Dwardle

From Kuselada Wiki
Revision as of 23:01, 21 January 2022 by Aer (talk | contribs) (→‎Layout)
Jump to navigation Jump to search

From the Dwardleford mountain range, the Dwindle river falls through the alpine forests and winds through the canyons of Volfor, eventually emptying into the Great lake of Dwardle. Dwardle is the name of the merchant outpost on the shores of the lake.

The grand fishing in these parts must be seen to be believed; monstrous fish adorn the more piscine taverns, and uncanny tales of survival can be heard from many of the elderly fishermen of this town.
—Petra Humelin, Dwardleford and beyond: A wizard's rod and casting for fish.


History

Layout

The small fishing town of Dwardle sits astride the River Dwindle. Approximately 50 miles from Blademarket, Dwardle is one of the largest outposts of Volforian authority between Blademarket and the eastern border of the republic and The Frayll Wildlands.

The town is mostly situated south of the river, with two bridges fording across the Dwindle called Weft and Wain. Centrally, the town has a harbour district known as 'Quips which combines the political area and mercentile authority of the town, and the Mereton's building also functions as a harbour master and quartermaster's stores. South of the Quips quarter, a grey slate rooved area comprises the local residential district. A small Amahi house is situated in the Waterfens district to the south of the Wain bridge, and immediately west, or weftward of here is the "Shuffle", a common ground of fallow ground inside the town's limits. Whilst the 2nd Battalion of the Volforian Regiment commands a small garrison of troops in Dwardle, they remain quartered north of the river at a all too permanent camp known as Camp Dwell.


Factions

Personages

Taverns

Markets and Merchants