up. As the far side fills up, the creature attacking goblins scampers away, leaving the party alone. Benji pushes the button again and a grinding noise is heard from the mechanism and the garrison starts to shake.&lt;br /&gt;
&lt;br /&gt;
With the garrison seemingly about to crash around them, the group reunite and flee with Almane and Stumble. Passing through rooms that are on fire and ruined by magma, they begin to escape, but it does not all go to plan, and when running through the last room and stepping from stone to stone across lava, Stumble stumbles and his foot is plunged into the lava, he&amp;#039;s hauled out but is badly wounded by this. Eventually however they reach the portal - now flickering and sparking, as the place crashes around them.&lt;br /&gt;
&lt;br /&gt;
In the distance they see a large tower with one of the lava giants stood next to it, seemingly talking to some feminine fire element. She hits the giant in the head, and Luna thinks she gets a glimpse of some figure in dark robes on the giants shoulder, before they disappear.&lt;br /&gt;
&lt;br /&gt;
The party jump through the portal and arrive safely, if not fully intact, back in [[Kosmon]].&lt;br /&gt;
&lt;br /&gt;
== Quis custodiet ipsos custodes? ==&lt;br /&gt;
&lt;br /&gt;
Synopsis of conversation with the Associate, the scrying, the war, etc.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Io]]&lt;br /&gt;
* [[Quierk|Zeed]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Kosmon]]&lt;br /&gt;
* The Plane of Ash&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1580</id>
		<title>Campaign 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1580"/>
		<updated>2022-06-21T18:12:29Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will act as a hub for information pertaining to Mintopia&amp;#039;s game set in Kuselada. It takes place some 150 years before [[Campaign 2]] and about 5 years after the events of the Third War of Ascendency ([[Campaign 1]]).&lt;br /&gt;
&lt;br /&gt;
= Sessions =&lt;br /&gt;
&lt;br /&gt;
A list of all sessions will appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session zeroes&amp;quot; were done where the players rolled stats and started the campaign in groups of 2 in the week beginning TBA.&lt;br /&gt;
&lt;br /&gt;
* Session 0a - Riot, Perils and Damo&lt;br /&gt;
* Session 0b - Fae and Jay&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Session List ==&lt;br /&gt;
===Arc One - Sessions 1-? - Creation of an Adventuring party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3x01 |Oh god, its happening again!]]&amp;quot;&lt;br /&gt;
| June 20, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3x02 |Big trouble in little Daggerhaunt]]&amp;quot;&lt;br /&gt;
| June 27, 2022&lt;br /&gt;
|-&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_3x02&amp;diff=1579</id>
		<title>Session 3x02</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_3x02&amp;diff=1579"/>
		<updated>2022-06-21T18:11:53Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: Created page with &amp;quot;It&amp;#039;s a beautiful day in Daggerhaunt, and you are a group of adventurers.  {{Session Infobox   | title = Session 2   | session = 2   | campaign =  3   | date = 28 June 2022   | followed by =  Session 3 }}  = Synopsis =   = Characters =  * Raff Padavona * Saga Valdisdotter * Ballar Sylvan * Kharn Banesblight * Obaeryx Clyrafax  = Locations =  * Daggerhaunt ** The Princely Sum  = Questions =  = Media =&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s a beautiful day in Daggerhaunt, and you are a group of adventurers.&lt;br /&gt;
&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 2&lt;br /&gt;
  | session = 2&lt;br /&gt;
  | campaign = [[Campaign 3 | 3]]&lt;br /&gt;
  | date = 28 June 2022&lt;br /&gt;
  | followed by = [[Session 3x03 | Session 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Raff Padavona]]&lt;br /&gt;
* [[Saga Valdisdotter]]&lt;br /&gt;
* [[Ballar Sylvan]]&lt;br /&gt;
* [[Kharn Banesblight]]&lt;br /&gt;
* [[Obaeryx Clyrafax]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Daggerhaunt]]&lt;br /&gt;
** [[The Princely Sum]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1578</id>
		<title>Campaign 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1578"/>
		<updated>2022-06-21T18:10:54Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Arc One - Sessions 1-? - Creation of an Adventuring party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will act as a hub for information pertaining to Mintopia&amp;#039;s game set in Kuselada. It takes place some 150 years before [[Campaign 2]] and about 5 years after the events of the Third War of Ascendency ([[Campaign 1]]).&lt;br /&gt;
&lt;br /&gt;
= Sessions =&lt;br /&gt;
&lt;br /&gt;
A list of all sessions will appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session zeroes&amp;quot; were done where the players rolled stats and started the campaign in groups of 2 in the week beginning TBA.&lt;br /&gt;
&lt;br /&gt;
* Session 0a - Riot, Perils and Damo&lt;br /&gt;
* Session 0b - Fae and Jay&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Session List ==&lt;br /&gt;
===Arc One - Sessions 1-? - Creation of an Adventuring party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3x01 |Oh god, its happening again!]]&amp;quot;&lt;br /&gt;
| June 20, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3x02 |Big trouble in little Daggerhaunt]]&amp;quot;&lt;br /&gt;
| June 27, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Players and Player Characters=&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1577</id>
		<title>Campaign 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1577"/>
		<updated>2022-06-21T18:08:59Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Arc One - Sessions 0- - Creation of an Adventuring party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will act as a hub for information pertaining to Mintopia&amp;#039;s game set in Kuselada. It takes place some 150 years before [[Campaign 2]] and about 5 years after the events of the Third War of Ascendency ([[Campaign 1]]).&lt;br /&gt;
&lt;br /&gt;
= Sessions =&lt;br /&gt;
&lt;br /&gt;
A list of all sessions will appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session zeroes&amp;quot; were done where the players rolled stats and started the campaign in groups of 2 in the week beginning TBA.&lt;br /&gt;
&lt;br /&gt;
* Session 0a - Riot, Perils and Damo&lt;br /&gt;
* Session 0b - Fae and Jay&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Session List ==&lt;br /&gt;
===Arc One - Sessions 1-? - Creation of an Adventuring party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3x01 |Oh god, its happening again!]]&amp;quot;&lt;br /&gt;
| June 20, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3x02 |???]]&amp;quot;&lt;br /&gt;
| TBA, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Players and Player Characters=&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1576</id>
		<title>Campaign 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1576"/>
		<updated>2022-06-21T18:08:01Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Sessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will act as a hub for information pertaining to Mintopia&amp;#039;s game set in Kuselada. It takes place some 150 years before [[Campaign 2]] and about 5 years after the events of the Third War of Ascendency ([[Campaign 1]]).&lt;br /&gt;
&lt;br /&gt;
= Sessions =&lt;br /&gt;
&lt;br /&gt;
A list of all sessions will appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session zeroes&amp;quot; were done where the players rolled stats and started the campaign in groups of 2 in the week beginning TBA.&lt;br /&gt;
&lt;br /&gt;
* Session 0a - Riot, Perils and Damo&lt;br /&gt;
* Session 0b - Fae and Jay&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Session List ==&lt;br /&gt;
===Arc One - Sessions 0- - Creation of an Adventuring party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;[[Session 3x01 |Oh god, its happening again!]]&amp;quot;&lt;br /&gt;
| June 20, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 3x02 |???]]&amp;quot;&lt;br /&gt;
| TBA, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Players and Player Characters=&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_3x01&amp;diff=1575</id>
		<title>Session 3x01</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_3x01&amp;diff=1575"/>
		<updated>2022-06-21T18:06:54Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new world, new adventurers and a new story. Is it Monday yet?&lt;br /&gt;
&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 1&lt;br /&gt;
  | session = 1&lt;br /&gt;
  | campaign = [[Campaign 3 | 3]]&lt;br /&gt;
  | date = 20 June 2022&lt;br /&gt;
  | followed by = [[Session 3x02 | Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Raff Padavona]]&lt;br /&gt;
* [[Saga Valdisdotter]]&lt;br /&gt;
* [[Ballar Sylvan]]&lt;br /&gt;
* [[Kharn Banesblight]]&lt;br /&gt;
* [[Obaeryx Clyrafax]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Daggerhaunt]]&lt;br /&gt;
** [[The Broken Net]]&lt;br /&gt;
** [[The Princely Sum]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_3x01&amp;diff=1574</id>
		<title>Session 3x01</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_3x01&amp;diff=1574"/>
		<updated>2022-06-21T18:06:40Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new world, new adventurers and a new story. Is it Monday yet?&lt;br /&gt;
&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 1&lt;br /&gt;
  | session = 1&lt;br /&gt;
  | campaign = [[Campaign 3 | 3]]&lt;br /&gt;
  | date = 20 June 2022&lt;br /&gt;
  | followed by = [[Session 3x02 | Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Raff Padavona]]&lt;br /&gt;
* [[Saga Valdisdotter]]&lt;br /&gt;
* [[Ballar Sylvan]]&lt;br /&gt;
* [[Kharn Banesblight]]&lt;br /&gt;
* [[Obaeryx Clyrafx]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Daggerhaunt]]&lt;br /&gt;
** [[The Broken Net]]&lt;br /&gt;
** [[The Princely Sum]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_3x01&amp;diff=1573</id>
		<title>Session 3x01</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_3x01&amp;diff=1573"/>
		<updated>2022-06-21T18:03:47Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new world, new adventurers and a new story. Is it Monday yet?&lt;br /&gt;
&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 1&lt;br /&gt;
  | session = 1&lt;br /&gt;
  | campaign = [[Campaign 3 | 3]]&lt;br /&gt;
  | date = 20 June 2022&lt;br /&gt;
  | followed by = [[Session 3x02 | Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Daggerhaunt]]&lt;br /&gt;
** [[The Broken Net]]&lt;br /&gt;
** [[The Princely Sum]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_3x01&amp;diff=1572</id>
		<title>Session 3x01</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_3x01&amp;diff=1572"/>
		<updated>2022-06-21T18:03:36Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: Created page with &amp;quot;A new world, new adventurers and a new story. Is it Monday yet?  {{Session Infobox   | title = Session 1   | session = 1   | campaign =  3   | date = 20 June 2022   | followed by =  Session 3 }}  = Synopsis =   = Characters =   = Locations =  * Daggerhaunt ** The Broken Net ** The Princely Sum  = Questions =  = Media =&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new world, new adventurers and a new story. Is it Monday yet?&lt;br /&gt;
&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 1&lt;br /&gt;
  | session = 1&lt;br /&gt;
  | campaign = [[Campaign 3 | 3]]&lt;br /&gt;
  | date = 20 June 2022&lt;br /&gt;
  | followed by = [[Session 3x02 | Session 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
* [[Daggerhaunt]]&lt;br /&gt;
** [[The Broken Net]]&lt;br /&gt;
** [[The Princely Sum]]&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Featherstone&amp;diff=1518</id>
		<title>Featherstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Featherstone&amp;diff=1518"/>
		<updated>2022-06-13T16:11:12Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small hamlet in [[Abbatchtka_(Continent) | Abbatchka]] to the south of [[Yellowshade]]. &amp;#039;&amp;#039;&amp;#039;Featherstone&amp;#039;&amp;#039;&amp;#039; is nestled on the edges of the forest, well located for both farming and hunting.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;Where? I&amp;#039;ve never heard of the place.&amp;quot;&lt;br /&gt;
 | sign = Tony &amp;quot;the Lark&amp;quot;, Bard of the Ancient Abbatchtkan Society of Explorers and Adventurers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
To the south of the Industrial town of Yellowshade is a small farming and hunting village. The village has been settled a number of times in the last few hundred years, before famine or change in circumstances cause it to become abandoned. The latest settlement attempt was 120 years ago when Elliot Skeld and his family started a small farm in the fertile meadows on the edge of the forest. They were joined a few years later by more families and hunters, with a small hunting lodge being established in the following 10 years to prepare meat for the villagers and a minor export trade of skins and pelts with the visiting traders.&lt;br /&gt;
&lt;br /&gt;
Today the village barely supports a market, with most trade happening with passing merchants and bartering amongst homesteads and farmers. The only tavern, simply known as &amp;#039;The Well&amp;#039;, is more a small taproom built in an outbuilding of the Skeld farm. The town is occasionally visited by lone travellers or hermits passing through.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
== The Well ==&lt;br /&gt;
&lt;br /&gt;
A small taproom in the outbuildings of the Skeld farm, it is still run by the Skeld family, with the family patriarch Joshua Skeld serving and holding court while his sons, Joseph and Harry tend to the crops and the cows. The only patrons are generally other farmers and the few hunters who enjoy telling old Joshua stories of the creatures lurking in the forest.&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
&lt;br /&gt;
* Joshua Skeld - The elderly family patriarch, grandson of the village founder, Elliot. Holds court and serves drinks in The Well.&lt;br /&gt;
* Joseph Skeld - Joshua&amp;#039;s eldest son, ostensibly runs the farm.&lt;br /&gt;
* Harry Skeld - Joshua&amp;#039;s youngest son and works the farm.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Featherstone&amp;diff=1512</id>
		<title>Featherstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Featherstone&amp;diff=1512"/>
		<updated>2022-06-13T15:23:44Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small hamlet in [[Abbatchtka_(Continent) | Abbatchka]] to the south of [[Yellowshade]]. &amp;#039;&amp;#039;&amp;#039;Featherstone&amp;#039;&amp;#039;&amp;#039; is nestled on the edges of the forest, well located for both farming and hunting.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;Where? I&amp;#039;ve never heard of the place.&amp;quot;&lt;br /&gt;
 | sign = Lord Westfold, ASEA Guild Historian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
To the south of the Industrial town of Yellowshade is a small farming and hunting village. The village has been settled a number of times in the last few hundred years, before famine or change in circumstances cause it to become abandoned. The latest settlement attempt was 120 years ago when Elliot Skeld and his family started a small farm in the fertile meadows on the edge of the forest. They were joined a few years later by more families and hunters, with a small hunting lodge being established in the following 10 years to prepare meat for the villagers and a minor export trade of skins and pelts with the visiting traders.&lt;br /&gt;
&lt;br /&gt;
Today the village barely supports a market, with most trade happening with passing merchants and bartering amongst homesteads and farmers. The only tavern, simply known as &amp;#039;The Well&amp;#039;, is more a small taproom built in an outbuilding of the Skeld farm. The town is occasionally visited by lone travellers or hermits passing through.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
== The Well ==&lt;br /&gt;
&lt;br /&gt;
A small taproom in the outbuildings of the Skeld farm, it is still run by the Skeld family, with the family patriarch Joshua Skeld serving and holding court while his sons, Joseph and Harry tend to the crops and the cows. The only patrons are generally other farmers and the few hunters who enjoy telling old Joshua stories of the creatures lurking in the forest.&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
&lt;br /&gt;
* Joshua Skeld - The elderly family patriarch, grandson of the village founder, Elliot. Holds court and serves drinks in The Well.&lt;br /&gt;
* Joseph Skeld - Joshua&amp;#039;s eldest son, ostensibly runs the farm.&lt;br /&gt;
* Harry Skeld - Joshua&amp;#039;s youngest son and works the farm.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Featherstone&amp;diff=1511</id>
		<title>Featherstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Featherstone&amp;diff=1511"/>
		<updated>2022-06-13T15:22:58Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: Created page with &amp;quot;A small hamlet in  Abbatchka to the south of Yellowshade. &amp;#039;&amp;#039;&amp;#039;Featherstone&amp;#039;&amp;#039;&amp;#039; is nestled on the edges of the forest, well located for both farming and hunting.   {{quote  | text = &amp;quot;Where? I&amp;#039;ve never heard of the place.&amp;quot;  | sign = Lord Westfold, ASEA Guild Historian }}  = History =  To the south of the Industrial town of Yellowshade is a small farming and hunting village. The village has been settled a number of times in the last few hundred...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small hamlet in [[Abbatchtka_(Continent) | Abbatchka]] to the south of [[Yellowshade]]. &amp;#039;&amp;#039;&amp;#039;Featherstone&amp;#039;&amp;#039;&amp;#039; is nestled on the edges of the forest, well located for both farming and hunting.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = &amp;quot;Where? I&amp;#039;ve never heard of the place.&amp;quot;&lt;br /&gt;
 | sign = Lord Westfold, ASEA Guild Historian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
To the south of the Industrial town of Yellowshade is a small farming and hunting village. The village has been settled a number of times in the last few hundred years, before famine or change in circumstances cause it to become abandoned. The latest settlement attempt was 120 years ago when Elliot Skeld and his family started a small farm in the fertile meadows on the edge of the forest. They were joined a few years later by more families and hunters, with a small hunting lodge being established in the following 10 years to prepare meat for the villagers and a minor export trade of skins and pelts with the visiting traders.&lt;br /&gt;
&lt;br /&gt;
Today the village barely supports a market, with most trade happening with passing merchants and bartering amongst homesteads and farmers. The only tavern, simply known as &amp;#039;The Well&amp;#039;, is more a small taproom built in an outbuilding of the Skeld farm.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
== The Well ==&lt;br /&gt;
&lt;br /&gt;
A small taproom in the outbuildings of the Skeld farm, it is still run by the Skeld family, with the family patriarch Joshua Skeld serving and holding court while his sons, Joseph and Harry tend to the crops and the cows. The only patrons are generally other farmers and the few hunters who enjoy telling old Joshua stories of the creatures lurking in the forest.&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
&lt;br /&gt;
* Joshua Skeld - The elderly family patriarch, grandson of the village founder, Elliot. Holds court and serves drinks in The Well.&lt;br /&gt;
* Joseph Skeld - Joshua&amp;#039;s eldest son, ostensibly runs the farm.&lt;br /&gt;
* Harry Skeld - Joshua&amp;#039;s youngest son and works the farm.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=The_Ahne_Oasis&amp;diff=1391</id>
		<title>The Ahne Oasis</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=The_Ahne_Oasis&amp;diff=1391"/>
		<updated>2022-05-16T19:02:38Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Ahne Oasis&amp;#039;&amp;#039;&amp;#039; is a small location that is almost apocryphal for adventurers. Located in [[The Morr Desert]], it is a location that often searched for by aspiring (and poor) dungeon delvers looking for the lost treasure of the Old Kingdom.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Volunteering to find the Ahne? Are you bloody insane? The sandstorms around there could sharpen steel!&lt;br /&gt;
 | sign = Old Man Dearhy&lt;br /&gt;
 | source = Overheard in the Glassehaus, Abbatchtka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The Ahne Oasis is located some 70 miles from [[Abbatchtka (City)]] in [[The Morr Desert]]. It has many rumours and legends that swirl around the area. It is believed by Abbatchtkan historians that the Tomb of the First Emperor was built here, though official documentation doesn&amp;#039;t even mention such a mausoleum. Further rumours suggest that the site may also be associated with [[Diato]].&lt;br /&gt;
&lt;br /&gt;
= Archaelogy =&lt;br /&gt;
&lt;br /&gt;
At the center of The Oasis are meant to be the ruins of the city and standing untouched amongst them, the Temple of The Emperor. This was allegedly a 400 foot high sandstone pyramid capped with a limestone point. Within is rumours to lie the treasures of the Old Kingdom, the final resting place of The Emperor and fortune. As yet, no verified expeditions have confirmed the presence of the temple and there are no reputable accounts.&lt;br /&gt;
&lt;br /&gt;
= Modern Exploration =&lt;br /&gt;
&lt;br /&gt;
Spurred on by rumours of treasures, novice adventurers and treasure seekers often set out from Abbatchka across The Morr Desert to find The Oasis. Unreputable guides offer their services and pray on these inexperienced tourists, taking upfront payment and stranding them in the desert to die of thirst and hunger.&lt;br /&gt;
&lt;br /&gt;
An notable expedition of warriors, archaelogists and treasure hunters set forth for The Oasis 10 years ago, but only 2 people returned alive, claiming to have visited the Temple and telling stories of the horrifying things within - although they&amp;#039;re more talkative about it when bought drinks by the same gullible tourists who now seek the treasures.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* The Order of Tamarand&lt;br /&gt;
* Abbatchkan Society of Explorers and Adventurers (ASEA)&lt;br /&gt;
* The First Kingdom&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* Arbeth Day, The Order of Tamarand&lt;br /&gt;
* Benny Hassan, Guide&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1385</id>
		<title>Campaign 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Campaign_3&amp;diff=1385"/>
		<updated>2022-05-16T18:37:07Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will act as a hub for information pertaining to Mintopia&amp;#039;s game set in Kuselada. It takes place some 150 years before [[Campaign 2]] and about 5 years after the events of the Third War of Ascendency ([[Campaign 1]]).&lt;br /&gt;
&lt;br /&gt;
= Sessions =&lt;br /&gt;
&lt;br /&gt;
A list of all sessions will appear here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session zeroes&amp;quot; were done where the players rolled stats and started the campaign in groups of 2 in the week beginning TBA.&lt;br /&gt;
&lt;br /&gt;
* Session 0a - &lt;br /&gt;
* Session 0b - &lt;br /&gt;
* Session 0c - &lt;br /&gt;
* Session 0d - &lt;br /&gt;
&lt;br /&gt;
== Session List ==&lt;br /&gt;
===Arc One - Sessions 0- - Creation of an Adventuring party ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Session&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Date&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 3x01 |Oh god, its happening again!]]&amp;quot;&lt;br /&gt;
| TBA, 2022&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;[[Session 3x02 |???]]&amp;quot;&lt;br /&gt;
| TBA, 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Players and Player Characters=&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1298</id>
		<title>Daggerhaunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1298"/>
		<updated>2022-05-02T08:15:55Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Daggerhaunt&amp;#039;&amp;#039;&amp;#039; is a freehold settlement of nautical adventurers with a mercurial sense of ownership and a privateering spirit. Other Spirits may be available in the several taverns of the town.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Lorem Ipsum etc etc &lt;br /&gt;
 | sign = Author&lt;br /&gt;
 | source = Quote Block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The history of Daggerhaunt is a nightly topic of conversation in the many drinking dens of the nautical persuasion in the harbour of the town. Walking a mere twenty yards and you will have not only heard three different stories of how the town was founded, and who by; but you will also be a coin purse lighter and happier for it, if you know whats good for you. The oral tradition of the retelling changes some key details depending on the quality of the drinks provided, but usually goes like this:&lt;br /&gt;
&lt;br /&gt;
A seafaring captain was wrecked in the cove after a long voyage to the south; He declared he had seen Loxadon walking amongst the land, and bartered with them for ivory. He had drinked with queens and kings, living a life of largesse, but was forced to flee when an unfortunate misunderstanding at the court in [[Ilwd Bywd]]...&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a town built into and sprawlling around a cove of spectacularly crystal clear waters. The harbour sits at the base of two cliff-sides, the harbourmasters&amp;#039;s office and the local drinking dens are clustered around the water&amp;#039;s edge, with the residential buildings nestled behind the town centre and clinging to the low hillside that extends west towards a wooden stockade. The Governor&amp;#039;s House (aka the seat of the Mereton) stands proudly on the northern clifftop, accessible from a winding network of very narrow passageways that wind up the cliff-side between shops and houses that overhang the pavements. Opposite to the Mereton&amp;#039;s cliff is a strange sight - a cobbled together Observatory with a telescope standing proudly and looking to the west.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
list.&lt;br /&gt;
* The [[Calmorian Way]]&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1297</id>
		<title>Daggerhaunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1297"/>
		<updated>2022-05-02T08:10:18Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Daggerhaunt&amp;#039;&amp;#039;&amp;#039; is a freehold settlement of nautical adventurers with a mercurial sense of ownership and a privateering spirit. Other Spirits may be available in the several taverns of the town.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Lorem Ipsum etc etc &lt;br /&gt;
 | sign = Author&lt;br /&gt;
 | source = Quote Block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a town built into and sprawlling around a cove of spectacularly crystal clear waters. The harbour sits at the base of two cliff-sides, the harbourmasters&amp;#039;s office and the local drinking dens are clustered around the water&amp;#039;s edge, with the residential buildings nestled behind the town centre and clinging to the low hillside that extends west towards a wooden stockade. The Governor&amp;#039;s House (aka the seat of the Mereton) stands proudly on the northern clifftop, accessible from a winding network of very narrow passageways that wind up the cliff-side between shops and houses that overhang the pavements. Opposite to the Mereton&amp;#039;s cliff is a strange sight - a cobbled together Observatory with a telescope standing proudly and looking to the west.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
list.&lt;br /&gt;
* The [[Calmorian Way]]&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1296</id>
		<title>Daggerhaunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1296"/>
		<updated>2022-05-02T08:10:00Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Daggerhaunt&amp;#039;&amp;#039;&amp;#039; is a freehold settlement of nautical adventurers with a mercurial sense of ownership and a privateering spirit. Other Spirits may be available in the several taverns of the town.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Lorem Ipsum etc etc &lt;br /&gt;
 | sign = Author&lt;br /&gt;
 | source = Quote Block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a town built into and sprawlling around a cove of spectacularly crystal clear waters. The harbour sits at the base of two cliff-sides, the harbourmasters&amp;#039;s office and the local drinking dens are clustered around the water&amp;#039;s edge, with the residential buildings nestled behind the town centre and clinging to the low hillside that extends west towards a wooden stockade. The Governor&amp;#039;s House (aka the seat of the Mereton) stands proudly on the northern clifftop, accessible from a winding network of very narrow passageways that wind up the cliff-side between shops and houses that overhang the pavements. Opposite to the Mereton&amp;#039;s cliff is a strange sight - a cobbled together Observatory with a telescope standing proudly and looking to the west.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
list.&lt;br /&gt;
* [[The Calmorian Way]]&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1295</id>
		<title>Daggerhaunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Daggerhaunt&amp;diff=1295"/>
		<updated>2022-05-02T08:09:35Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Daggerhaunt&amp;#039;&amp;#039;&amp;#039; is a freehold settlement of nautical adventurers with a mercurial sense of ownership and a privateering spirit. Other Spirits may be available in the several taverns of the town.&lt;br /&gt;
 &lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Lorem Ipsum etc etc &lt;br /&gt;
 | sign = Author&lt;br /&gt;
 | source = Quote Block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
&lt;br /&gt;
Daggerhaunt is a town built into and sprawlling around a cove of spectacularly crystal clear waters. The harbour sits at the base of two cliff-sides, the harbourmasters&amp;#039;s office and the local drinking dens are clustered around the water&amp;#039;s edge, with the residential buildings nestled behind the town centre and clinging to the low hillside that extends west towards a wooden stockade. The Governor&amp;#039;s House (aka the seat of the Mereton) stands proudly on the northern clifftop, accessible from a winding network of very narrow passageways that wind up the cliff-side between shops and houses that overhang the pavements. Opposite to the Mereton&amp;#039;s cliff is a strange sight - a cobbled together Observatory with a telescope standing proudly and looking to the west.&lt;br /&gt;
&lt;br /&gt;
= Taverns =&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
list.&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Abbatchtka_(City)&amp;diff=1294</id>
		<title>Abbatchtka (City)</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Abbatchtka_(City)&amp;diff=1294"/>
		<updated>2022-05-02T07:39:47Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The city of &amp;#039;&amp;#039;&amp;#039;Abbatchtka&amp;#039;&amp;#039;&amp;#039; is the jewel of the continent, a center of the magical, political and scientific discourse of an entire civilisation. Ruled by a almost royal Emperor, the city has a rich history of wealth and progressive policies. &lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Uncle Frumpy Promised me a good page. He did!&lt;br /&gt;
 | sign = Unknown&lt;br /&gt;
 | source = Demands of history&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The history of the glass city is one of emperors, courts, intrigue, betrayal and the vaguely boring yet necessary bureaucracy that running a large city, or even a capital city entails. Founded on the southern aspect of the crater that formed the continent, Abbatchtka quickly grew from coastal village to a thriving town. The wealth brought in with the spoils of the sea led to power, and power led to conflict, with the founding of the Abbatchtkan empire starting a full millennium prior to the events of Campaign One.&lt;br /&gt;
&lt;br /&gt;
Led in various ways, the political classes tend to be elected at the whim of the current emperor, with his closest advisors being invariably the master pulling the strings; however thaumocratic and republic rule has been tried in the past and failed, returning the people of the Glass city to the rule of the previous empire.&lt;br /&gt;
&lt;br /&gt;
== The Dragon attack during the Third War of Ascension ==&lt;br /&gt;
&lt;br /&gt;
After the unveiling of the true colours of Ser Traintel in [[Calmore]] and the events thereafter, a dragon was freed by a group of adventurers. This ancient draconic form of Cerulo was responsible for the destruction of [[Ettinsmore]] and the firestorm of [[Calmore]], before being killed after the siege of Abbatchtka. Two humble guards of the city watch were lauded as the saviours of the city.&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
Abbatchtka is the capital city of the continent, which has since been named after the empire that is run from here.&lt;br /&gt;
&lt;br /&gt;
The City is run by the Senate, or &amp;#039;&amp;#039;&amp;#039;Merald&amp;#039;&amp;#039;&amp;#039;, which reports to the Emperor. The Merald convenes at the &amp;#039;&amp;#039;&amp;#039;Glass Palace&amp;#039;&amp;#039;&amp;#039;, which is the residence of the Emperor Askith Olva De Falle. It consists of three wings of buildings, with the northern estate being the emperor&amp;#039;s personal estate. The Southern pavilion is the bureaucratic area, with the gardens of the Glass Palace being a beautiful setting for many of the cultural events of the city.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Quadroe&amp;#039;&amp;#039;&amp;#039; is the major gate to Abbatchtka. It is guarded by the &amp;#039;&amp;#039;&amp;#039;Gleam&amp;#039;&amp;#039;&amp;#039;, a regiment of the Abbatchtkan army that has diligently kept peace and order in the city for almost a millennium. It consists of 4 large towers that are interconnected by parapets and walls, with a drawbridge that crosses a deep moat that is filled by the ocean. The Guards are smarter than average; They wear silver mail and plate, with halberds of oak and steel. The tabards and flags are red and gold, a lion rampant.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Groves&amp;#039;&amp;#039;&amp;#039; is a busy market village within the town. It has a centre-piece of purple and orange trees, the groves of which they are named. The fruit of these trees is a strange orange-like thing, tangy yet sweet. The juice is a curious pick me up, though the aftertaste burns the tongue slightly.&lt;br /&gt;
&lt;br /&gt;
The shops are intriguing, several artisans and artificers have set up shop here; bespoke items are freely available to the right amount of coin.&lt;br /&gt;
&lt;br /&gt;
	* Shantney’s Curios – a well to do pawn shop&lt;br /&gt;
	* Silvertide – a upmarket hotel&lt;br /&gt;
	* Wellborough – a food shop “experience”&lt;br /&gt;
	* Archetoon – A martial shop&lt;br /&gt;
	* De Vertelli – Ballonsmith and explorer extraordinaire&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arche&amp;#039;&amp;#039;&amp;#039;; the peaceful quarter. This is a memorial village to previous wars and lost souls. A religious quarter, where it would exist, The Cathedral of Bahamut, the &amp;#039;&amp;#039;&amp;#039;Holdraal&amp;#039;&amp;#039;&amp;#039;, is found here.&lt;br /&gt;
&lt;br /&gt;
* The Legacy of Bahamut, High Priestess Sapha, a half elven priestess of Bahamut.&lt;br /&gt;
* Prioress Devane&lt;br /&gt;
* Reverend Elferrenn&lt;br /&gt;
&lt;br /&gt;
The College of Sach is a magical university that is situated inside the city limits.&lt;br /&gt;
&lt;br /&gt;
Fletch is a residential district which took the brunt of the damage sustained by the city during the rage of [[Erethian]].&lt;br /&gt;
&lt;br /&gt;
The docklands of Abbatchtka are known as the &amp;#039;&amp;#039;&amp;#039;Waterside&amp;#039;&amp;#039;&amp;#039; district.&lt;br /&gt;
&lt;br /&gt;
The rich and famous, the great and the good, find lodging in the houses and mansions of the &amp;#039;&amp;#039;&amp;#039;Hockleborough&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
==The Glass Palace==&lt;br /&gt;
&lt;br /&gt;
The major members of the Glass Palace:&lt;br /&gt;
&lt;br /&gt;
* Vizieré Tomas Illken – The emperor’s right hand&lt;br /&gt;
* Marshall Qiette – A soldier hailing from Esten, the easternmost bastion of the empire.&lt;br /&gt;
* Jinde Gaol – The head guardsman of the city.&lt;br /&gt;
* Alsander Maplewood – A merchant of renown.&lt;br /&gt;
* Sergeant at arms, Kinnett – a gnome secretary.&lt;br /&gt;
* Lionsby, an explorer of many talents.&lt;br /&gt;
* Legacy of Bahamut, High Priestess Sapha, a half elven priestess of Bahamut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The College of Sach==&lt;br /&gt;
The magical tuition at Abbatchtka is world renowned. The campus is partially out of the city, and is semi-autonomous. The library at this city is thought to have the most complete collecton of ancient texts on the continent. Unfortunately the library was destroyed during the events of Erethian&amp;#039;s rage.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
List&lt;br /&gt;
* [[Calmorian Way]]&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Abbatchtka_(City)&amp;diff=1293</id>
		<title>Abbatchtka (City)</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Abbatchtka_(City)&amp;diff=1293"/>
		<updated>2022-05-02T07:30:54Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The city of &amp;#039;&amp;#039;&amp;#039;Abbatchtka&amp;#039;&amp;#039;&amp;#039; is the jewel of the continent, a center of the magical, political and scientific discourse of an entire civilisation. Ruled by a almost royal Emperor, the city has a rich history of wealth and progressive policies. &lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Uncle Frumpy Promised me a good page. He did!&lt;br /&gt;
 | sign = Unknown&lt;br /&gt;
 | source = Demands of history&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
This page is a stub.&lt;br /&gt;
&lt;br /&gt;
The history of the glass city is one of emperors, courts, intrigue, betrayal and the vaguely boring yet necessary bureaucracy that running a large city, or even a capital city entails. Founded on the southern aspect of the crater that formed the continent, Abbatchtka quickly grew from coastal village to a thriving town. The wealth brought in with the spoils of the sea led to power, and power led to conflict, with the founding of the Abbatchtkan empire starting a full millennium prior to the events of Campaign One.&lt;br /&gt;
&lt;br /&gt;
Led in various ways, the political classes tend to be elected at the whim of the current emperor, with his closest advisors being invariably the master pulling the strings; however thaumocratic and republic rule has been tried in the past and failed, returning the people of the Glass city to the rule of the previous empire.&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
Abbatchtka is the capital city of the continent, which has since been named after the empire that is run from here.&lt;br /&gt;
&lt;br /&gt;
The City is run by the Senate, or &amp;#039;&amp;#039;&amp;#039;Merald&amp;#039;&amp;#039;&amp;#039;, which reports to the Emperor. The Merald convenes at the &amp;#039;&amp;#039;&amp;#039;Glass Palace&amp;#039;&amp;#039;&amp;#039;, which is the residence of the Emperor Askith Olva De Falle. It consists of three wings of buildings, with the northern estate being the emperor&amp;#039;s personal estate. The Southern pavilion is the bureaucratic area, with the gardens of the Glass Palace being a beautiful setting for many of the cultural events of the city.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Quadroe&amp;#039;&amp;#039;&amp;#039; is the major gate to Abbatchtka. It is guarded by the &amp;#039;&amp;#039;&amp;#039;Gleam&amp;#039;&amp;#039;&amp;#039;, a regiment of the Abbatchtkan army that has diligently kept peace and order in the city for almost a millennium. It consists of 4 large towers that are interconnected by parapets and walls, with a drawbridge that crosses a deep moat that is filled by the ocean. The Guards are smarter than average; They wear silver mail and plate, with halberds of oak and steel. The tabards and flags are red and gold, a lion rampant.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Groves&amp;#039;&amp;#039;&amp;#039; is a busy market village within the town. It has a centre-piece of purple and orange trees, the groves of which they are named. The fruit of these trees is a strange orange-like thing, tangy yet sweet. The juice is a curious pick me up, though the aftertaste burns the tongue slightly.&lt;br /&gt;
&lt;br /&gt;
The shops are intriguing, several artisans and artificers have set up shop here; bespoke items are freely available to the right amount of coin.&lt;br /&gt;
&lt;br /&gt;
	* Shantney’s Curios – a well to do pawn shop&lt;br /&gt;
	* Silvertide – a upmarket hotel&lt;br /&gt;
	* Wellborough – a food shop “experience”&lt;br /&gt;
	* Archetoon – A martial shop&lt;br /&gt;
	* De Vertelli – Ballonsmith and explorer extraordinaire&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arche&amp;#039;&amp;#039;&amp;#039;; the peaceful quarter. This is a memorial village to previous wars and lost souls. A religious quarter, where it would exist, The Cathedral of Bahamut, the &amp;#039;&amp;#039;&amp;#039;Holdraal&amp;#039;&amp;#039;&amp;#039;, is found here.&lt;br /&gt;
&lt;br /&gt;
* The Legacy of Bahamut, High Priestess Sapha, a half elven priestess of Bahamut.&lt;br /&gt;
* Prioress Devane&lt;br /&gt;
* Reverend Elferrenn&lt;br /&gt;
&lt;br /&gt;
The College of Sach is a magical university that is situated inside the city limits.&lt;br /&gt;
&lt;br /&gt;
Fletch is a residential district which took the brunt of the damage sustained by the city during the rage of [[Erethian]].&lt;br /&gt;
&lt;br /&gt;
The docklands of Abbatchtka are known as the &amp;#039;&amp;#039;&amp;#039;Waterside&amp;#039;&amp;#039;&amp;#039; district.&lt;br /&gt;
&lt;br /&gt;
The rich and famous, the great and the good, find lodging in the houses and mansions of the &amp;#039;&amp;#039;&amp;#039;Hockleborough&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
==The Glass Palace==&lt;br /&gt;
&lt;br /&gt;
The major members of the Glass Palace:&lt;br /&gt;
&lt;br /&gt;
* Vizieré Tomas Illken – The emperor’s right hand&lt;br /&gt;
* Marshall Qiette – A soldier hailing from Esten, the easternmost bastion of the empire.&lt;br /&gt;
* Jinde Gaol – The head guardsman of the city.&lt;br /&gt;
* Alsander Maplewood – A merchant of renown.&lt;br /&gt;
* Sergeant at arms, Kinnett – a gnome secretary.&lt;br /&gt;
* Lionsby, an explorer of many talents.&lt;br /&gt;
* Legacy of Bahamut, High Priestess Sapha, a half elven priestess of Bahamut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The College of Sach==&lt;br /&gt;
The magical tuition at Abbatchtka is world renowned. The campus is partially out of the city, and is semi-autonomous. The library at this city is thought to have the most complete collecton of ancient texts on the continent. Unfortunately the library was destroyed during the events of Erethian&amp;#039;s rage.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
List&lt;br /&gt;
* [[Calmorian Way]]&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
List&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Abbatchtka_(Continent)&amp;diff=1292</id>
		<title>Abbatchtka (Continent)</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Abbatchtka_(Continent)&amp;diff=1292"/>
		<updated>2022-05-02T07:22:04Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Largest urban areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Abbatchtka&amp;#039;&amp;#039;&amp;#039; is the name of the largest landmass in the northern hemisphere of the world of Kuselada. It is comprised of mainly human settlements and ruins of previous elven settlements. A large dwarvish community exists under the mountain ranges throughout the continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Abbatchtka.png|thumb|Map of the Abbatchkan continent]]&lt;br /&gt;
&lt;br /&gt;
== Laws of the land ==&lt;br /&gt;
The Pax Abbatchkani is enforced throughout much of the continent, with the laws enscribed by the capital city through a senate system run by an emperor which seems to run through a family line. A system of Meretons, or local sheriffs, enforce the local laws and apply common sense rationale to the edicts that are sent from the capital.&lt;br /&gt;
&lt;br /&gt;
Crime is not tolerated in the Abbatchtkan empire, and penalty for being caught as a thief can be extreme. That said, the theives guild known as the [[Calmorian Way]] exists and does business throughout the continent (and if rumours are to be believed, beyond) and does so with the circumspect knowledge of various members of the Abbatchtkan senate. At times, the grey-market ability of various adventurers has been of great use to the empire when dealing with various threats to the safety of its citizens.&lt;br /&gt;
&lt;br /&gt;
== Religions ==&lt;br /&gt;
*  Bahmutian&lt;br /&gt;
*  Other Draconic&lt;br /&gt;
&lt;br /&gt;
== Languages of Osuvanne: ==&lt;br /&gt;
* [[Common language|Common]]&lt;br /&gt;
* [[Elvish language|Elvish]]&lt;br /&gt;
* [[Dwarvish language|Dwarvish]]&lt;br /&gt;
* [[Draconic language|Draconic]]&lt;br /&gt;
* [[Genasian language|Genasic]]&lt;br /&gt;
&lt;br /&gt;
== Largest urban areas ==&lt;br /&gt;
*[[Abbatchtka (City)]]&lt;br /&gt;
*Calmore&lt;br /&gt;
*Ettinsmore&lt;br /&gt;
*Lamoren&lt;br /&gt;
*Tor Valnari&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Geographical Area]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Abbatchtka_(Continent)&amp;diff=1291</id>
		<title>Abbatchtka (Continent)</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Abbatchtka_(Continent)&amp;diff=1291"/>
		<updated>2022-05-02T07:21:50Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: /* Largest urban areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Abbatchtka&amp;#039;&amp;#039;&amp;#039; is the name of the largest landmass in the northern hemisphere of the world of Kuselada. It is comprised of mainly human settlements and ruins of previous elven settlements. A large dwarvish community exists under the mountain ranges throughout the continent.&lt;br /&gt;
&lt;br /&gt;
[[File:Abbatchtka.png|thumb|Map of the Abbatchkan continent]]&lt;br /&gt;
&lt;br /&gt;
== Laws of the land ==&lt;br /&gt;
The Pax Abbatchkani is enforced throughout much of the continent, with the laws enscribed by the capital city through a senate system run by an emperor which seems to run through a family line. A system of Meretons, or local sheriffs, enforce the local laws and apply common sense rationale to the edicts that are sent from the capital.&lt;br /&gt;
&lt;br /&gt;
Crime is not tolerated in the Abbatchtkan empire, and penalty for being caught as a thief can be extreme. That said, the theives guild known as the [[Calmorian Way]] exists and does business throughout the continent (and if rumours are to be believed, beyond) and does so with the circumspect knowledge of various members of the Abbatchtkan senate. At times, the grey-market ability of various adventurers has been of great use to the empire when dealing with various threats to the safety of its citizens.&lt;br /&gt;
&lt;br /&gt;
== Religions ==&lt;br /&gt;
*  Bahmutian&lt;br /&gt;
*  Other Draconic&lt;br /&gt;
&lt;br /&gt;
== Languages of Osuvanne: ==&lt;br /&gt;
* [[Common language|Common]]&lt;br /&gt;
* [[Elvish language|Elvish]]&lt;br /&gt;
* [[Dwarvish language|Dwarvish]]&lt;br /&gt;
* [[Draconic language|Draconic]]&lt;br /&gt;
* [[Genasian language|Genasic]]&lt;br /&gt;
&lt;br /&gt;
== Largest urban areas ==&lt;br /&gt;
*[[Abbatchtka(City)]]&lt;br /&gt;
*Calmore&lt;br /&gt;
*Ettinsmore&lt;br /&gt;
*Lamoren&lt;br /&gt;
*Tor Valnari&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Geographical Area]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=The_Library_of_Tundmatusse&amp;diff=1241</id>
		<title>The Library of Tundmatusse</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=The_Library_of_Tundmatusse&amp;diff=1241"/>
		<updated>2022-03-29T22:25:30Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the white clifftops of the island in the centre of the lake, &amp;#039;&amp;#039;&amp;#039;The Library of Tundmatusse&amp;#039;&amp;#039;&amp;#039; is visible from the shoreline near the town of Dwardle.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Lorem Ipsum etc etc &lt;br /&gt;
 | sign = Author&lt;br /&gt;
 | source = Quote Block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lake Dwardle.jpg|400px|thumb|right|Lake Dwardle and the Tower of Tundmatusse]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The library is a remote location that is under the custody of [[The Concurrence]]. Throughout the recent history of the world, the library has acted as a repository of magical knowledge on the continent of Osuvanne, and is guarded by the magisters of the group with a fervour that borders on the aggressively selfish. From the early days of [[The Frayll Wildlands]] stretching throughout the continent, through the wars of Ascendancy, librarians have kept the magical and mundane secrets safe in the marble walls of Tundmatusse.&lt;br /&gt;
&lt;br /&gt;
== Early History and Construction ==&lt;br /&gt;
&lt;br /&gt;
The dwarven mage Falillonar was famous in the [[The Wars of Ascendency|pre-Tertiary Ascendency War]] era, and was known as the &amp;quot;Masons-mage&amp;quot;. She was believed to have created several of the older dwarven sites constructed in and around the time of the fall of [[Tinch]], such as [[Tor Valnari]] on [[Abbatchtka (Continent)|Abbatchtka]] and [[Tor Wessenir]] on Osuvanne. The Library was believed to pre-exist these other sites, but whether it was fully built by the time the other sites were constructed remains unresolved.&lt;br /&gt;
&lt;br /&gt;
Documents held by the Library suggest that the Library was built some three thousand years previous, but the true origin is uncertain.&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
&lt;br /&gt;
The library is a self contained walled hamlet, with a marble wall extending 20 feet high around the boundary.&lt;br /&gt;
&lt;br /&gt;
The main gate of the library is known to the initiated as the &amp;#039;&amp;#039;&amp;#039;Alabaster Gate&amp;#039;&amp;#039;&amp;#039;, and is overlooked by a lookout tower built up about 50 yards higher than the wall. The internal side of the wall is covered with trellis and ivy, with a walled garden growing vegetables for the magisters of Tundmatusse. A covering of bark and woodchips leads from the gatehouse to the main building and the surrounding outhouses, granary, shrines, fountains and colonnade.&lt;br /&gt;
&lt;br /&gt;
The main building extends along the clifftop, the marble carvings in the acute sloped rooftops reflect the sunlight and shine brilliantly on a sunlit day. It creates an almost blinding light as you approach the island from [[Dwardle]]. The largest tower spire rises several hundred feet above the other buildings and is often obscured by a mist. Arcane lights orbit the spiral tower, and turquoise banners drape in the wind from it.&lt;br /&gt;
&lt;br /&gt;
= Markets and Merchants =&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
The Concurrence, Obsca and Amahi have all been rumoured to be interested by the Library and it&amp;#039;s knowledge.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* [[The Concurrence]]&lt;br /&gt;
* [[The Obsca]]&lt;br /&gt;
* [[The Amahi]]&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
&lt;br /&gt;
* The Library Grandmistress [[Eleanor Sera Vellowell-Feeney]] has been the de facto leader of the Concurrence for the last 7 years, after the natural passing of the former Grandmaster Viska. She is a half-hafling, with strawberry blonde hair that drape across her face whenever it isn&amp;#039;t tied up in a functional, if severe, bun. She is known to be a fair, intelligent woman with a special interest in the arcane and teleportation magicks.&lt;br /&gt;
* A elvish lady called [[Faysa]] is rumoured to have been meditating in the collanade for several years.&lt;br /&gt;
* A male human neophyte called [[Heimska]] is often seen tending the library gardens by the students of the Concurrence, but is considered beneath their standing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Stub]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Session_18&amp;diff=1238</id>
		<title>Session 18</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Session_18&amp;diff=1238"/>
		<updated>2022-03-29T21:18:56Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Session Infobox&lt;br /&gt;
  | title = Session 18&lt;br /&gt;
  | session = 18&lt;br /&gt;
  | campaign = [[Campaign 2 | 2]]&lt;br /&gt;
  | date = 29 March 2022&lt;br /&gt;
  | preceded by = [[Session 17]]&lt;br /&gt;
  | followed by = [[Session 19]]&lt;br /&gt;
  | moon phase = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Synopsis =&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
* [[Berwick Andersmith]]&lt;br /&gt;
* [[Luna Redmore]]&lt;br /&gt;
* [[Shadow of a star]]&lt;br /&gt;
* [[Benjimaru]]&lt;br /&gt;
* [[Bugo]]&lt;br /&gt;
* [[Io]]&lt;br /&gt;
* [[Quierk|Zeed]]&lt;br /&gt;
* [[Raziel]]&lt;br /&gt;
&lt;br /&gt;
= Locations =&lt;br /&gt;
&lt;br /&gt;
*[[Dwardle]]&lt;br /&gt;
** The Swage&lt;br /&gt;
&lt;br /&gt;
= Questions =&lt;br /&gt;
* Can Berwick swim?&lt;br /&gt;
* Is Berwick alive?&lt;br /&gt;
* Did Berwick get through the flood gate?&lt;br /&gt;
* How do invisible boats work? are they like normal boats?&lt;br /&gt;
* Does The Citadel have a rival in Osuvanne?&lt;br /&gt;
* Why did they steal Bugo&amp;#039;s scroll and pages out of Luna&amp;#039;s book?&lt;br /&gt;
* Do we have to join the Citadel to make sure we have some protection from what is going on?&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=The_Ahne_Oasis&amp;diff=1172</id>
		<title>The Ahne Oasis</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=The_Ahne_Oasis&amp;diff=1172"/>
		<updated>2022-03-25T21:52:58Z</updated>

		<summary type="html">&lt;p&gt;Mintopia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Ahne Oasis&amp;#039;&amp;#039;&amp;#039; is a small location that is almost apocryphal for adventurers. Located in [[The Morr Desert]], it is a location that often searched for by aspiring (and poor) dungeon delvers looking for the lost treasure of the Old Kingdom.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Volunteering to find the Ahne? Are you bloody insane? The sandstorms around there could sharpen steel!&lt;br /&gt;
 | sign = Old Man Dearhy&lt;br /&gt;
 | source = Overheard in the Glassehaus, Abbatchtka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The Ahne Oasis is located some 70 miles from [[Abbatchtka (City)]] in [[The Morr Desert]]. It has many rumours and legends that swirl around the area. It is believed by Abbatchtkan historians that the Tomb of the First Emperor was built here, though official documentation doesn&amp;#039;t even mention such a mausoleum. Further rumours suggest that the site may also be associated with [[Diato]].&lt;br /&gt;
&lt;br /&gt;
= Archaelogy =&lt;br /&gt;
&lt;br /&gt;
At the center of The Oasis are meant to be the ruins of the city and standing untouched amongst them, the Temple of The Emperor. This was allegedly a 400 foot high sandstone pyramid capped with a limestone point. Within is rumours to lie the treasures of the Old Kingdom, the final resting place of The Emperor and fortune. As yet, no verified expeditions have confirmed the presence of the temple and there are no reputable accounts.&lt;br /&gt;
&lt;br /&gt;
= Modern Exploration =&lt;br /&gt;
&lt;br /&gt;
Spurred on by rumours of treasures, novice adventurers and treasure seekers often set out from Abbatchka across The Morr Desert to find The Oasis. Unreputable guides offer their services and pray on these inexperienced tourists, taking upfront payment and stranding them in the desert to die of thirst and hunger.&lt;br /&gt;
&lt;br /&gt;
An notable expedition of warriors, archaelogists and treasure hunters set forth for The Oasis 10 years ago, but only 2 people returned alive, claiming to have visited the Temple and telling stories of the horrifying things within - although they&amp;#039;re more talkative about it when bought drinks by the same gullible tourists who now seek the treasures.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* The Order of Tamarand&lt;br /&gt;
* Abbatchkan Adventurer&amp;#039;s Guild&lt;br /&gt;
* The First Kingdom&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* Arbeth Day, The Order of Tamarand&lt;br /&gt;
* Benny Hassan, Guide&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]][[Category: Campaign 1]]&lt;/div&gt;</summary>
		<author><name>Mintopia</name></author>
	</entry>
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