Campaign 1

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The first campaign set in the then nameless world of Kuselada took place on the continent of Abbatchtka several centuries prior to the events of Campaign 2.

In the campaign, a group of misfit heroes found their way from humble beginnings to becoming god-touched and the heroes the world needed them to be to prevent the ascension of Tiamat and the sundering of the material plane.

The group, named as The Joeshoes (amongst several other names), managed to achieve this without the world unravelling totally. They were comprised of:

  • Domash
  • Criskira
  • Arya (left the group)
  • Cade (left the group)
  • Corriander Heretofore
  • Tay
  • Emmeline Feeney
  • Fossil
  • Fulgor (left the group)
  • Seraphine

Notable Events in Campaign 1

Arc One - The Joeshoes and the Ardence of Calmore

In which the heroes became an adventuring party, escorted an elvish princess to her final destination and killed a green dragon.

Arc Two - Theathellin's Trial and Arya's Quest

In which the heroes journeyed to the location of the mythical city of Tinch, travelled back in time to witness the events of Cwelgar's first attempt to ascend as Tiamat, and the death of Tamarand, and the destruction of Tinch.

Arc Three - Current Threats in the North

In which the heroes journeyed to Ettinsmore, found a rogue by the sea and investigated the flooded and cursed basement of the lighthouse

Arc Four - Of Dragons and Champions

In which the heroes learnt the true nature of the divine dragons, aspects, champions and the artefacts thereof, and the true intentions of some of their foes.

Arc Five - A Tamarand of Gold, A Firinn of Sorrow

In which the heroes found the tomb of Tamarand's champion, defeated a beholder, found new allies and leads on old enemies, and visited a haunted prison of their past.

Arc Six - Rescuing a thief on the island paradise of fire

In which the heroes rescued the boyfriend of the cleric in the party, found crabs on a beach, and ventured into the sapphire divine plane of Gwendolene.

Arc Seven - Meeting a friend in a Pub, what could possibly go wrong

In which the heroes met a friend of a thief, attempted a high stakes heist, and realised the price was that of the world.

Arc Eight - The end of the world as we know it

In which the heroes, eventually, felt fine.