Difference between revisions of "Session 11"

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(Created page with "The party stand before a large, closed, door at the entrance to Tor Wessinir. {{Session Infobox | title = Session 11 | session = 11 | campaign = 2...")
 
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The party stand before a large, closed, door at the entrance to [[Tor Wessinir]].
In pursuit of captured allies, the party stand before a large, closed, door at the entrance to [[Tor Wessinir]].


{{Session Infobox
{{Session Infobox
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= Synopsis =
= Synopsis =


== Part 1: In which a payment is made ==


The caves have given way to a large stone surface with a firmly closed door in the middle of it. 2 pillars either side have writing in an old Dwarvish dialect stating that a price must be paid to enter. Either side of the door are carved lines and ornate carvings. Luna presses her hand to a marking and feels a sharp stabbing pain, and some blood is drawn away from her into the door which shows signs of beginning to open.
A hand is salvaged from some of the fighters in the previous cave, and despite some acid attacks from the lizards, the palm is pressed to the markings and more blood flows through. Eventually it's enough to open the door revealing a large wide entranceway beyond with doors on the north-west side and eastern side.
== Part 2: The Folly of Exploration ==
Inside the dark hallway, the group found 5 pillars engraved with 5 different languages. A warning to visitors about guards and automatons. After some deliberation, the door in the north-west is opened, and the ominous noises heard beyond cause the party to close that door and look another way. After a while, a banging is heard on the door as if something is trying to get through - who knows what the Dwarves unleashed in the depths of the Wessinir?
Exploring to the east, the door opens into a short hallway. Berwick heads through and up some stairs - at which point a poison dart shoots from the wall and hits his leg. Reaching the top he is in a large room with 4 pits. Odder still, stationary in the center appear to be 4 dwarves and a larger figure in the center, seemingly motionless. At the encouragement of Hrolf's barking and nudging, Luna joins Berwick, also getting hit by the poison darts. Investigating the figures, she realises that they are contained in some sort of field and maybe time is passing slower.
The rest of the group come through the doors, avoiding the trapped stairs, they head up the hallway to the north, where they see some guards at the end and a large chamber to the left. Crossbows are aimed and the attack begins.
== Part 3: Skirmishes in the Shadows ==
As Luna and Bugo attack the guards at the end of the hall, another person heads from the room on the left and up against a pillar, starts attacking the party. With some good hits from Luna, Sparks, Bugo and Hrolf, the attacker goes down. Meanwhile around the corner, Io is in their own fight with their kidnappers.
The party continue fighting this group, and the battle could go either way until they're finally overpowered and one of the guards is taken captive. During the fight, a curious effect was noticed - any magic or energy that hit the walls seemed to flow through and be observed. At the same time, Berwick who was keeping an eye on the dwarven figures in the other room noticed they seemed to be speeding up.
With Io rescued, the group still need to rescue Hiccup, the tunnels still continue; the banging noise on the doors is getting louder - and oh yes, there's a group of acid and fire spitting lizards outside. Lovely.


= Characters =
= Characters =
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= Locations =
= Locations =


* [[''Tor Wessinir'']]
* [[Tor Wessinir]]


= Questions =
= Questions =

Revision as of 18:03, 15 February 2022

In pursuit of captured allies, the party stand before a large, closed, door at the entrance to Tor Wessinir.

Synopsis

Part 1: In which a payment is made

The caves have given way to a large stone surface with a firmly closed door in the middle of it. 2 pillars either side have writing in an old Dwarvish dialect stating that a price must be paid to enter. Either side of the door are carved lines and ornate carvings. Luna presses her hand to a marking and feels a sharp stabbing pain, and some blood is drawn away from her into the door which shows signs of beginning to open.

A hand is salvaged from some of the fighters in the previous cave, and despite some acid attacks from the lizards, the palm is pressed to the markings and more blood flows through. Eventually it's enough to open the door revealing a large wide entranceway beyond with doors on the north-west side and eastern side.

Part 2: The Folly of Exploration

Inside the dark hallway, the group found 5 pillars engraved with 5 different languages. A warning to visitors about guards and automatons. After some deliberation, the door in the north-west is opened, and the ominous noises heard beyond cause the party to close that door and look another way. After a while, a banging is heard on the door as if something is trying to get through - who knows what the Dwarves unleashed in the depths of the Wessinir?

Exploring to the east, the door opens into a short hallway. Berwick heads through and up some stairs - at which point a poison dart shoots from the wall and hits his leg. Reaching the top he is in a large room with 4 pits. Odder still, stationary in the center appear to be 4 dwarves and a larger figure in the center, seemingly motionless. At the encouragement of Hrolf's barking and nudging, Luna joins Berwick, also getting hit by the poison darts. Investigating the figures, she realises that they are contained in some sort of field and maybe time is passing slower.

The rest of the group come through the doors, avoiding the trapped stairs, they head up the hallway to the north, where they see some guards at the end and a large chamber to the left. Crossbows are aimed and the attack begins.

Part 3: Skirmishes in the Shadows

As Luna and Bugo attack the guards at the end of the hall, another person heads from the room on the left and up against a pillar, starts attacking the party. With some good hits from Luna, Sparks, Bugo and Hrolf, the attacker goes down. Meanwhile around the corner, Io is in their own fight with their kidnappers.

The party continue fighting this group, and the battle could go either way until they're finally overpowered and one of the guards is taken captive. During the fight, a curious effect was noticed - any magic or energy that hit the walls seemed to flow through and be observed. At the same time, Berwick who was keeping an eye on the dwarven figures in the other room noticed they seemed to be speeding up.

With Io rescued, the group still need to rescue Hiccup, the tunnels still continue; the banging noise on the doors is getting louder - and oh yes, there's a group of acid and fire spitting lizards outside. Lovely.

Characters

Locations

Questions

Media