Dwardle

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From the Dwardleford mountain range, the Dwindle river falls through the alpine forests and winds through the canyons of Volfor, eventually emptying into the Great lake of Dwardle. Dwardle is the name of the merchant outpost on the shores of the lake.

The grand fishing in these parts must be seen to be believed; monstrous fish adorn the more piscine taverns, and uncanny tales of survival can be heard from many of the elderly fishermen of this town.
—Petra Humelin, Dwardleford and beyond: A wizard's rod and casting for fish.

History

The small fishing town of Dwardle sits astride the River Dwindle. Approximately 50 miles from Blademarket, Dwardle is one of the largest outposts of Volforian authority between Blademarket and the eastern border of the republic and The Frayll Wildlands.

Historically the area has been one that has thrived on the riches that the proximity to the fertile lands bordering the Dwindle river, the Dwardleford mountain ranges, and the great lake wainwards of the town. The river remains a reasonably safe and fast option of travel between Dwardle and Blademarket, allowing the flow of food, goods and merchandise east and west, from The Frayll Wildlands to Blademarket, Vol and beyond.

Settled many years before by pilgrims from Furangar, the Town has a storied history of pioneer spirit and adventure, tempered in recent decades by the protection offered by the new Republic. As the nearest town to the Great Lake, Dwardle occasionally lies witness to happenings and rumours at The Library of Tundmatusse and seekers of knowledge buried within the marble halls are sometimes seen, and warned, by the townsfolk of Dwardle.

Fully 600 years prior to present day, a rumour of a connection to the continent of Abbatchtka via the early formation of a network of merchants was created, and many traders blame poor luck on ill winds from the north.

Layout

The town is mostly situated south of the river, with two bridges fording across the Dwindle called Weft and Wain. Centrally, the town has a harbour district known as 'Quips which combines the political area and mercentile authority of the town, and the Mereton's building also functions as a harbour master and quartermaster's stores. South of the Quips quarter, a grey slate rooved area comprises the local residential district. A small Amahi guildhouse known by guildmembers as "The Swage" is situated in the Waterfens district to the south of the Wain bridge, and immediately west, or weftward of here is the "Shuffle", a common ground of fallow ground inside the town's limits. Whilst the 2nd Battalion of the Volforian Regiment commands a small garrison of troops in Dwardle, they remain quartered north of the river at an all too permanent camp known as Camp Dwell.

'Quips

The harbour district is the most developed area of the town, with the major landmark being the Harbourford House at which the quartermaster and the mereton of the town work. The busy district is one of quays and cranes, with reasonable road networks to and from the quayside. The Pureglee Trading Company retains a warehouse here for perishable goods that are required in other areas of the Republic, and several other merchants utilise storage warehouses for goods coming and going from the harbour. Of discernable landmarks in the Quips, the statue of "The Nameless Sailors" is the most noteworthy: a marble statue of a human, dwarf and elf standing on the prow of a ship, hauling a line and rescuing an unseen man overboard.

Waterfens

South of Quips, the Waterfens is a more business district of Dwardle. Here you will find the independent high street shops of Deckherdt Street and Pureglee Avenue where several stores and townhouses of note are found:

  • La Pharmacie Nautical, a famous apothecary and pharmacy.
  • Prommes, a clothier.
  • A franchise of Brewthan's International Original Dwarvish Forged Coffee Company.
  • The Swage, The Amahi's townhouse in Dwardle.
  • Visti, a shop selling accoutrements of the magical persuasion.

The Shuffle

{{quote

| text = To the townsfolk of this settlement and for the edification of public health, it is expected that this hallowed land be henceforth protected by the codicils beneath. For it is just and right that the people must protect the land, and be allowed enjoyment in their recreations.
| sign = Samantha Wadderslake
| source = The Founding of Dwardle

}

An area of common ground which is left fallow as per writ of the founding of the settlement. An area of several town blocks that is a protected parkland in the middle of the town, with sparsely monumented areas and a lake. Maple trees grow in the park.

Taverns

  • The Waterside Inn

Markets and Merchants

  • The Quartermaster

Factions & Personages

Factions

Personages

  • Mereton Goodmanner Littleswick
  • Parthairn Tulli, Quartermaster of Dwardle
  • Wintala Loramenor