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	<id>https://wiki.kuselada.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Riot</id>
	<title>Kuselada Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kuselada.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Riot"/>
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	<updated>2026-05-06T14:04:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1439</id>
		<title>Osten Canopy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1439"/>
		<updated>2022-05-23T20:24:47Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shaded village of &amp;#039;&amp;#039;&amp;#039;Osten Canopy&amp;#039;&amp;#039;&amp;#039; stands on the eastern edge of The Sudenmoss. Right on the coast, giving a perfect position to cut, treat, manufacture and ship good quality lumber all over &amp;#039;&amp;#039;&amp;#039;Abbatchka&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:OstenCanopy.jpg|600px|A view from the edge of the village.]]&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Great timber does not grow with ease; the stronger the wind, the stronger the trees!&lt;br /&gt;
 | sign = William Ward&lt;br /&gt;
 | source = Discussing the growing lumber trade of his homestead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Osten Canopy was once a small logging homestead that steadily grew to become a strong trade village, sitting on the edge of the Sudenmoss. They have a readily available supply of top quality lumber. Being on the coast also gives them the perfect position to get their lumber loaded onto merchant vessels, allowing it to be sent all over the continent and the wider world as needed.&lt;br /&gt;
&lt;br /&gt;
Founded by it&amp;#039;s current mayor, William Ward, the town is as picturesque as possible. With well armed guards that keep it safe from bandits looking to raid and the creatures of the woods looking for lunch.  The town operates a one out two in policy, with regards to it&amp;#039;s harvesting. They are planting more than they cut and keeping the woods in balance. Lest they upset the druids and natural balance. &lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
The whole western side of the village is dedicated to lumbering and wood treatments. The northern edge is the housing and winter stores. Over to the east and along parts of the coast are the markets and guards located. The rest of the southern side is home to a few docks, designed to take large merchant vessels. This is twinned with the loading apparatus to haul goods from the lumber yards to the docks. In the centre is a large village square where the local band of the village play weekends. This in turn draws visitors as well as merchants for entertainment as well as trade. The only thing missing from this village and stopping it being called a town is the lack of a temple. The local religion being more musical and trade related than any particular deity.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The War Pigs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The War Pigs are the name of the local guards that patrol the village, coast, road and nearby woodlands. They are led by a man they call their &amp;quot;Prince of Darkness&amp;quot; but this is more of a joke than a statement of fact. Going by Pod, he is the most vicious fighter in the guard and also the lead singer of the village band. He saved William from a wild bear attack many years ago and they have been long friends ever since and formed the band as their love for music in their downtime.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Merchants Guild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the growing value of the town, the merchants guild would of course have a local presence. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Redbrand Ruffians&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Roaming bandits that inhabit the nearby hills that commonly harass the coastal road but rarely the village.&lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;William Ward&amp;#039;&amp;#039;&amp;#039;, village mayor and first lumberjack. Now the bands drummer, hitting thing is an art.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pod&amp;#039;&amp;#039;&amp;#039;, leader of the local guard. Vicious fighter and unique singer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anthony Iommi&amp;#039;&amp;#039;&amp;#039;, head of the lumber craft and industrial running of the village. Also known to play in the village band.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Terence Butler&amp;#039;&amp;#039;&amp;#039;, owner and proprietor of the village tavern. Geezer&amp;#039;s Guzzler. Another member of the village band.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1438</id>
		<title>Osten Canopy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1438"/>
		<updated>2022-05-23T20:08:47Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shaded village of &amp;#039;&amp;#039;&amp;#039;Osten Canopy&amp;#039;&amp;#039;&amp;#039; stands on the eastern edge of The Sudenmoss. Right on the coast, giving a perfect position to cut, treat, manufacture and ship good quality lumber all over &amp;#039;&amp;#039;&amp;#039;Abbatchka&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:OstenCanopy.jpg|600px|A view from the edge of the village.]]&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Great timber does not grow with ease; the stronger the wind, the stronger the trees!&lt;br /&gt;
 | sign = William Ward&lt;br /&gt;
 | source = Discussing the growing lumber trade of his homestead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Osten Canopy was once a small logging homestead that steadily grew to become a strong trade village, sitting on the edge of the Sudenmoss. They have a readily available supply of top quality lumber. Being on the coast also gives them the perfect position to get their lumber loaded onto merchant vessels, allowing it to be sent all over the continent and the wider world as needed.&lt;br /&gt;
&lt;br /&gt;
Founded by it&amp;#039;s current mayor, William Ward, the town is as picturesque as possible. With well armed guards that keep it safe from bandits looking to raid and the creatures of the woods looking for lunch.  The town operates a one out two in policy, with regards to it&amp;#039;s harvesting. They are planting more than they cut and keeping the woods in balance. Lest they upset the druids and natural balance. &lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
The whole west of the village is dedicated to lumbering and wood treatments. The northern edge is the homesteads and food. Over to the east and along part of the coast the markets and guards are located and the rest of the coast facing side is home to a few large docks, designed to take large merchant vessels and load the goods on with ease. In the centre is a large village square where the local band of the village play weekends, this draws visitors as well as merchants to the village for entertainment as well as trade. The only thing missing from this village and stopping it being called a town is the lack of a church, with the local religion being more musical and trade related than any particular deity.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The War Pigs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The War Pigs are the name of the local guards that patrol the village, coast, road and nearby woodlands. They are led by a man they call their &amp;quot;Prince of Darkness&amp;quot; but this is more of a joke than a statement of fact. Going by Pod, he is the most vicous fighter in the guard and also the lead singer of the village band. He saved William from a wild bear attack many years ago and they have been long friends ever since and formed the band as their love for music in their downtime.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Merchants Guild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the growing value of the town, the merchants guild would of course have a local presence. &lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;William Ward&amp;#039;&amp;#039;&amp;#039;, village mayor and first lumberjack. Now the bands drummer, hitting thing is an art.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pod&amp;#039;&amp;#039;&amp;#039;, leader of the local guard. Vicious fighter and unique singer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anthony Iommi&amp;#039;&amp;#039;&amp;#039;, head of the lumber craft and industrial running of the village. Also known to play in the village band.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Terence Butler&amp;#039;&amp;#039;&amp;#039;, owner and proprietor of the village tavern. Geezer&amp;#039;s Guzzler. Another member of the village band.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1437</id>
		<title>Osten Canopy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1437"/>
		<updated>2022-05-23T20:07:50Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shaded village of &amp;#039;&amp;#039;&amp;#039;Osten Canopy&amp;#039;&amp;#039;&amp;#039; stands on the eastern edge of The Sudenmoss. Right on the coast, giving a perfect position to cut, treat, manufacture and ship good quality lumber all over &amp;#039;&amp;#039;&amp;#039;Abbatchka&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:OstenCanopy.jpg|600px|A view from the edge of the village.]]&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Great timber does not grow with ease; the stronger the wind, the stronger the trees!&lt;br /&gt;
 | sign = William Ward&lt;br /&gt;
 | source = Discussing the growing lumber trade of his homestead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Osten Canopy was once a small logging homestead that steadily grew to become a strong trade village, sitting on the edge of the Sudenmoss. They have a readily available supply of top quality lumber. Being on the coast also gives them the perfect position to get their lumber loaded onto merchant vessels, allowing it to be sent all over the continent and the wider world as needed.&lt;br /&gt;
&lt;br /&gt;
Founded by it&amp;#039;s current mayor, William Ward, the town is as picturesque as possible. With well armed guards that keep it safe from bandits looking to raid and the creatures of the woods looking for lunch.  The town operates a one out two in policy, with regards to it&amp;#039;s harvesting. They are planting more than they cut and keeping the woods in balance, lest they upset the druids. &lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
The whole west of the village is dedicated to lumbering and wood treatments, the northern edge is the homesteads and food. Over to the east and along part of the coast the markets and guards are located and the rest of the coast facing side is home to a few large docks, designed to take large merchant vessels and load the goods on with ease. In the centre is a large village square where the local band of the village play weekends, this draws visitors as well as merchants to the village for entertainment as well as trade. The only thing missing from this village and stopping it being called a town is the lack of a church, with the local religion being more musical and trade related than any particular deity.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The War Pigs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The War Pigs are the name of the local guards that patrol the village, coast, road and nearby woodlands. They are led by a man they call their &amp;quot;Prince of Darkness&amp;quot; but this is more of a joke than a statement of fact. Going by Pod, he is the most vicous fighter in the guard and also the lead singer of the village band. He saved William from a wild bear attack many years ago and they have been long friends ever since and formed the band as their love for music in their downtime.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Merchants Guild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the growing value of the town, the merchants guild would of course have a local presence. &lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;William Ward&amp;#039;&amp;#039;&amp;#039;, village mayor and first lumberjack. Now the bands drummer, hitting thing is an art.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pod&amp;#039;&amp;#039;&amp;#039;, leader of the local guard. Vicious fighter and unique singer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anthony Iommi&amp;#039;&amp;#039;&amp;#039;, head of the lumber craft and industrial running of the village. Also known to play in the village band.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Terence Butler&amp;#039;&amp;#039;&amp;#039;, owner and proprietor of the village tavern. Geezer&amp;#039;s Guzzler. Another member of the village band.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1435</id>
		<title>Osten Canopy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1435"/>
		<updated>2022-05-23T20:04:20Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shaded village of &amp;#039;&amp;#039;&amp;#039;Osten Canopy&amp;#039;&amp;#039;&amp;#039; stands on the eastern edge of The Sudenmoss. Right on the coast, giving a perfect position to cut, treat, manufacture and ship good quality lumber all over &amp;#039;&amp;#039;&amp;#039;Abbatchka&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:OstenCanopy.jpg|600px|A view from the edge of the village.]]&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Great timber does not grow with ease; the stronger the wind, the stronger the trees!&lt;br /&gt;
 | sign = William Ward&lt;br /&gt;
 | source = Discussing the growing lumber trade of his homestead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Osten Canopy was once a small logging homestead that steadily grew to become a strong trade village, sitting on the edge of the Sudenmoss, they have a readily available supply of top quality lumber. On the coast also gives them the perfect position to get their lumber loaded onto merchant vessels and sent all over the continent and the wider world as needed.&lt;br /&gt;
&lt;br /&gt;
Founded but it&amp;#039;s current mayor, William Ward, the town is as picturesque as possible with the well armed guards that keep it safe from bandits looking to raid and the creatures of the woods looking for lunch.  The town operates a one out, two in policy with regards to it&amp;#039;s harvesting so they are planting an average of two trees per one they take down. &lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
The whole west of the village is dedicated to lumbering and wood treatments, the northern edge is the homesteads and food. Over to the east and along part of the coast the markets and guards are located and the rest of the coast facing side is home to a few large docks, designed to take large merchant vessels and load the goods on with ease. In the centre is a large village square where the local band of the village play weekends, this draws visitors as well as merchants to the village for entertainment as well as trade. The only thing missing from this village and stopping it being called a town is the lack of a church, with the local religion being more musical and trade related than any particular deity.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The War Pigs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The War Pigs are the name of the local guards that patrol the village, coast, road and nearby woodlands. They are led by a man they call their &amp;quot;Prince of Darkness&amp;quot; but this is more of a joke than a statement of fact. Going by Pod, he is the most vicous fighter in the guard and also the lead singer of the village band. He saved William from a wild bear attack many years ago and they have been long friends ever since and formed the band as their love for music in their downtime.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Merchants Guild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the growing value of the town, the merchants guild would of course have a local presence. &lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;William Ward&amp;#039;&amp;#039;&amp;#039;, village mayor and first lumberjack. Now the bands drummer, hitting thing is an art.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pod&amp;#039;&amp;#039;&amp;#039;, leader of the local guard. Vicious fighter and unique singer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anthony Iommi&amp;#039;&amp;#039;&amp;#039;, head of the lumber craft and industrial running of the village. Also known to play in the village band.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Terence Butler&amp;#039;&amp;#039;&amp;#039;, owner and proprietor of the village tavern. Geezer&amp;#039;s Guzzler. Another member of the village band.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1434</id>
		<title>Osten Canopy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1434"/>
		<updated>2022-05-23T20:03:22Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shaded village of &amp;#039;&amp;#039;&amp;#039;Osten Canopy&amp;#039;&amp;#039;&amp;#039; stands on the eastern edge of The Sudenmoss. Right on the coast giving a perfect position to cut, treat, manufacture and ship good quality lumber all over &amp;#039;&amp;#039;&amp;#039;Abbatchka&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:OstenCanopy.jpg|600px|A view from the edge of the village.]]&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Great timber does not grow with ease; the stronger the wind, the stronger the trees!&lt;br /&gt;
 | sign = William Ward&lt;br /&gt;
 | source = Discussing the growing lumber trade of his homestead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Osten Canopy was once a small logging homestead that steadily grew to become a strong trade village, sitting on the edge of the Sudenmoss, they have a readily avalible supply of top quailty lumber. On the coast also gives them the perfect position to get their lumber loaded onto merchant vessles and sent all over the continent and the wider world as needed.&lt;br /&gt;
&lt;br /&gt;
Founded but it&amp;#039;s current mayor, William Ward, the town is as picturesque as possible with the well armed guards that keep it safe from bandits looking to raid and the creatures of the woods looking for lunch.  The town operates a one out, two in policy with regards to it&amp;#039;s harvesting so they are planting an average of two trees per one they take down. &lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
The whole west of the village is dedicated to lumbering and wood treatments, the northern edge is the homesteads and food. Over to the east and along part of the coast the markets and guards are located and the rest of the coast facing side is home to a few large docks, designed to take large merchant vessles and load the goods on with ease. In the centre is a large village square where the local band of the village play weekends, this draws visitors as well as mercants to the village for entertainment as well as trade. The only thing missing from this village and stopping it being called a town is the lack of a church, with the local religion being more musical and trade related than any particular deity.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The War Pigs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The War Pigs are the name of the local guards that patrol the village, coast, road and nearby woodlands. They are led by a man they call their &amp;quot;Prince of Darkness&amp;quot; but this is more of a joke than a statement of fact. Going by Pod, he is the most vicous fighter in the guard and also the lead singer of the village band. He saved William from a wild bear attack many years ago and they have been long friends ever since and formed the band as their love for music in their downtime.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Merchants Guild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the growing value of the town, the merchants guild would of course have a local presence. &lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;William Ward&amp;#039;&amp;#039;&amp;#039;, village mayor and first lumberjack. Now the bands drummer, hitting thing is an art.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pod&amp;#039;&amp;#039;&amp;#039;, leader of the local guard. Vicious fighter and unique singer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anthony Iommi&amp;#039;&amp;#039;&amp;#039;, head of the lumber craft and industrial running of the village. Also known to play in the village band.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Terence Butler&amp;#039;&amp;#039;&amp;#039;, owner and proprietor of the village tavern. Geezer&amp;#039;s Guzzler. Another member of the village band.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1433</id>
		<title>Osten Canopy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1433"/>
		<updated>2022-05-23T20:00:19Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shaded village of &amp;#039;&amp;#039;&amp;#039;Osten Canopy&amp;#039;&amp;#039;&amp;#039; stands on the eastern edge of The Sudenmoss and right on the cost giving a perfect postion to cut and ship good quality lumber all over &amp;#039;&amp;#039;&amp;#039;Abbatchka&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:OstenCanopy.jpg|600px|A view from the edge of the village.]]&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Great timber does not grow with ease; the stronger the wind, the stronger the trees!&lt;br /&gt;
 | sign = William Ward&lt;br /&gt;
 | source = Discussing the growing lumber trade of his homestead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Osten Canopy was once a small logging homestead that steadily grew to become a strong trade village, sitting on the edge of the Sudenmoss, they have a readily avalible supply of top quailty lumber. On the coast also gives them the perfect position to get their lumber loaded onto merchant vessles and sent all over the continent and the wider world as needed.&lt;br /&gt;
&lt;br /&gt;
Founded but it&amp;#039;s current mayor, William Ward, the town is as picturesque as possible with the well armed guards that keep it safe from bandits looking to raid and the creatures of the woods looking for lunch.  The town operates a one out, two in policy with regards to it&amp;#039;s harvesting so they are planting an average of two trees per one they take down. &lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
The whole west of the village is dedicated to lumbering and wood treatments, the northern edge is the homesteads and food. Over to the east and along part of the coast the markets and guards are located and the rest of the coast facing side is home to a few large docks, designed to take large merchant vessles and load the goods on with ease. In the centre is a large village square where the local band of the village play weekends, this draws visitors as well as mercants to the village for entertainment as well as trade. The only thing missing from this village and stopping it being called a town is the lack of a church, with the local religion being more musical and trade related than any particular deity.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The War Pigs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The War Pigs are the name of the local guards that patrol the village, coast, road and nearby woodlands. They are led by a man they call their &amp;quot;Prince of Darkness&amp;quot; but this is more of a joke than a statement of fact. Going by Pod, he is the most vicous fighter in the guard and also the lead singer of the village band. He saved William from a wild bear attack many years ago and they have been long friends ever since and formed the band as their love for music in their downtime.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Merchants Guild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the growing value of the town, the merchants guild would of course have a local presence. &lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;William Ward&amp;#039;&amp;#039;&amp;#039;, village mayor and first lumberjack. Now the bands drummer, hitting thing is an art.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pod&amp;#039;&amp;#039;&amp;#039;, leader of the local guard. Vicious fighter and unique singer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anthony Iommi&amp;#039;&amp;#039;&amp;#039;, head of the lumber craft and industrial running of the village. Also known to play in the village band.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Terence Butler&amp;#039;&amp;#039;&amp;#039;, owner and proprietor of the village tavern. Geezer&amp;#039;s Guzzler. Another member of the village band.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1432</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1432"/>
		<updated>2022-05-23T19:56:24Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life. He started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names these fabled hunters were called but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him. The figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood. Then in a unusually feminine voice &amp;#039;&amp;#039;(to come from anyone in a port tavern)&amp;#039;&amp;#039; said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia. The Blood Hunter, from then on his training and mission for vengeance really started to take shape.&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so, he has been all over the continent and even abroad a few times at the guidance of Valkia. Appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whispers of a Wraith wailing on the borders of the lumber settlement [[Osten Canopy]]. He set out for the settlement,  looking to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod, that there was a village festival tomorrow. He would be able to talk to this Wraith there... Kharn hid his shock at the thought of casual conversation with a wraith and went to see about a room for the night, to prepare for conflict tomorrow. The next evening, having spoken to a few towns folk about this wraith, he was surprised to hear that the wraith had not killed anyone within the town. In fact they were a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw a cloaked figure astride a keg of wine. As he drew closer he could see horns protruding from the hood, drawing closer still the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1431</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1431"/>
		<updated>2022-05-23T19:55:19Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life. He started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names these fabled hunters were called but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him. The figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood. Then in a unusually feminine voice &amp;#039;&amp;#039;(to come from anyone in a port tavern)&amp;#039;&amp;#039; said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia. The Blood Hunter, from then on his training and mission for vengeance really started to take shape.&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so, he has been all over the continent and even abroad a few times at the guidance of Valkia. Appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whispers of a Wraith wailing on the borders of the lumber settlement [[Osten Canopy]]. He set out for the settlement,  looking to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod, that there was a village festival tomorrow. He would be able to talk to this Wraith there... Kharn hid his shock at the thought of casual conversation with a wraith and went to see about a room for the night, to prepare for conflict tomorrow. The next evening, having spoken to a few towns folk about this wraith, he was surprised to hear that the wraith had not killed anyone within the town. In fact they were a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw a cloaked figure astride a keg of wine. As he drew closer he could see horns protruding from the hood, drawing closer still the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1430</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1430"/>
		<updated>2022-05-23T19:52:24Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life. He started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names these fabled hunters were called but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him. The figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood. Then in a unusually feminine voice &amp;#039;&amp;#039;(to come from anyone in a port tavern)&amp;#039;&amp;#039; said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia. The Blood Hunter, from then on his training and mission for vengeance really started to take shape.&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so, he has been all over the continent and even abroad a few times at the guidance of Valkia. Appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whispers of a Wraith wailing on the borders of the lumber settlement [[Osten Canopy]]. He set out for the settlement,  looking to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod, that there was a village festival tomorrow. He would be able to talk to this Wraith there... Kharn hid his shock at the thought of casual conversation with a wraith and went to see about a room for the night, to prepare for conflict tomorrow. The next evening, having spoken to a few towns folk about this wraith, he was surprised to hear that the wraith had not killed anyone within the town. In fact they were a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw a cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1429</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1429"/>
		<updated>2022-05-23T19:52:04Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life. He started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names these fabled hunters were called but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him. The figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood. Then in a unusually feminine voice &amp;#039;&amp;#039;(to come from anyone in a port tavern)&amp;#039;&amp;#039; said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia. The Blood Hunter, from then on his training and mission for vengeance really started to take shape.&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so, he has been all over the continent and even abroad a few times at the guidance of Valkia. Appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whispers of a Wraith wailing on the borders of the lumber settlement [[Osten Canopy]]. He set out for the settlement,  looking to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod, that there was a village festival tomorrow. He would be able to talk to this Wraith there... Kharn hid his shock at the thought of casual conversation with a wraith and went to see about a room for the night, to prepare for conflict tomorrow. The next evening, having spoken to a few towns folk about this wraith, he was surprised to hear that the wraith had not killed anyone within the town. In fact they were a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1428</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1428"/>
		<updated>2022-05-23T19:51:08Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life. He started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names these fabled hunters were called but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him. The figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood. Then in a unusually feminine voice &amp;#039;&amp;#039;(to come from anyone in a port tavern)&amp;#039;&amp;#039; said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia. The Blood Hunter, from then on his training and mission for vengeance really started to take shape.&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so, he has been all over the continent and even abroad a few times at the guidance of Valkia. Appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whispers of a Wraith wailing on the borders of the lumber settlement [[Osten Canopy]]. He set out for the settlement,  looking to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod, that there was a village festival tomorrow. He would be able to talk to this Wraith there... Kharn hid his shock at the thought of casual conversation with a wraith and went to see about a room for the night, to prepare for conflict tomorrow. The next evening, having spoken to a few towns folk about this wraith, he was surprised to hear that the wraith had not killed anyone within the town and was a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1427</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1427"/>
		<updated>2022-05-23T19:50:11Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life. He started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names these fabled hunters were called but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him. The figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood. Then in a unusually feminine voice &amp;#039;&amp;#039;(to come from anyone in a port tavern)&amp;#039;&amp;#039; said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia. The Blood Hunter, from then on his training and mission for vengeance really started to take shape.&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so, he has been all over the continent and even abroad a few times at the guidance of Valkia. Appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whispers of a Wraith wailing on the borders of the lumber settlement [[Osten Canopy]]. He set out for the settlement,  looking to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod, that there was a village festival tomorrow. He would be able to talk to this Wraith there... Kharn hid his shock at the thought of casual conversation with a wraith and went to see about a room for the night and prepare for conflict tomorrow. The next night, having spoken to a few towns folk about this wraith he had heard about, he was surprised to hear that the wraith had not killed anyone within the town and was a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1426</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1426"/>
		<updated>2022-05-23T19:49:18Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life. He started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names these fabled hunters were called but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him. The figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood. Then in a unusually feminine voice &amp;#039;&amp;#039;(to come from anyone in a port tavern)&amp;#039;&amp;#039; said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia. The Blood Hunter, from then on his training and mission for vengeance really started to take shape.&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so, he has been all over the continent and even abroad a few times at the guidance of Valkia. Appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whispers of a Wraith wailing on the borders of the lumber settlement [[Osten Canopy]]. He set out for the settlement and look to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod that there was a village festival tomorrow and that he would be able to talk to this Wraith there... Kharn hid is shock at the taught of casual conversation with a wraith and went to see about a room for the night and prepare for conflict tomorrow. The next night, having spoken to a few towns folk about this wraith he had heard about, he was surprised to hear that the wraith had not killed anyone within the town and was a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1425</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1425"/>
		<updated>2022-05-23T19:44:18Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life. He started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names these fabled hunters were called but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him. The figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood. Then in a unusually feminine voice &amp;#039;&amp;#039;(to come from anyone in a port tavern)&amp;#039;&amp;#039; said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia, the Blood Hunter and from then on his training and mission for vengeance really started to take shape and step up a gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so and he has been all over the continent and even aboard a few times at the guidance of Valkia, appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whisper of a Wraith heard wailing on the boarders of the lumber settlement, [[Osten Canopy]], so he set off to get to the settlement and look to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod that there was a village festival tomorrow and that he would be able to talk to this Wraith there... Kharn hid is shock at the taught of casual conversation with a wraith and went to see about a room for the night and prepare for conflict tomorrow. The next night, having spoken to a few towns folk about this wraith he had heard about, he was surprised to hear that the wraith had not killed anyone within the town and was a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1424</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1424"/>
		<updated>2022-05-23T19:40:22Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life. He started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names he had heard tell of but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him, the figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood and,  in a unusually feminine voice to come from anyone in a port tavern, said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia, the Blood Hunter and from then on his training and mission for vengeance really started to take shape and step up a gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so and he has been all over the continent and even aboard a few times at the guidance of Valkia, appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whisper of a Wraith heard wailing on the boarders of the lumber settlement, [[Osten Canopy]], so he set off to get to the settlement and look to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod that there was a village festival tomorrow and that he would be able to talk to this Wraith there... Kharn hid is shock at the taught of casual conversation with a wraith and went to see about a room for the night and prepare for conflict tomorrow. The next night, having spoken to a few towns folk about this wraith he had heard about, he was surprised to hear that the wraith had not killed anyone within the town and was a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1423</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1423"/>
		<updated>2022-05-23T19:39:55Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread, then stepped backwards from the ship. Bowing and tipping it&amp;#039;s hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him, he was come upon by another merchant vessel. they rescued Kharn and saved what they could of the supplies before setting the ship ablaze. Sending it to the bottom of the ocean. During the return trip, Kharn heard many tales of the wraiths and was told that it was very rare to see them. Typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why they did what they did, he knew he wanted revenge on those horrific corruptions of life and he started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names he had heard tell of but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him, the figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood and,  in a unusually feminine voice to come from anyone in a port tavern, said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia, the Blood Hunter and from then on his training and mission for vengeance really started to take shape and step up a gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so and he has been all over the continent and even aboard a few times at the guidance of Valkia, appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whisper of a Wraith heard wailing on the boarders of the lumber settlement, [[Osten Canopy]], so he set off to get to the settlement and look to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod that there was a village festival tomorrow and that he would be able to talk to this Wraith there... Kharn hid is shock at the taught of casual conversation with a wraith and went to see about a room for the night and prepare for conflict tomorrow. The next night, having spoken to a few towns folk about this wraith he had heard about, he was surprised to hear that the wraith had not killed anyone within the town and was a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1422</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1422"/>
		<updated>2022-05-23T19:35:24Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its soulless eyes and felt as though he was staring into the pits of the being&amp;#039;s soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread and stepped backwards from the ship, bowing and tipping its hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him he was come upon by another merchant vessel, they rescued Kharn and saved what they could of the supplied before setting the ship ablaze and sending it to the bottom of the ocean. During the return trip Kharn heard many tales of the  wraiths and was told that it was very rare to see them, typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why the did what they did, he knew he wanted revenge on those horrific corruptions of life and he started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names he had heard tell of but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him, the figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood and,  in a unusually feminine voice to come from anyone in a port tavern, said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia, the Blood Hunter and from then on his training and mission for vengeance really started to take shape and step up a gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so and he has been all over the continent and even aboard a few times at the guidance of Valkia, appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whisper of a Wraith heard wailing on the boarders of the lumber settlement, [[Osten Canopy]], so he set off to get to the settlement and look to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod that there was a village festival tomorrow and that he would be able to talk to this Wraith there... Kharn hid is shock at the taught of casual conversation with a wraith and went to see about a room for the night and prepare for conflict tomorrow. The next night, having spoken to a few towns folk about this wraith he had heard about, he was surprised to hear that the wraith had not killed anyone within the town and was a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1421</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1421"/>
		<updated>2022-05-23T19:33:23Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its and and felt as though he was staring into the pits of the beings soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread and stepped backwards from the ship, bowing and tipping its hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him he was come upon by another merchant vessel, they rescued Kharn and saved what they could of the supplied before setting the ship ablaze and sending it to the bottom of the ocean. During the return trip Kharn heard many tales of the  wraiths and was told that it was very rare to see them, typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why the did what they did, he knew he wanted revenge on those horrific corruptions of life and he started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names he had heard tell of but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him, the figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood and,  in a unusually feminine voice to come from anyone in a port tavern, said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia, the Blood Hunter and from then on his training and mission for vengeance really started to take shape and step up a gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so and he has been all over the continent and even aboard a few times at the guidance of Valkia, appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia &amp;amp; Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whisper of a Wraith heard wailing on the boarders of the lumber settlement, [[Osten Canopy]], so he set off to get to the settlement and look to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod that there was a village festival tomorrow and that he would be able to talk to this Wraith there... Kharn hid is shock at the taught of casual conversation with a wraith and went to see about a room for the night and prepare for conflict tomorrow. The next night, having spoken to a few towns folk about this wraith he had heard about, he was surprised to hear that the wraith had not killed anyone within the town and was a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1420</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1420"/>
		<updated>2022-05-23T19:10:55Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightning fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
If you were to think of a half rogue, half vampire then Kharn is what you would envisage. &lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its and and felt as though he was staring into the pits of the beings soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread and stepped backwards from the ship, bowing and tipping its hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him he was come upon by another merchant vessel, they rescued Kharn and saved what they could of the supplied before setting the ship ablaze and sending it to the bottom of the ocean. During the return trip Kharn heard many tales of the  wraiths and was told that it was very rare to see them, typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why the did what they did, he knew he wanted revenge on those horrific corruptions of life and he started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names he had heard tell of but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him, the figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood and,  in a unusually feminine voice to come from anyone in a port tavern, said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia, the Blood Hunter and from then on his training and mission for vengeance really started to take shape and step up a gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jumping forward a year or so and he has been all over the continent and even aboard a few times at the guidance of Valkia, appearing when possible to teach or advise. In the year since that first meeting Kharn had only met 3 other Blood Hunters, Valkia, Dumah of the Order of Ghostslayers and Freki, from the Order of the Lycans. Most recently Kharn had heard whisper of a Wraith heard wailing on the boarders of the lumber settlement, [[Osten Canopy]], so he set off to get to the settlement and look to put this wraith to rest. He arrived late evening and was advised by a sinister looking guard by the name Pod that there was a village festival tomorrow and that he would be able to talk to this Wraith there... Kharn hid is shock at the taught of casual conversation with a wraith and went to see about a room for the night and prepare for conflict tomorrow. The next night, having spoken to a few towns folk about this wraith he had heard about, he was surprised to hear that the wraith had not killed anyone within the town and was a regular visitor during the weekend festivities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kharn loitered around during the merriment and eventually saw cloaked figure astride a keg of wine, as he approached he could see horns jutting from the hood. As he drew closer the figure span round with a happy grin and extended a hand in greeting, the other holding on to a large tankard..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Greetings friend, are you here for the festivities!? You can call me Raff! May I have yours?&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Said Raff, the horned and hooded fey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;...Oh for bloods sake!&amp;quot;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;It was in that split moment that Kharn realised what had occurred and decided he might as well join in now he was here.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;quot;Kharn, the name is Kharn and I need a drink&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Ha! Then you my friend are in the right place!&amp;quot;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;- Raff grabbed a nearby tankard and thrust it towards Kharn and they drank and sang the evening away.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1416</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1416"/>
		<updated>2022-05-23T17:37:33Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Standing a slither over 6 feet with a bone white head of hair, his eyes are slightly sullen and near black. The only thing sharper than his stare is his weapons and hatred for the undead.&lt;br /&gt;
Lightening fast reactions and a dress sense to match, Kharn is never underdressed for a situation.&lt;br /&gt;
&lt;br /&gt;
...but the splash of red, was that always there?&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its and and felt as though he was staring into the pits of the beings soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread and stepped backwards from the ship, bowing and tipping its hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him he was come upon by another merchant vessel, they rescued Kharn and saved what they could of the supplied before setting the ship ablaze and sending it to the bottom of the ocean. During the return trip Kharn heard many tales of the  wraiths and was told that it was very rare to see them, typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why the did what they did, Kharn knew he wanted revenge on those horrific corruptions of life and he started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names he had heard tell of but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him, the figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood and,  in a unusually feminine voice to come from anyone in a port tavern, said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia, the Blood Hunter and from then on his training and mission for vengeance really started to take shape and step up a gear.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1415</id>
		<title>Osten Canopy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1415"/>
		<updated>2022-05-23T17:21:06Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shaded village of &amp;#039;&amp;#039;&amp;#039;Osten Canopy&amp;#039;&amp;#039;&amp;#039; stands on the eastern edge of The Sudenmoss and right on the cost giving a perfect postion to cut and ship good quality lumber all over &amp;#039;&amp;#039;&amp;#039;Abbatchka&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:OstenCanopy.jpg|600px|A view from the edge of the village.]]&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Great timber does not grow with ease; the stronger the wind, the stronger the trees!&lt;br /&gt;
 | sign = William Ward&lt;br /&gt;
 | source = Discussing the growing lumber trade of his homestead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Osten Canopy was once a small logging homestead that steadily grew to become a strong trade village, sitting on the edge of the Sudenmoss, they have a readily avalible supply of top quailty lumber. On the coast also gives them the perfect position to get their lumber loaded onto merchant vessles and sent all over the continent and the wider world as needed.&lt;br /&gt;
&lt;br /&gt;
Founded but it&amp;#039;s current mayor, William Ward, the town is as picturesque as possible with the well armed guards that keep it safe from bandits looking to raid and the creatures of the woods looking for lunch.  The town operates a one out, two in policy with regards to it&amp;#039;s harvesting so they are planting an average of two trees per one they take down. &lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
The whole west of the village is dedicated to lumbering and wood treatments, the northern edge is the homesteads and food. Over to the east and along part of the coast the markets and guards are located and the rest of the coast facing side is home to a few large docks, designed to take large merchant vessles and load the goods on with ease. In the centre is a large village square where the local band of the village play weekends, this draws visitors as well as mercants to the village for entertainment as well as trade. The only thing missing from this village and stopping it being called a town is the lack of a church, with the local religion being more musical and trade related than any particular deity.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The War Pigs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The War Pigs are the name of the local guards that patrol the village, coast, road and nearby woodlands. They are led by a man they call their &amp;quot;Prince of Darkness&amp;quot; but this is more of a joke than a statement of fact. Going by Pod, he is the most vicous fighter in the guard and also the lead singer of the village band. He saved Thomas from a wild bear attack many years ago and they have been long friends ever since and formed the band as their love for music in their downtime.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Merchants Guild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the growing value of the town, the merchants guild would of course have a local presence. &lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;William Ward&amp;#039;&amp;#039;&amp;#039;, village mayor and first lumberjack. Now the bands drummer, hitting thing is an art.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pod&amp;#039;&amp;#039;&amp;#039;, leader of the local guard. Vicious fighter and unique singer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anthony Iommi&amp;#039;&amp;#039;&amp;#039;, head of the lumber craft and industrial running of the village. Also known to play in the village band.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Terence Butler&amp;#039;&amp;#039;&amp;#039;, owner and proprietor of the village tavern. Geezer&amp;#039;s Guzzler. Another member of the village band.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=File:OstenCanopy.jpg&amp;diff=1414</id>
		<title>File:OstenCanopy.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=File:OstenCanopy.jpg&amp;diff=1414"/>
		<updated>2022-05-23T17:15:33Z</updated>

		<summary type="html">&lt;p&gt;Riot: OstenCanopy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
OstenCanopy&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1413</id>
		<title>Osten Canopy</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Osten_Canopy&amp;diff=1413"/>
		<updated>2022-05-23T17:01:18Z</updated>

		<summary type="html">&lt;p&gt;Riot: Created page with &amp;quot;The shaded village of &amp;#039;&amp;#039;&amp;#039;Osten Canopy&amp;#039;&amp;#039;&amp;#039; stands on the eastern edge of The Sudenmoss and right on the cost giving a perfect postion to cut and ship good quality lumber all over &amp;#039;&amp;#039;&amp;#039;Abbatchka&amp;#039;&amp;#039;&amp;#039;.  {{quote  | text = Great timber does not grow with ease; the stronger the wind, the stronger the trees!  | sign = William Ward  | source = Discussing the growing lumber trade of his homestead. }}  = History = Osten Canopy was once a small logging homestead that steadily grew to be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shaded village of &amp;#039;&amp;#039;&amp;#039;Osten Canopy&amp;#039;&amp;#039;&amp;#039; stands on the eastern edge of The Sudenmoss and right on the cost giving a perfect postion to cut and ship good quality lumber all over &amp;#039;&amp;#039;&amp;#039;Abbatchka&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
 | text = Great timber does not grow with ease; the stronger the wind, the stronger the trees!&lt;br /&gt;
 | sign = William Ward&lt;br /&gt;
 | source = Discussing the growing lumber trade of his homestead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Osten Canopy was once a small logging homestead that steadily grew to become a strong trade village, sitting on the edge of the Sudenmoss, they have a readily avalible supply of top quailty lumber. On the coast also gives them the perfect position to get their lumber loaded onto merchant vessles and sent all over the continent and the wider world as needed.&lt;br /&gt;
&lt;br /&gt;
Founded but it&amp;#039;s current mayor, William Thomas Ward, the town is as picturesque as possible with the well armed guards that keep it safe from bandits looking to raid and the creatures of the woods looking for lunch.  The town operates a one out, two in policy with regards to it&amp;#039;s harvesting so they are planting an average of two trees per one they take down. &lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
The whole west of the village is dedicated to lumbering and wood treatments, the northern edge is the homesteads and food. Over to the east and along part of the coast the markets and guards are located and the rest of the coast facing side is home to a few large docks, designed to take large merchant vessles and load the goods on with ease. In the centre is a large village square where the local band of the village play weekends, this draws visitors as well as mercants to the village for entertainment as well as trade. The only thing missing from this village and stopping it being called a town is the lack of a church, with the local religion being more musical and trade related than any particular deity.&lt;br /&gt;
&lt;br /&gt;
= Factions &amp;amp; Personages =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The War Pigs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The War Pigs are the name of the local guards that patrol the village, coast, road and nearbyu woodlands. They are led by a man they call their &amp;quot;Prince of Darkness&amp;quot; but this is more of a joke than a statement of fact. Going by Pod, he is the most vicous fighter in the guard and also the lead singer of the village band. He saved Thomas from a wild bear attack many years ago and they have been long friends ever since and formed the band as their love for music in their downtime.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Merchants Guild&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the growing value of the town, the merchants guild would of course have a local presence. &lt;br /&gt;
&lt;br /&gt;
== Personages ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;William Ward&amp;#039;&amp;#039;&amp;#039;, village mayor and first lumberjack. Now the bands drummer, hitting thing is an art.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pod&amp;#039;&amp;#039;&amp;#039;, leader of the local guard. Vicious fighter and unique singer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Anthony Iommi&amp;#039;&amp;#039;&amp;#039;, head of the lumber craft and industrial running of the village. Also known to play in the village band.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Terence Butler&amp;#039;&amp;#039;&amp;#039;, owner and proprietor of the village tavern. Geezer&amp;#039;s Guzzler. Another member of the village band.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Main_Page&amp;diff=1412</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Main_Page&amp;diff=1412"/>
		<updated>2022-05-23T16:23:32Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Abbatchtka */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Welcome.png|1000px|Welcome to the Kuselada wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Welcome to our world of Kuselada!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is an idea to try and have a lot more of the generally known information of our game in one place for you to peruse at your own leisure. [[Campaign 2]] and [[Campaign 3]] information will be the most up to date, however Aer will try to update [[Campaign 1]] notes and upload them as and when possible.&lt;br /&gt;
&lt;br /&gt;
This &amp;#039;&amp;#039;&amp;#039;Main Page&amp;#039;&amp;#039;&amp;#039; is used to help get to important pages quickly.&lt;br /&gt;
&lt;br /&gt;
==[[To Do List]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No&lt;br /&gt;
! Title&lt;br /&gt;
! By&lt;br /&gt;
! Done&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;quot;Create a Wiki&amp;quot;&lt;br /&gt;
| [[User:Mintopia|Mintopia]]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;General information of starting areas and well known politics&amp;quot;&lt;br /&gt;
| [[User:Aer|Aer]]&lt;br /&gt;
| Ongoing&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;Setting up your Player character page with basic info, NOT your entire backstory&amp;quot;&lt;br /&gt;
| All Players&lt;br /&gt;
| Mostly complete&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;quot;Editing Main page for streamlining the wiki&amp;quot;&lt;br /&gt;
| Anyone&lt;br /&gt;
| Ongoing&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;quot;Adding interesting locale information for plot hooks&amp;quot;&lt;br /&gt;
| Anyone&lt;br /&gt;
| Please?&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;quot;Adding Campaign 1 information&amp;quot;&lt;br /&gt;
| All campaign 1 players&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Locations]] ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox with collapsible groups&lt;br /&gt;
  |name = Locations in Kuselada&lt;br /&gt;
  |state = uncollapsed&lt;br /&gt;
  |title = [[The world of Kuselada|&amp;lt;span style=&amp;quot;color:#FFD700;&amp;quot;&amp;gt;Locations in Kuselda&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  |titlestyle = background:#00008B;color:#FFD700;&lt;br /&gt;
  |listclass = hlist&lt;br /&gt;
  |groupstyle = background:#FFD700;color:#00008B;&lt;br /&gt;
  |image = &lt;br /&gt;
  |selected = {{{1|}}}&lt;br /&gt;
  &lt;br /&gt;
  |group1 = [[Free Republic of Volfor|&amp;lt;span style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;Volfor&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  |abbr1 = Volfor&lt;br /&gt;
  |list1 =&lt;br /&gt;
 * [[Blademarket]]&lt;br /&gt;
 * [[Vol]]&lt;br /&gt;
 * [[Firemellow]]&lt;br /&gt;
 ** [[Felhollow]]&lt;br /&gt;
 * [[Osuvanne(Town)|Osuvanne]]&lt;br /&gt;
 ** [[Tumblepeaks(area)|The Tumblepeaks]]&lt;br /&gt;
 * [[Dwardle]]&lt;br /&gt;
 ** [[The Library of Tundmatusse]]&lt;br /&gt;
*&lt;br /&gt;
 [[The Kingdom of Sudvanne]]&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
  |group2 = [[The Kingdom of Sudvanne|&amp;lt;span style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;The Kingdom of Sudvanne&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  |abbr2 = KoS&lt;br /&gt;
  |state2 = uncollapsed&lt;br /&gt;
  |list2 =&lt;br /&gt;
&lt;br /&gt;
* [[Crystallen]]&lt;br /&gt;
* [[Frent]]&lt;br /&gt;
* [[Sudvanne]]&lt;br /&gt;
* [[Ilyn Bywyd]]&lt;br /&gt;
  &lt;br /&gt;
  |group3 = [[The Frayll Wildlands|&amp;lt;span style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;The Frayll Wioldlands&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  |abbr3 = Frayll&lt;br /&gt;
  |list3 =&lt;br /&gt;
* [[Blue Moon]]&lt;br /&gt;
* [[Corallyn]]&lt;br /&gt;
* [[The Concurrence]]&lt;br /&gt;
* [[Hook and Dagger]]&lt;br /&gt;
* [[More]]&lt;br /&gt;
** [[Moreholt Forest]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
=== [[Osuvanne(Continent)|Osuvanne]] ===&lt;br /&gt;
&lt;br /&gt;
The Continent of Osuvanne was the location for most of the shenanigans that occurred during the second campaign.&lt;br /&gt;
&lt;br /&gt;
[[File:FRVMap.jpg|600px|The Map of the Free Republic]]&lt;br /&gt;
&lt;br /&gt;
* [[Free Republic of Volfor]]&lt;br /&gt;
** [[Blademarket]]&lt;br /&gt;
** [[Vol]]&lt;br /&gt;
** [[Firemellow]]&lt;br /&gt;
*** [[Felhollow]]&lt;br /&gt;
** [[Osuvanne(Town)|Osuvanne]]&lt;br /&gt;
** [[Tumblepeaks(area)|The Tumblepeaks]]&lt;br /&gt;
** [[Dwardle]]&lt;br /&gt;
*** [[The Library of Tundmatusse]]&lt;br /&gt;
* [[The Kingdom of Sudvanne]]&lt;br /&gt;
** [[Crystallen]]&lt;br /&gt;
** [[Frent]]&lt;br /&gt;
** [[Sudvanne]]&lt;br /&gt;
** [[Ilyn Bywyd]]&lt;br /&gt;
* [[The Frayll Wildlands]]&lt;br /&gt;
** [[Blue Moon]]&lt;br /&gt;
** [[Corallyn]]&lt;br /&gt;
** [[The Concurrence]]&lt;br /&gt;
** [[Hook and Dagger]]&lt;br /&gt;
** [[More]]&lt;br /&gt;
*** [[Moreholt Forest]]&lt;br /&gt;
&lt;br /&gt;
=== [[Abbatchtka (Continent)|Abbatchtka]]===&lt;br /&gt;
The continent of Abbatchtka was the location for most of [[Campaign 1]]. Notes will be updated as soon as feasible.&lt;br /&gt;
&lt;br /&gt;
[[File:Abbatchtka.png|600px|Map of the Abbatchkan continent]]&lt;br /&gt;
* [[Abbatchtka (City) |Abbatchtka]]&lt;br /&gt;
* [[Tinch]]&lt;br /&gt;
* [[Riverún]]&lt;br /&gt;
* [[Calmore]]&lt;br /&gt;
* [[Ettinsmore]]&lt;br /&gt;
* [[Nortinch]]&lt;br /&gt;
* [[The Tornor]] - the Northwestern mountains&lt;br /&gt;
* [[Normore]]&lt;br /&gt;
* The Sudenmoss&lt;br /&gt;
* [[Osten Canopy]]&lt;br /&gt;
* Sudtinch&lt;br /&gt;
* The Esterlfold, the plains to the east.&lt;br /&gt;
* [[Tor Valnari]]&lt;br /&gt;
* [[Cosewell]]&lt;br /&gt;
* Lake Cosewell&lt;br /&gt;
* Esten&lt;br /&gt;
* Toresytra, the Dwarvish Capital&lt;br /&gt;
* [[Daggerhaunt]]&lt;br /&gt;
* [[The Morr Desert]]&lt;br /&gt;
* [[The Ahne Oasis]]&lt;br /&gt;
* [[Crossmore]], the clifftop canyon town.&lt;br /&gt;
* [[Lamoren]]&lt;br /&gt;
* Maplestow&lt;br /&gt;
* The Adlern Mountains&lt;br /&gt;
* The Frayn Islands&lt;br /&gt;
* Port Argus&lt;br /&gt;
&lt;br /&gt;
=== [[The Talan Archipelago]]===&lt;br /&gt;
* [[Talan]]&lt;br /&gt;
* Nekphoros&lt;br /&gt;
* Sach&lt;br /&gt;
* Qi&amp;#039;Frayn, the ruined prison&lt;br /&gt;
&lt;br /&gt;
=== [[Uncharted Regions]]===&lt;br /&gt;
* [[Fantoom]]&lt;br /&gt;
&lt;br /&gt;
== [[Characters]] ==&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
&lt;br /&gt;
The following list comprises of the characters made by the players in the campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Campaign 1&lt;br /&gt;
! Campaign 2&lt;br /&gt;
|-&lt;br /&gt;
| Mikeh ([[User:Mikeh|Mikeh]])&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Benjimaru]]&lt;br /&gt;
|-&lt;br /&gt;
| Reech ([[User:Reech|Reech]])&lt;br /&gt;
| [[Corriander Heretofore]]&lt;br /&gt;
| [[Berwick Andersmith]] \ [[The Drowned]]&lt;br /&gt;
|-&lt;br /&gt;
| Joeshow ([[User:JoeShow|JoeShow]])&lt;br /&gt;
| [[Domash Scalethorne]]&lt;br /&gt;
| [[Bugo]]&lt;br /&gt;
|-&lt;br /&gt;
| Gunmens ([[User:Gunmens|Gunmens]])&lt;br /&gt;
| [[Criskira]]&lt;br /&gt;
| [[Hrolf Amarok]]&lt;br /&gt;
|-&lt;br /&gt;
| JoeyMyB ([[User:JoeyMyB|Joey]])&lt;br /&gt;
| [[Tay]]&lt;br /&gt;
| [[Io]]&lt;br /&gt;
|-&lt;br /&gt;
| Mintopia ([[User:Mintopia|Mintopia]])&lt;br /&gt;
| [[Seraphine Eilran|Seraphine]]&lt;br /&gt;
| [[Luna Redmore]]&lt;br /&gt;
|-&lt;br /&gt;
| Marbobs ([[user:Marb0bs|Marb0bs]])&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Zeed]]&lt;br /&gt;
|-&lt;br /&gt;
| Leech_king88 ([[User:Leech_King88|Leech_King88]])&lt;br /&gt;
| [[Fossil]]&lt;br /&gt;
| [[Shadow of a star]]&lt;br /&gt;
|-&lt;br /&gt;
| Kayleigh&lt;br /&gt;
| [[Emmeline Feeney]]&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| DutyHero&lt;br /&gt;
| [[Miz]]&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Powersofsmithy&lt;br /&gt;
| [[Arya]]&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| DjinnBanter&lt;br /&gt;
| [[Cade]]&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Riot ([[User:Riot|Riot]])&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Raziel]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The players of [[Campaign 1]] were known as [[The Joeshoes]].&lt;br /&gt;
The players created a group known as [[Multiple Sarcasms]] during [[Campaign 2]].&lt;br /&gt;
&lt;br /&gt;
=== [[Non-Player Characters]] ===&lt;br /&gt;
&lt;br /&gt;
The legion of throwaway and very forgettable NPCs in the game can be found at the category for non-player characters [[Non-Player Characters|here]]. Aer apologises for utilising the same dodgy accent for 90% of them.&lt;br /&gt;
&lt;br /&gt;
== [[Factions]] ==&lt;br /&gt;
&lt;br /&gt;
* The [[Council Volfarii]]&lt;br /&gt;
* The Sovereign Royal Family of Sudvanne&lt;br /&gt;
* The Tinkerous Guild, [[The Amahi]]&lt;br /&gt;
* The [[Blue Moon Shadows]]&lt;br /&gt;
* Far Travellers&lt;br /&gt;
* [[Xavier Moonbeam&amp;#039;s Fantabulous Remarkable Circus of Curiosity and Wonderment]]&lt;br /&gt;
* [[Multiple Sarcasms]]&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&amp;#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1402</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1402"/>
		<updated>2022-05-17T16:39:38Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Kharns description&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Kharn was associated with the thieves guild at an early age as a street runner. He ventured to many harbours along the coast in his youth, taking messages and then packages to and from guild drop points as requests. Kharn started reading into and listening to tales of fabled hunters of the damned, pirate hunters, monster slayers and ghost killers to pass the time on the long boat trips around the coast. During one such trip via the Widden Expanse and through the Northern Seas something happened to Kharn that forever changed his outlook on the world... He was relaxing in the crows nest of the  Merchants Guile, a big brigantine which he had used on a number of occasions to get around. &lt;br /&gt;
&lt;br /&gt;
The captain had a soft spot for Kharn as he had saved the captains son in a bar brawl which could have ended the lads life a lot sooner than he would have liked. Anyway, back to the tale at hand - sailing at night was always a gorgeous sight but from nowhere a dense mist appeared to envelope the ship from the very water and Kharn felt a cold sliver down his spine. A soul piercing scream rang out directly below him, quickly followed by more screams which almost sounded inhuman in origin. Kharn laid flat on the floor of the crows nest and peered down into the dense mist, only able to catch glimpses of the deck below him and that was when he saw... three ethereal spectres floating over the deck, he saw the captain attempt to slash one away with his sword but the wraith continued its march towards the captain and as the wraith laid its hand on the captains face, it  appeared to drain the very soul from his body. Kharn had no idea what he could do as he watch people he had known for years fight in vain to save their comrades and themselves as they were drain of their lives... three at a time.&lt;br /&gt;
&lt;br /&gt;
The deck fell silent and the mist began to dissipate and he watched as two of the wraiths walked off the very edge of the ship and appears to float away on the night breeze, the third was still on the ship as if admiring its handiwork when it suddenly stopped still and raised it&amp;#039;s head to look straight up... Kharn looked the creature clear into its and and felt as though he was staring into the pits of the beings soul, the utter hatred and disgust for the living boiling just below the surface was palpable. The wraith seemed to enjoy this moment of dread and stepped backwards from the ship, bowing and tipping its hat as it did so in a way only seen in theatre shows - overly dramatic to get the point across and then it was gone into the night.&lt;br /&gt;
&lt;br /&gt;
It was not until noon the next day that Kharn could muster the courage to descend the rigging and get to the helm. Luckily for him he was come upon by another merchant vessel, they rescued Kharn and saved what they could of the supplied before setting the ship ablaze and sending it to the bottom of the ocean. During the return trip Kharn heard many tales of the  wraiths and was told that it was very rare to see them, typically they would only take a handful of crew and even then just the careless ones. Regardless of what or why the did what they did, Kharn knew he wanted revenge on those horrific corruptions of life and he started looking for a way he could start making a difference.&lt;br /&gt;
&lt;br /&gt;
He remembered reading about a secretive sect of hunters that hunted the dead, all he had to go on was some old rumours that such hunters came from the Frayn Islands... a massive network of islands that spanned many many nautical miles and that finding them would be difficult. So he set out for Port Argin, if they were anywhere then one of the main ports in the region would be a good place to ask questions.&lt;br /&gt;
&lt;br /&gt;
For months he asked high and low about these Wraith Hunters, Dead Hunters and other such names he had heard tell of but nothing led him anywhere. One evening he was setting up in the back of a tavern when a hooded figure sat down across from him, the figure was wrapped in form fitting leather armour with slashes in the palms of the gloves... a solitary eye peered out from the hood and,  in a unusually feminine voice to come from anyone in a port tavern, said “Evenin&amp;#039; pal, I hear you are looking for Blood Hunters”. This was when Kharn met Valkia, the Blood Hunter and from then on his training and mission for vengeance really started to take shape and step up a gear.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1401</id>
		<title>Kharn Banesblight</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Kharn_Banesblight&amp;diff=1401"/>
		<updated>2022-05-17T13:19:57Z</updated>

		<summary type="html">&lt;p&gt;Riot: Created page with &amp;quot;{{Character Infobox  | title=Kharn Banesblight  | race=Human  | gender=Male  | age=31  | affiliations=  | class=Blood Hunter  | player=Riot  | dndbeyond=https://www.dndbeyond.com/characters/73986084 }}    = Description = Kharn Kharns description  = History =  When asked about how be came to this line of work, kharn always seems to stare off into the shadows... murmering  = Journal =   Category: Campaign 3&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Kharn Banesblight&lt;br /&gt;
 | race=Human&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=31&lt;br /&gt;
 | affiliations=&lt;br /&gt;
 | class=Blood Hunter&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/characters/73986084&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Kharn banesblight.png|200px|thumb|Kharn]]&lt;br /&gt;
Kharns description&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
When asked about how be came to this line of work, kharn always seems to stare off into the shadows... murmering&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign 3]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=File:Kharn_banesblight.png&amp;diff=1400</id>
		<title>File:Kharn banesblight.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=File:Kharn_banesblight.png&amp;diff=1400"/>
		<updated>2022-05-17T13:16:13Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1106</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1106"/>
		<updated>2022-03-15T23:45:12Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 14]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Raziel.jpg|200px|thumb|Raziel]]&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
When asked about his past, Raziel always seems to divert to another subject however it is known that he speaks fondly of the islands of Kórge Rohi and the surrounding waters. Upon seeing a map that one of his companions showed him, he began to realise that he may have been trapped for some time...&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
[[File:Severus.PNG|200px|thumb|Severus, Raziels familiar]]&lt;br /&gt;
Occasionally people have noticed a mire black snake with electric blue hue appear near or on Raziel, people who travel with him have heard Raziel refer to the snake as Severus. He treats the snake like a young lad would treat a dog, there is an understanding between them that only time could have built.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
One moment I was seeking compatriots to help me take up arms against the vile temptress and her lieutenants of my homeland.... Gods? Pah, I have bared witness to a patron who offered me the power and guidance I sort.&lt;br /&gt;
Oh there I go again, thoughts of that place do send my mind down a dark path. Well, there I was looking for compatriots to help me and then a sudden sharp pain from my chest... there was a blinding darkness followed by a sharp jolt into what appeared to be some temple I had not seen the like of. Around me were a number of adventurous looking folk who seemed to be shocked at my sudden appearance... they were not the only ones!&lt;br /&gt;
 &lt;br /&gt;
We hightailed it out of the temple, towards a riverway and a boat captain. We ambled along and came to rest for the night at a Tavern on the waters edge, a sign which read Golden Boys?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We discussed the events of the day at the Golden Boys where we came to rest, I was going to use my keen skills to get food and drink for my new friends but decided to rely on the old classics of suggestion... much to my surprise the cursed barkeep had magical wards in place, which in hindsight is probably a very solid business decision. I managed to find my armour, sword and also Severus in a large satchel that I had with me when I was released from my prison. I am told I was within a blue crystal, whether this blue light had and link to my patron was a mystery as I did not see it myself.&lt;br /&gt;
&lt;br /&gt;
As the night wore on, a traveller ask us about a location I had not heard of but the new friends I found myself with clearly had knowledge of... Blade Market and Vol.&lt;br /&gt;
&lt;br /&gt;
The plan was laid out to me that we were to head to a famous magical library in a large inland lake which was on the shores of a local town by the name of Dwardle. I must admit, another place I had no knowledge of! I have however learnt that one of the party, a being by the name Benjimaru, had some rather pleasant herbs of which I distinctly remember the flavour.&lt;br /&gt;
&lt;br /&gt;
We set off following the river as the boat we took here appeared to have left earlier than we awoke, not much of note happened during the trip but we did come across a rather flamboyant travelling salesman... at least that is what he pitched himself as. Mephistopheles Moonbeam was his names name and all though I had seen much better magic in my time, I must admit he did perform with the confidence of repetition. I do feel that we are not the first people he has propositioned to go to the library for him and I doubt we will be the last.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 16&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We arrived in [[Dwardle]], many oatcakes were ordered for [[Bugo]] due to a transaction confusion. We proceeded to the Harbourford House, the group was paid for their escorting a boat and hunting some bandits. I stayed to talk to the quartermaster [[Parthairn Tulli]], he spoke of issues with irregular forces operating from The Citadel &amp;#039;&amp;#039;(A castle?)&amp;#039;&amp;#039;, operating from the south lands and pushing forth into these lands... interfering with orders or taking actions against the local peoples of the area. Parthairn advised that [[Lord Asper]], would be interested in any information regarding people from the Citadel. I left his office and spoke the old words of the mindwhispers - knowledge is power.&lt;br /&gt;
&lt;br /&gt;
Luna left off to deal with &amp;#039;&amp;#039;guild?&amp;#039;&amp;#039; business, Berwick/Benji/Zeed all proceeded to the pharmacy while I headed off to the blacksmith. &lt;br /&gt;
&lt;br /&gt;
I went to the blacksmith, [[Targe Harriden]]. He was a very astute dwarf, identified the armour well and questioned me on the armour and it&amp;#039;s meaning to me. I gave him my armour to repair with 200 gold and 4 questions. I took some ornamental leather armour, looks to be no more than decorative... but needs must and it would just feel wrong not at least having something between me and a possible threat. The dwarf mentioned my armour could be &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Taipan&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; made, this could warrant further investigation as others may be in this world as that is a phrase I know well with the skilled armour and weaponsmiths of my past.&lt;br /&gt;
&lt;br /&gt;
There was a private discussion when we regathered outside a tavern, the feline was devouring a rather good looking meal and the bard was eyeing up the more refined locals - it appears my new acquaintances have accepted me into their group, it&amp;#039;s nice to have travelling companions again... I may even ask them to help me with my mission. A lot of talk about The Tinkerous Guild, The Amahi. I gather this is some mechanical, machine, magical organisation with which the town is deeply distrustful. I suspect Luna is affiliated with this foreign element. We posted up in a local tavern – The Waterside Inn. I gave Benjimaru some of Severus&amp;#039; tame venom and he appeared to incorporate it into the growth of fungi from his hat... if this ferments well then I sense this will give us some good herbs down the line.&lt;br /&gt;
&lt;br /&gt;
Well that&amp;#039;s enough for the day, off to sleep - tomorrow I can discuss more with my newly found acquaintances and head over to Targes&amp;#039; shop mid-afternoon to see how good this dwarfs work is.&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1089</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1089"/>
		<updated>2022-03-13T23:24:05Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 14]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Raziel.jpg|200px|thumb|Raziel]]&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
When asked about his past, Raziel always seems to divert to another subject however it is known that he speaks fondly of the islands of Kórge Rohi and the surrounding waters. Upon seeing a map that one of his companions showed him, he began to realise that he may have been trapped for some time...&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
[[File:Severus.PNG|200px|thumb|Severus, Raziels familiar]]&lt;br /&gt;
Occasionally people have noticed a mire black snake with electric blue hue appear near or on Raziel, people who travel with him have heard Raziel refer to the snake as Severus. He treats the snake like a young lad would treat a dog, there is an understanding between them that only time could have built.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
One moment I was seeking compatriots to help me take up arms against the vile temptress and her lieutenants of my homeland.... Gods? Pah, I have bared witness to a patron who offered me the power and guidance I sort.&lt;br /&gt;
Oh there I go again, thoughts of that place do send my mind down a dark path. Well, there I was looking for compatriots to help me and then a sudden sharp pain from my chest... there was a blinding darkness followed by a sharp jolt into what appeared to be some temple I had not seen the like of. Around me were a number of adventurous looking folk who seemed to be shocked at my sudden appearance... they were not the only ones!&lt;br /&gt;
 &lt;br /&gt;
We hightailed it out of the temple, towards a riverway and a boat captain. We ambled along and came to rest for the night at a Tavern on the waters edge, a sign which read Golden Boys?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We discussed the events of the day at the Golden Boys where we came to rest, I was going to use my keen skills to get food and drink for my new friends but decided to rely on the old classics of suggestion... much to my surprise the cursed barkeep had magical wards in place, which in hindsight is probably a very solid business decision. I managed to find my armour, sword and also Severus in a large satchel that I had with me when I was released from my prison. I am told I was within a blue crystal, whether this blue light had and link to my patron was a mystery as I did not see it myself.&lt;br /&gt;
&lt;br /&gt;
As the night wore on, a traveller ask us about a location I had not heard of but the new friends I found myself with clearly had knowledge of... Blade Market and Vol.&lt;br /&gt;
&lt;br /&gt;
The plan was laid out to me that we were to head to a famous magical library in a large inland lake which was on the shores of a local town by the name of Dwardle. I must admit, another place I had no knowledge of! I have however learnt that one of the party, a being by the name Benjimaru, had some rather pleasant herbs of which I distinctly remember the flavour.&lt;br /&gt;
&lt;br /&gt;
We set off following the river as the boat we took here appeared to have left earlier than we awoke, not much of note happened during the trip but we did come across a rather flamboyant travelling salesman... at least that is what he pitched himself as. Mephistopheles Moonbeam was his names name and all though I had seen much better magic in my time, I must admit he did perform with the confidence of repetition. I do feel that we are not the first people he has propositioned to go to the library for him and I doubt we will be the last.&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=File:Severus.PNG&amp;diff=1072</id>
		<title>File:Severus.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=File:Severus.PNG&amp;diff=1072"/>
		<updated>2022-03-09T12:51:31Z</updated>

		<summary type="html">&lt;p&gt;Riot: Riot uploaded a new version of File:Severus.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1071</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1071"/>
		<updated>2022-03-09T12:29:54Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Raziel.jpg|200px|thumb|Raziel]]&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
When asked about his past, Raziel always seems to divert to another subject however it is known that he speaks fondly of the islands of Kórge Rohi and the surrounding waters. Upon seeing a map that one of his companions showed him, he began to realise that he may have been trapped for some time...&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
[[File:Severus.PNG|200px|thumb|Severus, Raziels familiar]]&lt;br /&gt;
Occasionally people have noticed a mire black snake with electric blue hue appear near or on Raziel, people who travel with him have heard Raziel refer to the snake as Severus. He treats the snake like a young lad would treat a dog, there is an understanding between them that only time could have built.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
One moment I was seeking compatriots to help me take up arms against the vile temptress and her lieutenants of my homeland.... Gods? Pah, I have bared witness to a patron who offered me the power and guidance I sort.&lt;br /&gt;
Oh there I go again, thoughts of that place do send my mind down a dark path. Well, there I was looking for compatriots to help me and then a sudden sharp pain from my chest... there was a blinding darkness followed by a sharp jolt into what appeared to be some temple I had not seen the like of. Around me were a number of adventurous looking folk who seemed to be shocked at my sudden appearance... they were not the only ones!&lt;br /&gt;
 &lt;br /&gt;
We hightailed it out of the temple, towards a riverway and a boat captain. We ambled along and came to rest for the night at a Tavern on the waters edge, a sign which read Golden Boys?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We discussed the events of the day at the Golden Boys where we came to rest, I was going to use my keen skills to get food and drink for my new friends but decided to rely on the old classics of suggestion... much to my surprise the cursed barkeep had magical wards in place, which in hindsight is probably a very solid business decision. I managed to find my armour, sword and also Severus in a large satchel that I had with me when I was released from my prison. I am told I was within a blue crystal, whether this blue light had and link to my patron was a mystery as I did not see it myself.&lt;br /&gt;
&lt;br /&gt;
As the night wore on, a traveller ask us about a location I had not heard of but the new friends I found myself with clearly had knowledge of... Blade Market and Vol.&lt;br /&gt;
&lt;br /&gt;
The plan was laid out to me that we were to head to a famous magical library in a large inland lake which was on the shores of a local town by the name of Dwardle. I must admit, another place I had no knowledge of! I have however learnt that one of the party, a being by the name Benjimaru, had some rather pleasant herbs of which I distinctly remember the flavour.&lt;br /&gt;
&lt;br /&gt;
We set off following the river as the boat we took here appeared to have left earlier than we awoke, not much of note happened during the trip but we did come across a rather flamboyant travelling salesman... at least that is what he pitched himself as. Mephistopheles Moonbeam was his names name and all though I had seen much better magic in my time, I must admit he did perform with the confidence of repetition. I do feel that we are not the first people he has propositioned to go to the library for him and I doubt we will be the last.&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1070</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1070"/>
		<updated>2022-03-09T12:17:02Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Raziel.jpg|200px|thumb|Raziel]]&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
When asked about his past, Raziel always seems to divert to another subject however it is known that he speaks fondly of the islands of Kórge Rohi and the surrounding waters. Upon seeing a map that one of his companions showed him, he began to realise that he may have been trapped for some time...&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
[[File:Severus.PNG|200px|thumb|Severus, Raziels familiar]]&lt;br /&gt;
Occasionally people have noticed a mire black snake with electric blue hue appear near or on Raziel, people who travel with him have heard Raziel refer to the snake as Severus. He treats the snake like a young lad would treat a dog, there is an understanding between them that only time could have built.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
One moment I was seeking compatriots to help me take up arms against --&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1054</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1054"/>
		<updated>2022-03-09T10:50:27Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
[[File:Raziel.jpg|200px|thumb|Raziel]]&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
fill out history&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
[[File:Severus.PNG|200px|thumb|Severus, Raziels familiar]]&lt;br /&gt;
Occasionally people have noticed a mire black snake with electric blue hue appear near or on Raziel, people who travel with him have heard Raziel refer to the snake as Severus. He treats the snake like a young lad would treat a dog, there is an understanding between them that only time could have built.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
One moment I was seeking compatriots to help me take up arms against --&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1053</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1053"/>
		<updated>2022-03-09T10:47:05Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Severus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
fill out history&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
[[File:Severus.PNG|200px|thumb|Severus, Raziels familiar]]&lt;br /&gt;
Occasionally people have noticed a mire black snake with electric blue hue appear near or on Raziel, people who travel with him have heard Raziel refer to the snake as Severus. He treats the snake like a young lad would treat a dog, there is an understanding between them that only time could have built.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
One moment I was seeking compatriots to help me take up arms against --&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=File:Severus.PNG&amp;diff=1052</id>
		<title>File:Severus.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=File:Severus.PNG&amp;diff=1052"/>
		<updated>2022-03-09T10:45:53Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=File:Raziel.jpg&amp;diff=1051</id>
		<title>File:Raziel.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=File:Raziel.jpg&amp;diff=1051"/>
		<updated>2022-03-09T10:45:37Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1050</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1050"/>
		<updated>2022-03-09T10:44:58Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Severus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
fill out history&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
&lt;br /&gt;
Occasionally people have noticed a mire black snake with electric blue hue appear near or on Raziel, people who travel with him have heard Raziel refer to the snake as Severus. He treats the snake like a young lad would treat a dog, there is an understanding between them that only time could have built.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
One moment I was seeking compatriots to help me take up arms against --&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1049</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1049"/>
		<updated>2022-03-08T22:03:07Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
fill out history&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
&lt;br /&gt;
Occasionally people have noticed a mire black snake appear near or on Raziel, people who travel with him have heard Raziel refer to the snake as Severus. He treats the snake like a young lad would treat a dog, there is an understanding between them that only time could have built.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Session 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
One moment I was seeking compatriots to help me take up arms against --&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1048</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1048"/>
		<updated>2022-03-08T21:59:56Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Severus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
fill out history&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
&lt;br /&gt;
Occasionally people have noticed a mire black snake appear near or on Raziel, people who travel with him have heard Raziel refer to the snake as Severus. He treats the snake like a young lad would treat a dog, there is an understanding between them that only time could have built.&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
TBC&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1047</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1047"/>
		<updated>2022-03-08T21:57:04Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
6&amp;#039;1&amp;quot; lightly tanned humanoid, pitch black faux hawk cut with razor sharp eyes. He is well built, strong and very charismatic. Odd looking draconic wording is tattooed across his upper arms and across his chest.&lt;br /&gt;
Clad in his black plate, he is a fearsome visage of strength and dread. A Paladin he may be but something more lurks behind those eyes...&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
fill out history&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
&lt;br /&gt;
rumour, suspect details&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
TBC&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1030</id>
		<title>Raziel</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Raziel&amp;diff=1030"/>
		<updated>2022-03-02T13:49:31Z</updated>

		<summary type="html">&lt;p&gt;Riot: Created page with &amp;quot;{{Character Infobox  | title=Raziel  | race=Yuan-ti Pureblood  | gender=Male  | age=28  | affiliations=Multiple Sarcasms Descendants of Dendar  | class=Paladin/Warlock...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Raziel&lt;br /&gt;
 | race=Yuan-ti Pureblood&lt;br /&gt;
 | gender=Male&lt;br /&gt;
 | age=28&lt;br /&gt;
 | affiliations=[[Multiple Sarcasms]]&lt;br /&gt;
[[Descendants of Dendar]]&lt;br /&gt;
 | class=Paladin/Warlock&lt;br /&gt;
 | player=Riot&lt;br /&gt;
 | dndbeyond=https://www.dndbeyond.com/profile/Riotdante/characters/67000680&lt;br /&gt;
 | first_appeared=[[Session 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
fill out desc&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
fill out history&lt;br /&gt;
&lt;br /&gt;
= Severus =&lt;br /&gt;
&lt;br /&gt;
rumour, suspect details&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
&lt;br /&gt;
TBC&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Main_Page&amp;diff=1029</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Main_Page&amp;diff=1029"/>
		<updated>2022-03-02T13:43:36Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to [[Campaign 2]] in our world of Kuselada!&lt;br /&gt;
&lt;br /&gt;
This is an idea to try and have a lot more of the generally known information of our game in one place for you to peruse at your own leisure. Like a Trello board, but editable by all of us. Aer will judge your spelling and grammar a little, I&amp;#039;m sure.&lt;br /&gt;
&lt;br /&gt;
This main page is used to help get to important pages quickly.&lt;br /&gt;
&lt;br /&gt;
==To Do List==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! No&lt;br /&gt;
! Title&lt;br /&gt;
! By&lt;br /&gt;
! Done&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| &amp;quot;Create a Wiki&amp;quot;&lt;br /&gt;
| [[User:Mintopia|Mintopia]]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;quot;General information of starting areas and well known politics&amp;quot;&lt;br /&gt;
| [[User:Aer|Aer]]&lt;br /&gt;
| Ongoing&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| &amp;quot;Setting up your Player character page with basic info, NOT your entire backstory&amp;quot;&lt;br /&gt;
| All Players&lt;br /&gt;
| Mostly complete&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| &amp;quot;Editing Main page for streamlining the wiki&amp;quot;&lt;br /&gt;
| Anyone&lt;br /&gt;
| Ongoing&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| &amp;quot;Adding interesting locale information for plot hooks&amp;quot;&lt;br /&gt;
| Anyone&lt;br /&gt;
| Please?&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| &amp;quot;Adding Campaign 1 information&amp;quot;&lt;br /&gt;
| All campaign 1 players&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Locations]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Osuvanne(Continent)|Osuvanne]] ===&lt;br /&gt;
* [[Free Republic of Volfor]]&lt;br /&gt;
** [[Blademarket]]&lt;br /&gt;
** [[Vol]]&lt;br /&gt;
** [[Felhollow]]&lt;br /&gt;
** [[Osuvanne(Town)|Osuvanne]]&lt;br /&gt;
** [[Tumblepeaks(area)|The Tumblepeaks]]&lt;br /&gt;
** [[Dwardle]]&lt;br /&gt;
* [[The Kingdom of Sudvanne]]&lt;br /&gt;
** [[Crystallen]]&lt;br /&gt;
** [[Frent]]&lt;br /&gt;
** [[Sudvanne]]&lt;br /&gt;
** [[Ilyn Bywyd]]&lt;br /&gt;
* [[The Frayll Wildlands]]&lt;br /&gt;
** [[Blue Moon]]&lt;br /&gt;
** [[Corallyn]]&lt;br /&gt;
** [[The Concurrence]]&lt;br /&gt;
** [[Hook and Dagger]]&lt;br /&gt;
** [[More]]&lt;br /&gt;
*** [[Moreholt Forest]]&lt;br /&gt;
&lt;br /&gt;
=== [[Abbatchtka (Continent)|Abbatchtka]]===&lt;br /&gt;
* [[Abbatchtka (City) |Abbatchtka]]&lt;br /&gt;
* [[Tinch]]&lt;br /&gt;
* [[Riverún]]&lt;br /&gt;
* [[Calmore]]&lt;br /&gt;
* [[Ettinsmore]]&lt;br /&gt;
* [[Nortinch]]&lt;br /&gt;
* [[The Tornor]] - the Northwestern mountains&lt;br /&gt;
* [[Normore]]&lt;br /&gt;
* The Sudenmoss&lt;br /&gt;
* Sudtinch&lt;br /&gt;
* The Esterlfold, the plains to the east.&lt;br /&gt;
* [[Tor Valnari]]&lt;br /&gt;
* [[Cosewell]]&lt;br /&gt;
* Lake Cosewell&lt;br /&gt;
* Esten&lt;br /&gt;
* Toresytra, the Dwarvish Capital&lt;br /&gt;
* [[Daggerhaunt]]&lt;br /&gt;
* [[The Morr Desert]]&lt;br /&gt;
* [[The Ahne Oasis]]&lt;br /&gt;
* [[Crossmore]], the clifftop canyon town.&lt;br /&gt;
* [[Lamoren]]&lt;br /&gt;
* Maplestow&lt;br /&gt;
* The Adlern Mountains&lt;br /&gt;
* The Frayn Islands&lt;br /&gt;
* Port Argus&lt;br /&gt;
&lt;br /&gt;
=== [[The Talan Archipelago]]===&lt;br /&gt;
* [[Talan]]&lt;br /&gt;
* Nekphoros&lt;br /&gt;
* Sach&lt;br /&gt;
* Qi&amp;#039;Frayn, the ruined prison&lt;br /&gt;
&lt;br /&gt;
=== [[Uncharted Regions]]===&lt;br /&gt;
* [[Fantoom]]&lt;br /&gt;
&lt;br /&gt;
== [[Characters]] ==&lt;br /&gt;
&lt;br /&gt;
=== Player Characters ===&lt;br /&gt;
&lt;br /&gt;
The following list comprises of the characters made by the players in the campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Campaign 1&lt;br /&gt;
! Campaign 2&lt;br /&gt;
|-&lt;br /&gt;
| Mikeh ([[User:Mikeh|Mikeh]])&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Benjimaru]]&lt;br /&gt;
|-&lt;br /&gt;
| Reech ([[User:Reech|Reech]])&lt;br /&gt;
| [[Corriander Heretofore]]&lt;br /&gt;
| [[Berwick Andersmith]]&lt;br /&gt;
|-&lt;br /&gt;
| Joeshow ([[User:JoeShow|JoeShow]])&lt;br /&gt;
| Domash Scalethorne&lt;br /&gt;
| [[Bugo]]&lt;br /&gt;
|-&lt;br /&gt;
| Gunmens ([[User:Gunmens|Gunmens]])&lt;br /&gt;
| Criskira&lt;br /&gt;
| [[Hrolf Amarok]]&lt;br /&gt;
|-&lt;br /&gt;
| JoeyMyB ([[User:JoeyMyB|Joey]])&lt;br /&gt;
| Tay&lt;br /&gt;
| [[Io]]&lt;br /&gt;
|-&lt;br /&gt;
| Mintopia ([[User:Mintopia|Mintopia]])&lt;br /&gt;
| [[Seraphine Eilran|Seraphine]]&lt;br /&gt;
| [[Luna Redmore]]&lt;br /&gt;
|-&lt;br /&gt;
| Marbobs ([[user:Marb0bs|Marb0bs]])&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Zeed]]&lt;br /&gt;
|-&lt;br /&gt;
| Leech_king88 ([[User:Leech_King88|Leech_King88]])&lt;br /&gt;
| Fossil&lt;br /&gt;
| [[Shadow of a star]]&lt;br /&gt;
|-&lt;br /&gt;
| Kayleigh&lt;br /&gt;
| Emmeline Feeney&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| DutyHero&lt;br /&gt;
| Miz&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| Riot ([[User:Riot|Riot]])&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Raziel]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The players of [[Campaign 1]] were known as [[The Joeshoes]].&lt;br /&gt;
The players created a group known as [[Multiple Sarcasms]] during [[Campaign 2]].&lt;br /&gt;
&lt;br /&gt;
=== [[Non-Player Characters]] ===&lt;br /&gt;
&lt;br /&gt;
The legion of throwaway and very forgettable NPCs in the game can be found at the category for non-player characters [[Non-Player Characters|here]]. Aer apologises for utilising the same dodgy accent for 90% of them.&lt;br /&gt;
&lt;br /&gt;
== [[Factions]] ==&lt;br /&gt;
&lt;br /&gt;
* The [[Council Volfarii]]&lt;br /&gt;
* The Sovereign Royal Family of Sudvanne&lt;br /&gt;
* The Tinkerous Guild, [[The Amahi]]&lt;br /&gt;
* The [[Blue Moon Shadows]]&lt;br /&gt;
* Far Travellers&lt;br /&gt;
* [[Xavier Moonbeam&amp;#039;s Fantabulous Remarkable Circus of Curiosity and Wonderment]]&lt;br /&gt;
* [[Multiple Sarcasms]]&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&amp;#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Gomluo&amp;diff=1028</id>
		<title>Gomluo</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Gomluo&amp;diff=1028"/>
		<updated>2022-03-02T13:38:24Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
 | title=Gomluo&lt;br /&gt;
 | race=Yuan-ti&lt;br /&gt;
 | gender=unknown&lt;br /&gt;
 | age=unknown&lt;br /&gt;
 | affiliations=[[Descendants of Dendar]]&lt;br /&gt;
 | class=Class/Occupation&lt;br /&gt;
 | first_appeared=[[Campaign 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gomluo&amp;#039;&amp;#039;&amp;#039; has interesting information about their character, with crosslinks to various other pages. &lt;br /&gt;
&lt;br /&gt;
= Appearance=&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
Gomluo is an arcanist who acts as a holy guardian for the [[Descendants of Dendar]].&lt;br /&gt;
&lt;br /&gt;
= Notable exploits =&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]][[Category: Non-Player Characters]][[Category: Stub]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Dendar&amp;diff=997</id>
		<title>Dendar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Dendar&amp;diff=997"/>
		<updated>2022-02-15T21:21:11Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dendar&amp;#039;&amp;#039;&amp;#039; is rumoured to be worshipped by a small sect of [[The Frayll Wildlands]] population. Little is known about this entity or its followers beyond rumours and murmurings. &lt;br /&gt;
[[File:Dendar.jpg|200px|thumb|Dendar, the Night Serpent]]&lt;br /&gt;
&lt;br /&gt;
Known Aliases: &lt;br /&gt;
Eater of the World, Mother of the Night Parade, Nidhogg, The Night Serpent, The Serpent Mother&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;In Shar&amp;#039;s domain of night I rest, So dreams may show me how I&amp;#039;m bless&amp;#039;d. If screams of terror break my sleep, Then Dendar&amp;#039;s sunk her fang&amp;#039;s too deep.&amp;quot;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
Dendar was described as a colossal serpent who spent her time devouring the nightmares and fears of both mortals and immortals. Some 300 ft long with blue-black scales, yellow eyes, and a huge maw filled with four fangs, spittle, and the bones of some of her former victims. The visage this being choose caused it to be the figure of worship for a sect of Yuan-Ti, whom renamed themselves to the [[Descendants of Dendar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Powers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
The Night Serpent was able to use her enormous size to crush victims with her bulk or to swallow them whole. Her forked tongue could be used to trip and entangle victims whom she could then inject with a sleep poison so she could absorb their nightmares. Her forks tongue also granted her the ability to whisper into the minds of mortals, twisting them to her will. This ability is inherited by the Mind Whisperers of her sect.&lt;br /&gt;
&lt;br /&gt;
[[Category: Deity]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Dendar&amp;diff=996</id>
		<title>Dendar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Dendar&amp;diff=996"/>
		<updated>2022-02-15T21:11:16Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dendar&amp;#039;&amp;#039;&amp;#039; is rumoured to be worshipped by a small sect of [[The Frayll Wildlands]] population. Little is known about this entity or its followers beyond rumours and murmurings. &lt;br /&gt;
[[File:Dendar.jpg|200px|thumb|Dendar, the Night Serpent]]&lt;br /&gt;
&lt;br /&gt;
Known Aliases: &lt;br /&gt;
Eater of the World, Mother of the Night Parade, Nidhogg, The Night Serpent, The Serpent Mother&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;In Shar&amp;#039;s domain of night I rest, So dreams may show me how I&amp;#039;m bless&amp;#039;d. If screams of terror break my sleep, Then Dendar&amp;#039;s sunk her fang&amp;#039;s too deep.&amp;quot;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Deity]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Dendar&amp;diff=995</id>
		<title>Dendar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Dendar&amp;diff=995"/>
		<updated>2022-02-15T21:05:23Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dendar&amp;#039;&amp;#039;&amp;#039; is rumoured to be worshipped by a small sect of [[The Frayll Wildlands]] population. Little is known about this entity or its followers beyond rumours and murmurings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dendar.jpg|200px|thumb|Dendar, the Night Serpent]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;In Shar&amp;#039;s domain of night I rest, So dreams may show me how I&amp;#039;m bless&amp;#039;d. If screams of terror break my sleep, Then Dendar&amp;#039;s sunk her fang&amp;#039;s too deep.&amp;quot;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Deity]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=File:Dendar.jpg&amp;diff=994</id>
		<title>File:Dendar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=File:Dendar.jpg&amp;diff=994"/>
		<updated>2022-02-15T21:02:42Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Descendants_of_Dendar&amp;diff=987</id>
		<title>Descendants of Dendar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Descendants_of_Dendar&amp;diff=987"/>
		<updated>2022-02-08T20:41:11Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
 | title = Descendants of Dendar&lt;br /&gt;
 | hq = Various.&lt;br /&gt;
 | leader = wiki Link to Leader of Faction page&lt;br /&gt;
 | first_appeared = TBA&lt;br /&gt;
 | campaign = [[Campaign 2]]&lt;br /&gt;
 | locations =&lt;br /&gt;
* Bulletted list of locations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Introductory sentence of &amp;#039;&amp;#039;&amp;#039;Descendants of Dendar&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
= Description =&lt;br /&gt;
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.&lt;br /&gt;
&lt;br /&gt;
The yuan-ti build their huge temples in lands inhospitable to other peoples. Humanoid emotions are likewise foreign to most yuan-ti, which understand sentiment only as an exploitable weakness. A yuan-ti views the world and the events of its own life with such extreme pragmatism that it is nearly impossible to manipulate, influence, or control by mundane means, even as it seeks to control other creatures through terror, pleasure, and awe.&lt;br /&gt;
&lt;br /&gt;
A yuan-ti lets its silent, inhuman presence terrorize the humanoids it fights, granting it a killing edge. As intricately as yuan-ti plot the rise and fall of civilizations, they plan elaborate traps in battle, taking advantage of their surroundings with tactical prowess. Yuan-ti leaders are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential victory justifies such losses. They have no sense of honorable combat and strike first in decisive ambush if they can.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The history of the Yuan-ti is shadowed in mystery, those that track such things have attributed their birthing into existence during the failed ascension attempts of a being unknown to them.&lt;br /&gt;
 &lt;br /&gt;
Yuan-ti culture was among the richest in the mortal world. Their warriors were legendary, top of the martial ladder. Yuan-ti temples stood at the centers of few ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In time, the serpent gods heard those prayers, their sibilant voices responding from the darkness as they told the yuan-ti what they must do. The yuan-ti religion grew more fanatical in its devotions. Cults bound themselves to the worship of the serpent gods and imitated their ways, indulging in cannibalism and humanoid sacrifice. Through foul sorcery, the yuan-ti bred with snakes, utterly sacrificing their humanity to become like the serpent gods in form, as well as in thought and emotion.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
[[File:Ydriss.PNG|250px|thumb|Yrdiss - Leader of the Descendants of Dendar]]&lt;br /&gt;
&lt;br /&gt;
Beyond the coast of the Frayll Wildlands there are many island masses, some are home to pirates or beast and some would hide ancient civilisations from the world.&lt;br /&gt;
&lt;br /&gt;
One of these islands is home to the Descendants of Dendar, who are rumoured to be lead by an ancient Yuan-Ti Abomination by the name Ydriss. It is said that Ydriss was a middle caste Malison who discovered a relic of power which allowed her to ritually enhance herself closer to her chosen gods image and became an Abomination. The other higher caste members could tell that if this was allowed to continue then they would have to share their power with those they perceived as their lessers. They banished Ydriss and her associated followers, who fled across the seas and wound up on a unusually tropical island among the Frayll Wildlands. Ydriss settled on this island to continue her covens worship of Dendar, the Night Serpent. The coven lives in relative peace on the island which the rough surrounding seas bless with shipwrecked souls with which they can enslave and grow their Broodguards.&lt;br /&gt;
&lt;br /&gt;
This coven dedicate their lives to their god by sowing fear among the trade and market ways of of the local continents, but being careful to hide their existence and their influence from their neighbouring islands and the coastal settlements of the Frayll Wildlands. But as with all caste based societies there are outliers, small numbers of Yuan-Ti, typically Pureblood and slaves packs dotted around the island.&lt;br /&gt;
&lt;br /&gt;
= Known Members =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ydriss - A Yuan-Ti Abomination&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
She is the leaderd of the Descendants of Dendar, due to being the most evolved member of this coven  means that all other members treat her with reverence. All Holy Guardians, Halfbloods, Purebloods and Broodguard follow Ydriss almost without question. She has ascended to the greatest form amongst their coven. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zulok, Selish and Gomluo - Holy Guardians&amp;#039;&amp;#039;&amp;#039; [[File:SnakeTriplets.png|200x|thumb|Zulok, Selish and Gomluo - Holy Guardians]]&lt;br /&gt;
&lt;br /&gt;
Ydriss&amp;#039; trusted champions, Zulok, Selish and Gomlou are a rare triplet breeding of Holy Guardians, they have been with Ydriss for as long as they can remember. They are all holy guardians, a rare breed specifically bred as temple guards and body guards for the highest echelons. Two have a serpentine tail in place of legs, however they all possess a serpent-like head and a forked tongue each. Each has their own proficiencies and preferred type of combat, Zulok with his maul, Selish with his bow and Gomluo with their dabbling with magic and staves.&lt;br /&gt;
&lt;br /&gt;
[[File:Mindwhisperer.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shade - Mind Whisperer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Shade is the sole mind whisperer in the coven, in his true form he is a mix of light and dark grey with a humanoid body and a snakelike head. Choosing to manipulate his targets and weave paths together to get his way rather than face opponents directly whilst remaining in the shadows of the guild halls and market places he travels with expert illusion.&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=Descendants_of_Dendar&amp;diff=986</id>
		<title>Descendants of Dendar</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=Descendants_of_Dendar&amp;diff=986"/>
		<updated>2022-02-08T20:31:56Z</updated>

		<summary type="html">&lt;p&gt;Riot: /* Known Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Faction Infobox&lt;br /&gt;
 | title = Descendants of Dendar&lt;br /&gt;
 | hq = Various.&lt;br /&gt;
 | leader = wiki Link to Leader of Faction page&lt;br /&gt;
 | first_appeared = TBA&lt;br /&gt;
 | campaign = [[Campaign 2]]&lt;br /&gt;
 | locations =&lt;br /&gt;
* Bulletted list of locations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Introductory sentence of &amp;#039;&amp;#039;&amp;#039;Descendants of Dendar&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
[[File:Ydriss.PNG|250px|thumb|Yrdiss - Leader of the Descendants of Dendar]]&lt;br /&gt;
&lt;br /&gt;
Beyond the coast of the Frayll Wildlands there are many island masses, some are home to pirates or beast and some would hide ancient civilisations from the world.&lt;br /&gt;
&lt;br /&gt;
One of these islands is home to the Descendants of Dendar, who are rumoured to be lead by an ancient Yuan-Ti Abomination by the name Ydriss. It is said that Ydriss was a middle caste Malison who discovered a relic of power which allowed her to ritually enhance herself closer to her chosen gods image and became an Abomination. The other higher caste members could tell that if this was allowed to continue then they would have to share their power with those they perceived as their lessers. They banished Ydriss and her associated followers, who fled across the seas and wound up on a unusually tropical island among the Frayll Wildlands. Ydriss settled on this island to continue her covens worship of Dendar, the Night Serpent. The coven lives in relative peace on the island which the rough surrounding seas bless with shipwrecked souls with which they can enslave and grow their Broodguards.&lt;br /&gt;
&lt;br /&gt;
This coven dedicate their lives to their god by sowing fear among the trade and market ways of of the local continents, but being careful to hide their existence and their influence from their neighbouring islands and the coastal settlements of the Frayll Wildlands. But as with all caste based societies there are outliers, small numbers of Yuan-Ti, typically Pureblood and slaves packs dotted around the island.&lt;br /&gt;
&lt;br /&gt;
= Known Members =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ydriss - A Yuan-Ti Abomination&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
She is the leaderd of the Descendants of Dendar, due to being the most evolved member of this coven  means that all other members treat her with reverence. All Holy Guardians, Halfbloods, Purebloods and Broodguard follow Ydriss almost without question. She has ascended to the greatest form amongst their coven. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zulok, Selish and Gomluo - Holy Guardians&amp;#039;&amp;#039;&amp;#039; [[File:SnakeTriplets.png|200x|thumb|Zulok, Selish and Gomluo - Holy Guardians]]&lt;br /&gt;
&lt;br /&gt;
Ydriss&amp;#039; trusted champions, Zulok, Selish and Gomlou are a rare triplet breeding of Holy Guardians, they have been with Ydriss for as long as they can remember. They are all holy guardians, a rare breed specifically bred as temple guards and body guards for the highest echelons. Two have a serpentine tail in place of legs, however they all possess a serpent-like head and a forked tongue each. Each has their own proficiencies and preferred type of combat, Zulok with his maul, Selish with his bow and Gomluo with their dabbling with magic and staves.&lt;br /&gt;
&lt;br /&gt;
[[File:Mindwhisperer.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shade - Mind Whisperer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Shade is the sole mind whisperer in the coven, in his true form he is a mix of light and dark grey with a humanoid body and a snakelike head. Choosing to manipulate his targets and weave paths together to get his way rather than face opponents directly whilst remaining in the shadows of the guild halls and market places he travels with expert illusion.&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
	<entry>
		<id>https://wiki.kuselada.com/index.php?title=File:Mindwhisperer.PNG&amp;diff=985</id>
		<title>File:Mindwhisperer.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.kuselada.com/index.php?title=File:Mindwhisperer.PNG&amp;diff=985"/>
		<updated>2022-02-08T20:28:31Z</updated>

		<summary type="html">&lt;p&gt;Riot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Riot</name></author>
	</entry>
</feed>